d20 Sourcebook by Paizo
Chapter 5: "Sins of the Saviors" by Stephen S. Greer
After defeating the giants of Mokmurian, the heroes discover that Karzoug, an ancient wizard from the long-dead empire of Thassilon, has returned to life. From his city fortress of Xin-Shalast high in the mountains, he has been using the giants to harvest souls to reclaim his lost power.
The secret to defeating him before he can reclaim his realm and enslave the region lies hidden in a deadly dungeon called Runeforge. After defeating the dragon that guards the entrance to Runeforge, the PCs must rave the haunted vaults below to discover the ancient forge capable of empowering weapons so that they can strike true against Karzoug. Yet in order to master this ancient magic, the heroes of Sandpoint must embrace the darkest magic of ancient Thassilon as their own.
This volume of Pathfinder includes a detailed description of the goddess of monsters and her hideous minions; an examination of ancient magics from the ancient empire of Thassilon for use in your campaign, including rules for the lost art of sin magic; and six new monsters.
Chapter 10: "A History of Ashes" by Michael Kortes
Forced to flee the city of Korvosa and pursued by sinister agents of Queen Ileosa, the heroes travel to the Cinderlands to seek out advice on how to defeat the ancient evil that has claimed their queens mind. Few living today know the truth behind this eviland those who do are among the Shoanti barbarian tribes preparing to invade Korvosa. The PCs must earn the trust of three tribes in order to realize their goals and save Korvosa from a brutal war.
This volume of Pathfinder also features an in-depth exploration of the Shoanti barbarian way of life, an exploration of the harsh badlands known as the Cinderlands, and six new monsters native to these lands.
Pathfinder is Paizo Publishing's 96-page, perfect-bound, full-color softcover Adventure Path book printed on high-quality paper that releases in a monthly volume. Each volume is brought to you by the same staff which brought you Dragon and Dungeon magazines for over five years. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Because Pathfinder uses the Open Game License, it is 100% compatible with the world's most popular fantasy roleplaying game.
Chapter 4: "Endless Night" by F. Wesley Schneider
The Underworld Awaits!
Far below the world of light, a cavity of unspeakable evil spreads an ancient hatred through the darkness. From their city of Zirnakaynin the dark elves rule an empire of lies and dark magic. Already their foul ambitions grasp for the world above, threatening a cataclysm beyond reckoning and the advent of a second Age of Darkness. Only by taking on the disguises of dark elves themselves and invading the capital of the drow can the PCs discover their enemies true faces and put an end to their world-shattering plot. But what hope for survival can natives of the surface have in a merciless realm of endless night?
* This volume of Pathfinder includes: 'Endless Night,' an adventure for 9th-level characters, by F. Wesley Schneider
* An exploration of Zirnakaynin, the sunless city of the drow, with revelations on its cruel residents and ruthless rulers, by F. Wesley Schneider
* Secrets of the perverse drow art of fleshwarping and the terrifying abominations born of this mad science, by J.D. Wiker and Darrin Drader
* Eando Kline reawakens an evil that could jeopardize all of Golarion in the Pathfinders Journal, by Jay Thompson
* Five new monsters by Jonathan Drain and F. Wesley Schneider
For characters of 9th to 11th level.
An adventure for 1st level characters. Part one of the Legacy of Fire sequence. Can the PCs take the lost village of Kelmarane back from the tribe of gnolls who conquered it before? And who is this Carrion King the gnolls claim to serve?
The Carrion King is dead, but a map found amongst his treasure leads the heroes in search of a portal to several islands of paradise.
Hidden amid the tattered parchment and mundane ink of a mysterious map hides the fabulous paradise of Kakishon. A realm of mystical wonders, mythical beasts, and legendary treasures, this long-lost creation of one of historys greatest wizards once again inspires the bold to seek its wonders. Yet time, ancient magic, and bitter rivalries work to corrupt the incredible realm, turning it into both paradise and prison. Can they tame the powers of Kakishons magical islands and best the masters of the wondrous land? Or will they forever be prisoners of paradise?
* This Pathfinder Adventure Path volume includes: "The End of Eternity," an adventure for 9th-level characters, by Jason Nelson
* A glimpse into the Maelstrom and the lives of its enigmatic natives, the proteans, lords of primeval chaos, by Todd Stewart
* The magical rites of Sulesh the Great, master of seals and binder of genies, as transcribed by Wolfgang Baur and James Jacobs
* Pathfinder Channa Ti faces danger on the River Asp in the Pathfinders Journal, by New York Times bestselling author Elaine Cunningham
* Six new monsters by Adam Daigle, James Jacobs, Jason Nelson, F. Wesley Schneider, and Todd Stewart
From Paizo Publishing.
