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Main Catalogue |  Board Games & Card Games |  Ystari Games |  Sylla

Sylla

Sylla


Price: £29.99

 

Board Game; 3-4 Players; Ages 12+ by Ystarti Try to get yourself instated as the premier Consul of Rome, but be careful: no one player can win without aid from the other players. This is a game of give and take. GAME REVIEW BY COUNTER MAGAZINE Ystari / Rio Grande 3-4 players, 60-90 minutes designed by Dominique Ehrhard reviewed by Greg Schloesser Some things never change. When a leader vacates office - either voluntarily or by force - there often ensues a power struggle to claim the proverbial throne. This has been true throughout history, and perhaps was never more prevalent than during the Roman era. This theme is so rich that is has been the inspiration for countless novels, movies, and even board games. The latest to adopt this struggle-for-power theme is Sylla from designer Dominique Ehrhard and Ystari Games. Sylla was considered the unquestioned leader of Rome in the century prior to the birth of Christ. The game tells the story of Sylla\'s impending abdication, and the resulting power struggle to assume control. Players represent Senators vying for power, but having to deal with a bevy of natural disasters and demands of the people. The player best utilizing their power and finances to deal with these problems and satisfy the people will rise to the throne. The ultimate objective in Sylla is to acquire status points, which are earned in numerous fashions. The main methods to earn status are: 1) Acquiring Res Publica tokens, of which there are three types, and then manipulating the value of these tokens to your favor. 2) Participating in the construction of the Great Works, or contributing funds to the Plebeians. 3) Having Christian characters under your influence when Rome converts to Christianity at game\'s end. 4) Freeing one\'s slaves at game\'s end. 5) Acquiring certain buildings that grant status. Sylla is played over the course of five turns, with each turn being divided into seven phases. The board does a fantastic job of graphically depicting these phases and the actions that occur within each one. Indeed, after a turn or two, there was virtually no need to return to the rules, as the board made everything very clear. The remaining components of cards, tiles and tokens are also quite functional and attractive. Players each begin the game with four characters in their employ, the mix of which is entirely at the discretion of each player. Excess characters are returned to a common stack, and will become available during the course of the game. There are six types of characters - merchants, legions, senators, vestal virgins, and slaves - and each can either be used to help purchase buildings, or be used during a specific phase of a turn. For example, senators can be used to purchase buildings of the indicated colors, or each can contribute one vote towards electing the First Consul in phase one, or contribute to the building of a Great Works in phase six. If a player uses a character in one phase, it is unavailable for future phases that turn. Deciding when to use a character is one of the toughest choices in the game. Each turn, players will participate in seven phases: 1) First Consul: This is a valuable position to hold, as it allows the player to take a free Res Publica token, select the first character during the Recruitment phase, and break ties as he sees fit during the Events phase. Players use senatorial votes and money to elect the First Consul in a once-around bidding format. Also during this phase the famine level increases based on the current event cards on display. Wise players will prepare for famine by acquiring wheat fields, but those fields are sorely limited. 2) Recruitment: Players each select one new character from the six on display. There is no financial cost to acquire new characters. Deciding which one to choose each round will largely dictate one\'s strategy. 3) Buildings: Players will purchase a total of five buildings during this phase. Buildings are aligned at the bottom of the board, with two in each of three colors. Players acquire these buildings via once-around auctions, and must use the characters under their influence as the ``currency\'\' in the bidding. Each character depicts 1-3 icons matching 1-3 of the colors of the buildings. When a player uses a character to acquire a building, it is tilted and no longer available for the remainder of the turn. Choosing when to use a character is always very tough. Buildings will grant a variety of powers. Stalls give additional income, while wheat fields prevent or reduce the effects of famine. Other

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