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Main Catalogue
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MINIATURES WARGAMES & RULES
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World War I
| Stations Manned & Ready
World War I: Stations Manned & Ready
Price: £8.00
WWI Naval Wargames Rules 1910-1920 by A&A Game Engineering 40 pages; recommended scale 1/1200 to 1/3000; complexity: 7/10; level of detail: 7/10; avg game length 2-3 hours; dice required: D20, D10, D6 These rules are set at a squadron level, allowing
relatively large battles to be fought on a normal table in 2 to 4 hours. Introductory scenarios and all the ship data needed for these are included. A standard game system enables you to use a ship from the First World War in a game using the vessels appearing in one of the later World War 2 rule books. Time scales are 6 minutes for a game turn, combat is regulated by the use of 5,000 yard range bands, which provide gun penetration values and torpedo hit modifiers. Armour protection is converted to an armour class on specific areas of the ship, taking account of the armour type and date. Damage represents those hits that cause significant damage to the target, and critical hits cause degradation of the combat effectiveness of ships. As with all our rules, command and crew quality are important. These rules form the first part of a series, which cover World War 1, World War 2, and Carrier Battles. The first part covers the First World War, and covers combat in an exclusively gun-based environment. Ships are commanded and crewed by men of mixed ability, using systems which players will recognise from other A&A titles.
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Main Catalogue
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MINIATURES WARGAMES & RULES
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World War I
| Stations Manned & Ready
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