Elves have been a part of the world for as long as anyone can remember. Caretakers of the natural world, warriors against the tide of savagery, and scholars of the deepest secrets of magic, elves are among Golarions most mystical and mysterious races. This book presents the definitive word on how elves live, fight, worship, and relate with other races. The information contained herein presents a wealth of information about the elven race, with new rules, details on making elven characters, and an extensive exploration of their society, history, and goals as a people. Even if you arent playing an elf, this booklet contains new spells, magic items, and character options perfect for any character.
* Inside this Pathfinder Companion, youll find: Details on the elven people of Golarion - where they live, their arts and magic, their pantheon of deities, and more!
* An exploration of the beautiful - yet sometimes deadly - elven nation of Kyonin, the heart and soul of the Fair Ones on Golarion, including details on Queen Telandia herself
* More Character Traits specifically designed to enhance and expand a new elf characters history and background
* Alchemical archery and new magic arrows, sacred pacts with elven gods, a plethora of magical meals, and the brightness seeker prestige class
Do what you will, but do not interfere with trade. This is the only law of Katapesh. This book contains the knowledge the PCs need to survive in this harsh land of sand and magic. Including new feats, new magic items, and fully fleshed out NPCs suitable for any d20 game.
The race is on to discover the lost treasures of ancient Osirion, seat of the Pharaohs of antiquity. Scoundrels, archaeologists, Pathfinders, and foreigners scour the sand-choked pyramids and temples of this once mighty kingdom. Pathfinder Companion: Osirion, Land of Pharaohs provides a comprehensive overview of Osirion from its star-crossed ancient history, to its treacherous modern politics. A complete gazetteer of the nations teeming, monument-laden capital of Sothis provides a great resource for player characters fromand for Game Masters running campaigns set inthe pulp-inspired nation of Osirion.
Pathfinder Companion is an invaluable resource for players and Game Masters. Each 32-page bimonthly installment explores a major theme in the Pathfinder Chronicles campaign setting, with expanded regional gazetteers, new player character options, and organizational overviews to help players flesh out their character backgrounds and to provide Game Masters with new sources for campaign intrigue that can be shared with players.
Dark Days in Riddleport
The city of Riddleport is no place for the naive. Founded by pirates and ruled by criminals, Varisias most lawless city chews up the weak and foolhardy. In other words, its a perfect home for adventurers! Take the first step into Riddleport, the starting city for Pathfinders Second Darkness Adventure Path. The information contained herein gives players the edge they need to face this deadly quest, with new rules, details on making campaign-specific characters, and background information no adventurer should be without. Even if you arent playing the Second Darkness Adventure Path, this booklet is filled with all-new spells, magic items, and character options perfect for any game.
* Inside this Pathfinder Companion, youll find: Details and roles for every character race and class, specifically tied to Pathfinders Second Darkness Adventure Path but usable in any campaign!
* A gazetteer of the city of Riddleport, including everything you need to know about its government, prominent locations, important characters, Riddleport slang, and more!
* A new system for generating Character Traits, special features that instantly tie characters into a campaign and grant extra benefits to aid in adventures to come!
* New spells, new magic items, new feats, and a new prestige class!
* Full-color maps of Varisia and Riddleport, the City of Cyphers!
This Pathfinder Companion describes the country of Taldor and its capital of Oppara. Become one of the Lion Blades, a secret agent prestige class for the empire! Learn the magic of the oppressed church of the Dawnflower! Rise to greatness from humble origins with new feats! Gain the ostentatious magic of Taldors wealthy elite! Taldor needs championsare you ready for the challenge?
From the frozen wastes of the witch-queen to the scorching deserts of Osirion, explore the world of Pathfinder and the GameMastery Modules like never before. This 64-page full-color gazetteer contains information about all of the major kingdoms and cities of the Pathfinder Chronicles world, including Absalom, Cheliax, Varisia, and much more. A poster map of the world details never-before-revealed locations, and allows readers to put Pathfinder Adventure Paths and GameMastery Modules into a single exciting context. The guide also includes information on deities, races, classes, and monsters unique to the setting. The Pathfinder Chronicles Gazetteer is compatible with the worlds most popular roleplaying game, but adapts easily to other game systems.
