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Main Catalogue |  Board Games & Card Games |  Scribabs |  Sator Arepo Tenet Opera Rotas

Sator Arepo Tenet Opera Rotas

Sator Arepo Tenet Opera Rotas


Price: £25.50

 
Currently unavailable.

RRP - £29.99, our price = £25.50

Board Game; 2-4 Players; Ages 8+ by Scribabs Hidden inside the sinners’ pit of the antique library are cursed tomes, heretical books, treatises on witchcraft and black magic, and precious volumes of Kabbalah, all of them written in strange and lost languages. Each book has been placed precisely in the pit, positioned according to exacting rituals; their function - to prevent chaos from emerging from the pit. The Keeper is entrusted to stop the souls of the damned from escaping - something they attempt continuously - by touring the labyrinth and keeping the power contained in the books strong enough to seal the abyss. Only the Keeper knows the rituals and the exact position of every volume as he’s the sole person with access to the \'Sator\' secrets. SATOR AREPO TENET OPERA ROTAS is the seal that keeps the souls of the damned from flowing away... But the power of the old Keeper is waning, and the sinners’ pit has felt this, using the breath of the damned to slowly shift the volumes which compose the “Sator” across the labyrinth in order to open a passage for their souls into our world. Thus, the four Acolytes of the Keeper have been entrusted to recover the holy books that have been moved across the labyrinth. Each volume contains a key which lets one understand some of the arcane words of the \'Sator\' and thereby regain control of the labyrinth. The Acolyte who first recovers the four holy books that the Keeper has asked him to find will be able to access the “Sator” and become the new Keeper. GOAL OF THE GAME Each player represents an Acolyte and tries to be the first to recover the four books that the Keeper has entrusted to him (the four books in the color of his pawn). The sinners’ pit is an intricate labyrinth of Footbridges and mobile walkways that can be moved by gears and pulleys. They can be turned and pushed in order to create a safe path over which the Acolyte may safely walk the abyss. To move Footbridges, each Acolyte may read from the book “Incertus Movet in Aere Sospeso,” which is a kind of user’s manual explaining how to manipulate the walking passages to meet his needs. The more Footbridges the Acolyte moves during his turn, the farther he will be able to walk. What’s more, he will be able to use the content of his own “Liber Fidei,” a set of prayers, thoughts and ascetic books, to perform apparently impossible actions (such as the manipulation of time and space) thanks to the power of his faith... GAME REVIEW BY COUNTER MAGAZINE Scribabs 2-4 players, 60 minutes designed by Federica Rinaldi and Enrico Pesce reviewed by Ben Baldanza The ``Sator Square\'\' is a four-time palindrome that dates back to 79 AD. The five words of the title, when written line by line, form a square that reads the same in all four directions. This construct has been ascribed religious or mystical powers at various points in history, but now is used to name an interestingly-themed maze race game. Each player tries to be the first to recover their four lost books from the ``abyss\'\', a 14 by 14 grid that functions as the game board. A series of walkways in six different configurations are initially laid out, but there are not enough walkways to cover the grid. Through the game, players shift and rotate bridge pieces on the grid, and slowly advance their Acolyte (playing piece) along the created paths to reach their four books. The setup of the game is a bit more elaborate than most. The four books for each player are placed onto the grid using a special set of cards. These cards ensure a different setup for each game. Then the walkways are placed, and this process takes a few minutes as each player in turn lays one of the footbridges on the grid, placing a book on them if appropriate. The walkways will not be continuous but each book must end on a bridge. This set up defines the initial strategy and moves for each player, but through the game the walkways move enough that this strategy will need to evolve. Lastly the cards are dealt out, and there are two types of cards in the game. The common deck is called the ``Incertus Movet in Aere Sospeso\'\' deck, and these cards create the ability to move or rotate specific pathway pieces. In addition, each player gets their own set of eight ``Liber Fidei\'\' cards. These are a set of prayers that allow a player to do some powerful things with the maze, but they are used only one time each. Each turn, a player gets six action

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