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Main Catalogue |  Board Games & Card Games |  Fantasy Flight Games |  Sid Meier's Civilization: The Board Game

Sid Meier's Civilization: The Board Game

Sid Meier's Civilization: The Board Game


Price: £49.99

 
PLEASE NOTE: Due to the excessive weight of this item we are having to charge extra p&p to ship to addresses outside the UK, which will be added before your order is charged. Overseas orders will be charged at cost - we will contact you to agree this before charging/shipping.

Boardgame for 2-4 Players, ages 13+, from Fantasy Flight Games

Designed by Kevin Wilson, Civilization: The Board Game is inspired by the legendary video game series created by Sid Meier. Players are tasked with guiding an entire civilization throughout the ages, taking ownership of your people’s technology, economy, culture, and military, as well as all the choices that go along with them. There are four different paths to victory, and each is riddled with opposition.

In Civilization: The Board Game, 2-4 players take on the roles of famous leaders in charge of historical civilizations, each with their own abilities. Players will be able to explore a module game board, build cities and buildings, fight battles, research powerful technology, and attract great people by advancing their culture. No matter what your play style is, there is a civilization for you!

1 Rulebook
1 Market Board
4 Reference Sheets
6 Civilization Sheets
20 Map Tiles
33 Plastic Figures
Nearly 300 Cards
55 Combat Cards
Hundreds of Markers and Tokens
6 Trade Dials
6 Economy Dials

----------------------------------------------------- COUNTER MAGAZINE REVIEW:
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2-4 players, 180 minutes
designed by Kevin Wilson
reviewed by Alan How

A z or an s? Either way Fantasy Flight\'s venture into Civilization world with hit designer Kevin Wilson was always going to be something that I could not wait to get my hands on. From the earliest Civilization days (Hartland Trefoil in the 1970s) to today the exploration, exploitation, expansion and extermination (four Xs) have been irresistible to me. With Fantasy Flight branding and heft factor in the box, how could it fail?

This incarnation of Civilization picks up the computer game version (Civilization IV) and brings it full circle back to the board game table. The board game attempts to replicate the essence of Civilization IV without the complexity in a game of that scale. In the computer game there are tens of cities, hundreds of units, 50+ upgrades and developments and the game lasts 10+ hours. So how do you condense that into something playable in a board game that lasts a reasonable length of time? Clearly you have to simplify things considerably, but the clever aspect is how to create this feel and tension and make Civilization computer players feel at home.

As in the computer game, there are four ways to victory: military, which involves capturing an opponent\'s capital; economic, which is achieved by hoarding money; cultural, which is realised when the culture of a country reaches the end of a scoring track; and a tech victory, which is when a player completes a tech pyramid of improvements for his country. In my experience these options are fairly well balanced, which means that the routes to victory are interesting and replayable as you can try alternatives in new games.

Players represent countries each of which has a specific game benefit (also like the computer game). So the Chinese gain walls (a city advantage) which makes their capital more difficult to capture.

The start point is the board, which is a four by four grid of large tiles each of which has 16 squares. These are the only large tiles that are visible, and the rest of the map is face down pending exploration. The small squares feature a wide range of terrain including water, which blocks movement initially, and other terrain types that limit the expansion options of your city. The game plays with 2-4 players, so there are different set ups for less than four players to allow each player to be equidistant from others at the start of the game, but I\'ll concentrate on the four player version.

The initial city occupies one of the small squares and the first city is your capital. All other large squares start face down as exploration is part of the process of unveiling the options during the game. You also start with a small number of military and scout units that will explore the board and provide opportunities to create new cities.

The squares surrounding your cities are the ones into which you can expand by buying the appropriate building improvement with resources that are in this 3 by 3 zone. The resources are abstracted as trade routes and assets that can be acquired by your country.

Each turn follows the same sequence and players complete sections together when possible, which reduces the elapsed time and down time. The sequence of play is: Start of turn actions/Trade/City Management/Movement/Research

The start turn phase sees some regular issues resolved such as building new cities and changing player turn order and is usually a quick element of the game. The trade action pools the trade icons adjacent to cities and this number is recorded

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Main Catalogue |  Board Games & Card Games |  Fantasy Flight Games |  Sid Meier's Civilization: The Board Game


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