Written by Erik Mona and Jason Bulmahn
d20 Supplement by Paizo
Pathfinder and the Rise of the Runelords Adventure Path famously reimagined goblins, detailing their culture, mannerisms, and tactics in a way that made a boring old monster one of the most hotly discussed foes in fantasy roleplaying. Now, the minds that bring you Pathfinder have applied the same method to ten "classic" monsters, providing complete ecological discussions and adventure ideas involving orcs, ogres, goblins, hobgoblins, trolls, bugbears, and more in this lavishly illustrated, full-color 64-page overview that is both fun to read and fun to use at the gaming table.
Designed for use with the Pathfinder Chronicles campaign setting but easily portable to any fantasy campaign, Classic Monsters Revisited is a resource gamers can turn to again and again.
Katapesh acts as the centre-point of the Legacy of Fire Adventure Path. This sourcebook features its bustling bazaars and peerless markets. Contains everything players and DMs need to bring these dark markets to life.
Softcover, from Paizo Publishing
Explore the forbidden reaches of the treacherous Darkmoon Vale, a fey-haunted wilderness on the outskirts of civilization. In this detail-packed full-color 64-page regional sourcebook for the Pathfinder Chronicles campaign setting, youll learn about the diabolical forces of the dreaded Kobold King, explore the ancient dwarven dungeons of Droskars Crag, and discover a cabal of evil druids. The lumber-town of Falcons Hollow holds deadly secrets of its own, and vicious orcs and hobgoblins from the neighboring mountains look upon its modest riches with deadly envy. A perfect locale for adventure, Darkmoon Vale and its secrets are laid bare for players and game masters alike!
The city-state of Korvosa, largest in all Varisia, has prospered over the last century since its abandonment by its founding nation of Cheliax. Its port brims with black-and-red-flagged shipsthe colors of both Korvosa and Cheliaxendlessly trading fineries from the south for Varisian curiosities and her lands natural bounty. As such, Korvosa rightfully claims to be the most cultured and civilized city in the region, yet visitors might also grant the city-state the titles of most decadent, exploitative, and socially stratified.
This book serves as an exhaustive guide to the city, including details on all major points of interest, profiles on the citys movers and shakers, and countless adventure hooks for enterprising GMs to expand upon. While designed for use with the Curse of the Crimson Throne Adventure Path, this information-packed supplement is useable in any fantasy RPG campaign.
By popular demand! Campaign in style with this handsome collection of maps designed for use with the Rise of the Runelords Adventure Path. Two huge poster maps detail Varisia, the home nation of the first Pathfinder campaign, and Sandpoint, the player characters' new home. Fifteen additional single-page full-color maps cover key encounter locations or wilderness areas from the campaign, adding visual flair for players and making the Game Master's life a lot easier.
Cartography by Rob Lazzaretti
The Curse of the Crimson Throne Adventure Path introduces you to the sprawling city of Korvosa, the largest city in all Varisia. As things go from bad to worse in Korvosa, youll explore hidden temples, underground warrens, thieves guilds, and noble palaces. Eventually, youll even head out into the world to explore haunted castles, barbarian encampments, and ancient ruins from ages past. The Curse of the Crimson Throne Map Folio contains reprinted maps of all the key locations explored in Pathfinders second Adventure Path. Even if you arent running Curse of the Crimson Throne, the maps inside can serve as cities, dungeons, castles, and worlds for any RPG campaign.
In addition, inside this folio youll find two huge poster maps: one of the entire region of Varisia, the setting for the Curse of the Crimson Throne Adventure Path; and one of the city of Korvosa, your PCs hometown and the focal point of the entire campaign!
Divine your future! Lose your shirt! All in one box!
In the Pathfinder Chronicles campaign setting, the Harrow deck has long been a sacred tool of Varisian fortunetellers. In skilled hands, the Harrow deck can predict crop results, divine the gender of your unborn child, or give hints about your immediate future. In unskilled hands, the Harrow deck is a sacrilegious gambling game - a cutthroat diversion for ruffians in every port to lose their hard-earned fortunes.
Harrow will be featured throughout the second Pathfinder Adventure Path, Curse of the Crimson Throne. At least once in each installment, players may divine their futures with the Harrow deck, and Pathfinder #7 contains an in-depth article about the history of Harrow and its in-game use.
