Main Catalogue
About Us | Terms & Conditions | FAQs | Log in
Call us now on +44 (0) 20 8346 2327
Items: -
View Basket Checkout
 
 
HOME
New Releases 21 May
New Releases Archives
Pre-Orders
Suggested Games
Roleplaying Games
Board Games & Card Games
Collectable & Living Card Games
Other Collectable Games
Historical Wargames
Miniatures Wargames & Rules
Miniatures, Paints etc.
Magazines & Comics
Accessories
Calendar
Events
 
SIGN UP FOR OUR NEWSLETTER
   
 
CONNECT WITH US
Facebook Twitter Email
 
WE'RE WITH BITS & MORTAR
Bits and Mortar
 
SHOP WITH CONFIDENCE
 

Main Catalogue |  Board Games & Card Games |  Rio Grande Games |  Reiner Knizia's Samurai Boardgame

Reiner Knizia's Samurai Boardgame

Reiner Knizia's Samurai Boardgame


Price: £34.99

 
Boardgame, 2-4 Players, Ages 10+ by Rio Grande Games.
**********
2-4 players, about 45 minutes
designed by REINER KNIZIA
reviewed by STUART DAGGER

When we learned a couple of years ago that Reiner was working on a ``gamer\'s game\'\', I, like many another, got very excited. He is so prolific and targets so many different markets that it would be unreasonable to expect me or anybody else to like all his games, but when he is in this mode, there are very few who can stand alongside him and none who can pack so much play into a relatively short space of time. The game, Euphrat & Tigris, appeared last Essen and has been gathering plaudits and prizes ever since. Then we learn\'t that there were more in the pipe line and life took on a very rosy glow. Durch die Wüste made its debut at Nuremberg, now we have Samurai and it is clear that the three of them form a set. All three are tile laying games -- OK, in DdW the tiles look like camels, but they are tiles really -- and in all cases the object is to place them in such a way as to score points and to capture things. It is not a similarity that you can push too far, because one of the characteristics of Reiner\'s work is that he doesn\'t recycle his ideas to anything like the extent that other prolific designers do, but there is a common thread of inspiration, even though there is no overlap in the actual mechanics.

The setting this time is Japan and the aim is to collect three types of objects -- pointy things, round things and square things. Apparently these represent high helmets, Buddhas and rice fields, but, attractive though the pieces are, if you hadn\'t told me what they were I wouldn\'t have guessed and in my circle the square ones were immediately rechristened Mintolas, with big Ian receiving his usual instruction that he was not to eat them. The board comes as a four piece jigsaw showing the four main islands of Japan, together with surrounding coastal waters. On the islands are the capital (Edo), three major cities (Kyoto, Sapporo and Akita) and an assortment of villages. The helmets, Buddhas and rice fields are placed in these settlements in the opening phase of the game and after that it is a matter of capturing them by placing tiles so as to surround them.

The tiles come in three main types, each showing a symbol and a number. Type one shows one of the three types of object, type two a samurai and type three a ship. Each player also has a couple of ``switch tiles\'\', which are of tactical importance in the play, but which needn\'t concern us here. The concept underlying the capture of the various objects is that of ``influence\'\'. As soon as all the land hexes adjacent to an object are occupied by tiles, the object is captured by the player with most influence over it. Tiles of type one only influence the object shown on them; the samurai and the ships influence all three objects. As an example, let us suppose that Akita contains a helmet and a Buddha, that the four land hexes adjacent to it are occupied by a ``3 helmet\'\' and a ``2 samurai\'\' from you and by two ``1 samurai\'\' from me and that I also have a ``1 ship\'\' in an adjacent sea hex. You take the helmet by 5 points to 3 and I take the Buddha by 3 points to 2.

The game begins with each player selecting 5 of their 20 tiles to form their initial hand. This is done in secret and the tiles chosen are placed behind your screen. The remaining 15 tiles are mixed face down to form a pool from which you will draw replacements as the game proceeds. Next, players take it in turn to place objects on the board. There are 13 of each type, three go into Edo, two into each of the major cities and one into each village. The only restriction is that a city cannot contain two objects of the same type. This phase, the choice of tiles and the placement of objects, is where you have an opportunity to set up some sort of strategic plan and then to try and produce a board that will suit it. Thereafter it is a matter of taking it in turn to place a tile and draw a replacement, though the switch tiles referred to earlier and the fact that some tiles can be placed in addition to your normal placement add tactical spice and stop this becoming too much a matter of

More ...
   

Main Catalogue |  Board Games & Card Games |  Rio Grande Games |  Reiner Knizia's Samurai Boardgame


Events Calendar, both
In-store & Conventions
Contact Us
Travel Directions
About Us
Site Map
Terms & Conditions
FAQs
New Releases
Notice Board


Leisure Games, 100 Ballards Lane, Finchley, London, N3 2DN
Site maintained by ITQ Solutions Ltd.