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Main Catalogue |  Board Games & Card Games |  Mayfair Games |  Theophrastus

Theophrastus

Theophrastus


Price: £16.99

 
This item normally ships in 1 - 3 days.

RRP - £19.99, our price = £16.99

A Board game for 2-5 players, ages 9+. Theophrastus von Bombast der Hohenheim was the foremost alchemist of the Renaissance and as such had many applicants. To select his new apprentice, Theophrastus would challenge them to a test of their skill and alchemical talent. Only the most promising of these applicants would be chosen as the great alchemist\'s apprentice. Do you have the talent and knowledge to become an apprentice? Are you clever enough to overcome the fierce competition? Theophrastus provides clues to the nature of his experiments, but he will not share all the knowledge with everyone. Will you combine your limited selection of metals, elements and essentials to create the wondrous concoctions? Or will these secret combinations elude your every attempt? ***COUNTER MAGAZINE REVIEW*** 2-5 players, 60-90 minutes designed by P.R. Chase reviewed by Greg Schloesser Having an absolutely abysmal knowledge of most scientific fields, the name ``Theophrastus\'\' meant absolutely nothing to me. So, when I heard that Mayfair was going to be releasing a game with this title, I thought it might be some sort of Philosophy-based trivia game. I eventually learned that the game\'s theme is derived from the medieval alchemist Theophrastus von Bombast der Hohenheim. `Theo\', as we called him for convenience, apparently won widespread acclaim as a healer using unconventional techniques. He is often considered the father of modern medicine. To be sure, this was not exactly a theme that struck me with an overwhelming desire to rush out and purchase the game. The game is designed by P.R. Chase, a new-comer to the game design field and his wife has been somewhat active on the Spielfrieks games discussion board, promoting her hubby\'s game. I was a bit worried since I had heard others on the net complaining that the rules were poorly written and difficult to follow. I was surprised, however, to find them quite clear and thorough and nearly everyone I\'ve played with has been able to grasp the mechanics and strategies fairly quickly. Players represent alchemy students attempting to win the favor of Theo and become his apprentice. To do this, they must try to match the components contained in Theo\'s formulas as closely as possible. The player who successfully accomplishes this over the course of three formulas (rounds) will be named Theo\'s apprentice and, according to the rules, is ``destined for glory\'\'. Although the game is quite good, I get the nagging feeling the theme will limit its popularity. Alchemy is just not a subject that seems to fascinate folks in the modern world. The assignments are divided into three classifications (A, B & C), with each category being more extensive than the previous one. An assignment describes the formula that Theo is brewing and lists how many of the three major categories of components (Metals, Elements and Essentials) must be included in order for the formula to be completed. For instance, the `Erotic Philtre\' formula, which sounds strangely appealing, calls for: \' Any 2 Metals \' The `Fire\' Elemental \' Any 5 Essentials Just what particular components are required will be determined during the course of the round as players take turns playing components to Theo\'s formula, as well as their own. The object is to play cards to your own formula that will match the components played to Theo\'s formula as closely as possible. As mentioned, the components are separated into three major classifications: Metals, Elements and Essentials. Each classification has several different ingredients. For example, in the Metals category, one will find lead, gold, silver, copper and the magical lodestone. Essentials include sulphur, nitre, mercury, vitriol and the mysterious aqua fortis (which we termed `aqua velva\'!). Of course, the Elements include earth, wind, fire, water, air and the wondrous ether. Each ingredient has a point value ranging from 2-6, which will be tallied during the scoring round. To begin the game, each player receives 5 ingredient cards, with the remainder being separated into five face-down stacks. An assignment from Theo\'s `A\' category is revealed and a start player chosen. In a neat touch, the start player token is a small, lead mortar & pestle. The round begins with the start player drawing a card from one of the five stacks and then playing a card face-down to Theo\'s formula. The card played must be played into the correct classification on Theo\'s formula. If Theo\'s formula already lists a specific ingredient, then there is no need to place that card into his formula. Players should try to place that ingredient in their own formula, however. Further, sometimes Theo\'s formula will list a `forbidden\' ingredient, in which case players cannot play that ingredient into his formula and should attempt to avoid playing

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