Harrow is also a standalone card game designed by Jason Bulmahn, Mike Selinker, and Teeuwynn Woodruff for use inside or outside the Pathfinder Chronicles campaign setting. Harrow is lavishly illustrated by Kyle Hunter, the artist behind Downer: Wandering Monster and Downer: Fool's Errand, the Paizo Comics compilations of Kyle's original Downer comics from Dungeon magazine.
* Harrow contains: One 54-card deck illustrated by Kyle Hunter
* Five chronicle cards to aid in divination
* One rulebook with divination rules and card game rules
Master the dungeons and dangerous locales of the Second Darkness Adventure Path with this handsome collection of maps designed for use with the popular Pathfinder series! Explore the treacherous dark elf city of Zirakaynin in style with a huge poster map. Fifteen additional single-page full-color maps cover key encounter locations or wilderness areas from the campaign, adding visual flair for players and making the Game Master's life a lot easier.
Second Darkness Map Folio contains reprinted maps of all the key locations explored in Pathfinders third Adventure Path. Even if you arent running Second Darkness, the maps inside can serve as locations for any RPG campaign.
The Dragon Compendium collects the most popular classic articles from throughout Dragon magazine's 29-year history, all updated to the current edition of the Dungeons & Dragons rules. Selected with the input of current and former editors-in-chief and D&D fans across the world, the articles in this 256-page volume are proven favourites - material you will want to reference again and again.
Packed with new races, classes and prestige classes, equipment, and spells as well as popular feature articles from the past, the Dragon Compendium is a useful game aid as well as a living record of the world's premiere gaming magazine.
From the pages of Dragon Magazine comes 128-pages of the best ecology articles from the past three years. Drawing from the ongoing and popular "Monster Ecologies" series, this giant collection features new rules, art, details, and encounters for some of the most fearsome and fantastic monsters in the history of Dungeons & Dragons.
Dragon: Monster Ecologies contains ecologies of the choker, chuul, dracolich, draconian, ettercap, inevitable, kenku, kobold, kraken, lizardfolk, mooncalf, night hag, rakshasa, rust monster, shadar-kai, spawn of Kyuss, spell weaver, and will-o'-wisp. But that's not all.
As if a dozen and a half ecologies weren't enough, we also asked Gary Gygax, China Miéville, and Rob Kuntz to recollect their favorite D&D monsters; we take retrospective looks at the beholder, githyanki, mindflayer, and displacer beast, and then we wrap it all up with a feature known as the "Monsters of Suck." And did we mention an index of every ecology ever printed?
Long hidden away in remote vaults and guarded by powerful wards, the ancient Seven Swords of Sin have been stolen and brought together again for a terrible cause.
Seven Swords of Sin is a lethal adventure that pits players against a vile enchantress, Tirana, in a trap-laden and monster-guarded dungeon. Only the brave (and perhaps foolish) can survive Tirana's lair and rescue the fabled Seven Swords of Sin from her heinous plot to unlock their deadly powers.
Seven Swords of Sin will be released at Gen Con Indy 2007 and will be the featured adventure in the first Gen Con Paizo Publishing "delve" event. Seven Swords of Sin's plot was written by James Sutter but its rooms were written via an internal Paizo Publishing "Deadliest Room Contest" in which many of the Paizo staff collaborated to make the most viscerally pleasing dungeon possible.
If you want to give your players a challenge, run them through the bloodiest, most heinous rooms the Paizo Publishing employees could think of.
GameMastery Modules are 32-page, high-quality, full-color, OGL-compatible adventures for use with the world's most popular fantasy RPG. All GameMastery Modules include four pre-made characters so players can jump right into the action, and full-color maps and handouts to enhance play.
A dungeon adventure for 11th-level characters.
For years, the knights of Mendev have held back the evil locked inside the Worldwound, a vast, demon-tainted landscape. Every few years, they anoint a new protector, a sacred guardian charged with pitting his will against the teeming hordes bent on devouring the very souls of the living. This year, something has gone horribly wrong, and now a bloodthirsty demonic army has overrun the ancient fortress, and threatens to pour into the surrounding countryside.
This adventure is set in Mendev, the site of the largest crusade in the Pathfinder Chronicles Campaign Setting, but it can be easily adapted for use in any setting. For more information on this enduring struggle, check out the Pathfinder Chronicles Gazetteer.
