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Main Catalogue |  Board Games & Card Games |  Rio Grande Games |  Race for the Galaxy

Race for the Galaxy

Race for the Galaxy


Price: £27.99

 
Card Game; 2-4 Players; Ages 12+ by Rio Grande Games
In Race for the Galaxy, players build galactic civilizations by game cards that represent worlds or technical and social developments. Each round consists of one or more of five possible phases. In each round, each player secretly and simultaneously chooses one of seven different action cards and then reveals it. Only the selected phases occur. For these phases, every player performs the phase’s action, while the selecting player(s) also get a bonus for that phase. For example, if at least one player chooses the Develop action, then the Develop phase will occur; otherwise it is skipped. In it, each player may simultaneously select a development from his hand of cards to build. After revealing the cards, each player adds his development to his tableau of cards on the table and then discards cards from his hand equal to its cost. Each player who chose Develop discards one card fewer as his bonus.Explore allows a player to draw cards and select which of them to add to his hand. Settle allows a player to place a world in his tableau. Some worlds produce goods, represented by face down cards, when Produce is selected. These goods can be discarded for victory points or sold to add cards to the player’s hand by selecting Consume. With cards, players can settle new worlds and build more developments, gaining both victory points and card powers that provide advantages in certain phases. The player who best manages his cards, phase and bonus selections, and card powers to build the greatest space empire, wins. The winner is the player with the most victory points.

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Counter Magazine Review
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2-4 players, 45 minutes
designed by Tom Lehmann
reviewed by Alan How

This is a card game from the clever mind of Tom Lehmann. He was involved in a design for the Puerto Rico card game, and used his knowledge of a previous game development for that game. San Juan was published by Andreas Seyfarth, but the development process that Tom had built into previous games was used in creating Race for the Galaxy.

About 10 years ago, Mike Siggins and I took part in a play test of Tom\'s earlier space development game. I\'m not sure what it was called then, but after that one game I really wanted to play the game again - make that play, own and marvel at that the game, it was so good. Tom had shown some of the artwork for the cards, which was fantastic and I dreamt of seeing the game. It was more complicated and involved than Race for the Galaxy, which given the apparent learning curve of Race for the Galaxy might mean that others would be glad the earlier game was dropped. What triggered the shelving of the game was that (I recall) Wizards of the Coast brought out a patent on collectable card games and this was thought to capture Tom\'s game and so the game became uneconomic to produce. I might be wrong about some of the details, but the outline is about right.

Roll on ten years and Race for the Galaxy is published after countless tests raising the expectation of the game. San Juan fans will recognise many of the systems in Race for the Galaxy, but there are many differences too. (I think there is far more to Race for the Galaxy, and I really like San Juan).

Players aim to score victory points by playing cards representing planets, advances on planets and combinations of cards that increase the scores when connected cards are played. The game starts off with one planet for each player and a stack of cards for the actions that each player can play each round. The action cards are identical and each player selects one of these to play each round. All cards are revealed and all actions are played affecting all players. The sequence of their resolution is always the same, but the actions give a small but useful bonus to the player who played each card. For example, when you decide to develop (which allows you to play a develop card), the cost is reduced by 1 card in this phase.

Basically the game is about getting planets and advances played on to the table. The cost of each card is paid for by cards in your hand, which is the same system used in San Juan. The more valuable cards - in terms of victory points - cost more cards, but by playing related cards earlier in the game, the cost can be reduced. So each round players are considering whether to build up their hand of cards (10 can be held over each round), play them

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Main Catalogue |  Board Games & Card Games |  Rio Grande Games |  Race for the Galaxy


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