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Main Catalogue |  Board Games & Card Games |  Ghenos Games |  Rugby World

Rugby World

Rugby World


Price: £44.99

 
RRP - £48.99

***PLEASE NOTE: Due to the excessive weight of this item we are having to charge extra p&p to ship to addresses outside the UK, which will be added before your order is charged. Overseas orders will be charged at cost - we will contact you to agree this before charging/shipping.

Board Game; 2-8 Players by Ghenos Rugby World is the latest Ghenos Games board game, conceived to introduce you to this, the most fascinating of sports games. The game consists of 15 players grounding the ball over the goal line at the opponent\'s end of the field. The trick, however, is that in advancing the players can only pass the ball backwards! The 15 defending players can either make a tackle, to prevent their opponents from advancing, or try to capture the ball. In true Ghenos Games style, the level of simulation is extremely high, allowing you to experience the scrum, ruck and lineout, and to run, kick, pass and tackle in an attempt to score tries and drop kicks. Choose to play for one of the 16 leading national teams, in your very own Rugby World Cup. Every team comes with special cards featuring names and characteristics from its Rugby tradition. Rugby enthusiasts will enjoy the thrill of the leading international matches that this game reproduces, while beginners will discover a whole new world, learning to share in the famous motto that states that rugby \'is a game for gentlemen in all classes, but for no bad sportsman in any class\'. ++++++++++++++++++++ Counter magazine review ++++++++++++++++++++ 2+ players, 45-60 minutes designed by Alfredo Genovese reviewed by John Humphries Having been a keen player and later supporter of rugby union since my far off school days, I have played most if not all of the board, card and table versions of this sport. So it was with eager anticipation that I awaited the arrival of Rugby World. There will be the obvious comparisons by rugby board gamers between this game and CrashTackle which was introduced to us some six or seven years ago. Rugby World is a big game, from the eight piece, 38\' (98cms) by 27\' (69cms) board to the 96 page rule book. However, don\'t let the latter put you off, the English rules only occupy the first 20 pages, the rest being devoted to Italian, French and German translations and a multi-language appendix. The board is marked out as a rugby pitch together with a grid of squared intersections. Components are supplied for 16 national teams: England, Scotland, Ireland, Wales, France, Italy, Australia, New Zealand, South Africa, Argentina, Fiji, Samoa, Japan, Canada, USA and Germany. I\'m sure that the last named has only been included in an attempt to boost sales of the game in that country. Germany is not renowned for its rugby union team and only ranked 26th in the world in 2007. The components for each team comprise 15 cardboard figures in team colours, 15 cardboard tokens and 4 special cards. In addition there are 30 plastic stands for the figures, a ball and a d6 and a d12. Printed on each figure card are 3 strengths related to that figure; Force, Speed and Passing. Some figures also have a K which means that they are recognised kickers. For some strange reason the rules state that the game can be played by up to 8 people, 4 on each side. I can just imagine the utter chaos that would be created by 8 hands trying to manoeuvre 30 playing figures. No, in reality Rugby World is a 2-player game. It is worth mentioning that the translation of the rules is not as clear as it might be and sometimes forwards are confused with backs and attackers become forwarders. The rules also assume that the reader will have a reasonable knowledge of the laws of rugby union as some aspects of the sport are not dealt with in any detail. Unsurprisingly, players take alternate turns. During his turn the player can perform up to 4 of all or any of the following actions: Running (with or without the ball); Kicking (the ball not the opponent) and Tackling the ball carrier. Also up to 3 of the actions can be `free plays\' which means moving a figure by hand onto any desired intersections on the pitch. However, there are restrictions to this as we shall see later. In addition during a turn any number of passes can be made before the 4th action. So let\'s have a look at these actions in more detail. Running employs the same vector movement mechanism as used with the publisher\'s car racing game Bolide. From a standing start a figure is moved 1 or 2 intersections forward in a straight line, orthogonally or diagonally. A counter is then placed the same number of intersections and in the same direction, forward of the figure. On the next turn that figure can be moved into any of the 25 intersections surrounding the counter. Each turn the figure can increase or

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