Written by Stephen S. Greer and Tim Hitchcock
A dungeon adventure for 6th-level characters.
The logging town of Falcons Hollow has been through rough timesfirst a kobold tribe abducted the towns children for an evil ritual, then an unknown force reanimated the defeated kobolds to attack the town. Now a horde of zombies approaches and a mysterious evil gathers power in the north, tainting wildlife and the buried dead, its presence hinting at ancient evils better left undisturbed.
Hungry Are the Dead is a dungeon adventure for 6th-level characters, compatible with the 3.5 edition of the worlds most popular roleplaying game. Within its pages youll find an introduction to the town of Falcons Hollow, a detailed overview of an undead-filled tomb hidden under an abandoned monastery, and a new ghoul-like monster that crosses the line between man and beast.
This adventure is set in a remote forest in the Pathfinder Chronicles campaign setting, but can easily be set in any game world. It can be used on its own or combined with other adventures in the D series to create an even greater campaign arc.
An event-based adventure for 5th-level characters.
Falcon's Hollow has long been watched by the vile fey of Darkmoon Vale. They've lingered in their wood, seething with anger at the townspeople for defiling their land. When the carnival arrives, the fey finally see their chance for vengeance.
Carnival of Tears is a low-level, event-based adventure written by Nicolas Logue and Tim Hitchcock that pits the players against a band of wretched fey who have infiltrated a carnival in order to unleash their anger on Falcon's Hollow. When the heroes uncover the dark secrets within, will they act in time to prevent Falcon's Hollow from becoming the carnival's final patrons?
Attacks by a dragon have driven the mayor to seek help from a mysterious stranger, who demands a few sacrifices. When children rise from the dead as abominations it is up to the heroes to break the curse and stop the dragon!
d20 Adventure; 6th Level by Paizo Publishing
d20 Adventure; 11th Level by Paizo
d20 Adventure by Paizo.
A journey adventure for 8th-level characters.
A journey-based adventure for 9th-level characters.
A Last Baron infiltration adventure for 5th-level characters.
A Last Baron wilderness adventure for 7th-level characters.
An ancient map points to a legendary treasure hidden in the mythical Chimera Cove, a long-forgotten pirate port. A host of deadly traps and lingering guardians awaits the plunderers, but an even greater evil has its sight set upon powerful relic. The path to riches is fraught with peril, but the reward far outweighs the risk.
Pathfinder Modules are 32-page, high-quality, full-color, OGL-compatible adventures for use with the world's most popular fantasy RPG. All Pathfinder Modules include four pre-made characters so players can jump right into the action, and full-color maps and handouts to enhance play.
Written by Anson Caralya
An RPG Superstar dungeon adventure for 10th-level characters
Glimmerhold, an ancient dwarven city-kingdom, is under attack! A casual dungeon exploration has unleashed a host of hideous monstrosities from deep beneath the earth that threatens to destroy Glimmerhold. The ancient dwarven city has a dark secret, one that may turn the players against its rulers and force them to make the ultimate decision: save the city of Glimmerhold, or destroy it!
Written by Christine Schneider, the winner of Paizos first RPG Superstar contest.
A treasure chest wilderness adventure for 1st-level characters.
A barroom brawl at a country inn causes the destruction of a priceless relic and the heroes are responsible. Now they must chase down a host of ancient artifacts, lost in a haunted wood, to repay their debt. While the heroes search for the items to clear their name, another group of scoundrels plots their downfall from the depths of the mysterious forest. Only one group will emerge victorious.
Written by Greg A. Vaughan, author of Pathfinder #6: "Spires of Xin-Shalast," numerous Dungeon adventures, and co-author of Wizards of the Coast's Drow of the Underdark and Anauroch: The Empire of Shade.
GameMastery Module TC1: Into the Haunted Forest is also included in the GameMastery Treasure Chest.
This GameMastery Module is a 16-page, high-quality, full-color, OGL-compatible adventure for use with the world's most popular fantasy RPG. All GameMastery Modules include four pre-made characters so players can jump right into the action, and full-color maps and handouts to enhance play.
An urban adventure for 8th-level characters.
Never before has the great city of Absalom seen an artist rise in fame so quickly, but when his patrons turn up torn to pieces, more than a few begin to wonder if his renditions are a bit too lifelike.
Gallery of Evil is an urban adventure written by Stephen S. Greer that pits players against a mad artist and his vile works. When the mad painters visions come to life, the heroes find themselves entering his crazed landscapes to find a way to stop them from tearing the city apart.
The adventure includes information on the artist and his vile works, as well as details about the city of Absalom and a map of one of its districts.
An urban adventure for 1st-level characters.
A spiteful ghost haunts an abandoned courthouse in the metropolis of Absalom, and on the ten-year anniversary of a grave injustice it seeks its revenge. The heroes must unravel the mystery of the ghosts demise before they too are given a guilty verdict and sent to the gallows.
Written by Nicolas Logue
Fallow and abandoned for years, Bloodsworn Vale has long been a dangerous wood separating two kingdoms. A recent call-to-arms asks adventurers from around the world to establish a trade route through this dark and foreboding forest. An adventure for 6th-level characters.
A wilderness adventure for 4th-level characters.
A vast merchant consortium has a simple job for youone that pays extremely well. All it asks is that you stand guard over one of its outposts for a few weeks until reinforcements arrive. The problem, of course, is that the outpost is in the middle of a vast and dangerous jungle and the natives seem intent upon putting an arrow in you at every turn. If the journey there doesnt kill you, though, you might just learn what is worth risking your lives over.
This adventure includes all in information you need to send your heroes on a fantastic journey through the heart of the deep and mysterious jungle, including encounters with terrible monsters and hostile natives.
This adventure is set in the Mwangi Expanse, the largest jungle in the Pathfinder Chronicles Campaign Setting, but it can be easily adapted for use in any setting. For more information on this environ, check out the Pathfinder Chronicles Gazetteer.
Written by Greg A. Vaughan
d20 Adventure; 4th Level by Paizo. A wilderness adventure.
In a darkened chamber deep below the sunlit world, a diabolical dark elf priestess weaves rhymes of magic over an ancient portal arch. What foul entity answers her summons, and what will happen when it emerges into the world of man? A Compleat Encounter featuring a dark elf priestess, a summoning arch, and an otherworldly monstrosity.
No secrets escape the legendary death shrine of the ninja cult, a den of silent assassins and profane traditions. However, a line has at last been crossed, and the cult must be brought to justice. A Complete Encounter, scalable to any level, featuring a masked ninja princess and male and female ninja champions.
Grasker has never been exactly "normal." Obsessed with the filth, decay, and corruption of the natural world, he has recently been exiled for violently defending the carrion pit that had been his home. Now withdrawn into the wilderness, he has slowly begun to transform the surrounding landscape into a perverted paradise of worms and rotting flesh. Can the PCs stop the corruption before it spreads through an entire forest?
A Compleat Encounter, scalable to any level, featuring a mad druid, his compost elemental servant, and a magical stone menhir.
Prince Thorgrim rots in jail, wrongly accused by the corrupt sheriff and his cruel gaoler. Whispered rumours speak that those in his keep are tortured and sometimes murdered. A Complete Encounter, scalable to any level, featuring the elven sheriff, the shackled dwarven prince, and his foul gaoler.
OGL Encounter with Miniatures by Paizo
Ages ago, he swore that his rule would last forever, that the kingdom need never fear life without his protection. Now he lives on as a lich, issuing terrible decrees in a hoarse whisper through rotting teeth. A Compleat Encounter, scalable to any level, featuring a lich sovereign, his mummy queen, and the wretched soulstone.
d20 Accessory by Paizo
A great GM is always thinking about his campaign, scribbling down a note about a cruel trick to play on his players in one notebook while composing diabolical dungeons in another. Instead, we suggest the Campaign Workbook, a handsome 4 1/2" x 5 1/2" spiral-bound campaign journal small enough to carry with you at all times but big enough to handle all your campaign planning needs.
* A contact list keeps all your players' addresses and phone numbers in one handy place.
* A PC registry helps you keep track of the characters' key skill bonuses and combat information.
* Basic campaign forms provide a place for general campaign notes and house rules.
* A campaign calendar tracks in-game events, character birthdays, and important holidays.
* Blank map templates allow you to sketch out your campaign world from sea to shining sea, including global, continental, and local area maps.
* Game logs provide graph paper and lined pages for notes and drawings.
* An NPC list tracks key characters and provides a handy place to take notes when things change during the course of play.
* A quote log helps you record your player's best statements for posterity.
Design your deadly dungeons in the same place you track your characters' experience points!
RPG Accessory by Paizo.