About Us
|
Terms & Conditions
|
FAQs
|
Log in
Call us now on +44 (0) 20 8346 2327
Items: -
All categories
Roleplaying Games
Board Games & Card Games
Gale Force 9
Collectable & Living Card Games
Other Collectable Games
Historical Wargames
Miniatures Wargames & Rules
Miniatures, Paints etc.
Magazines & Comics
Accessories
Events
HOME
New Releases 21 May
New Releases Archives
Pre-Orders
Suggested Games
Roleplaying Games
Board Games & Card Games
Collectable & Living Card Games
Other Collectable Games
Historical Wargames
Miniatures Wargames & Rules
Miniatures, Paints etc.
Magazines & Comics
Accessories
Calendar
Events
SIGN UP FOR OUR NEWSLETTER
CONNECT WITH US
WE'RE WITH BITS & MORTAR
SHOP WITH CONFIDENCE
Main Catalogue
|
Roleplaying Games
|
Q
|
QUERP (Greywood Publishing/Cubicle 7)
| Player's Companion
QUERP: Player's Companion
Price: £9.99
Supplement for QUERP, from Greywood Publishing.
Dwarfs, elves, knights and necromancers...
The QUERP Player\'s Companion offers you the rules and guidelines for playing not only the above character types, but also much, much more. With twenty new character types, as well as finally providing the rules for playing as a non-human character, this book contains much to make your character unique.
But that\'s not all! Rules for advanced characters are also given, allowing you full customization over your character. In addition, new equipment is also listed to round out your character.
This is not a stand-alone book. This product requires the QUERP rule book to play.
Extract from the Player\'s Companion:
ILLUSIONIST
Fighting: 1
Magic: 6
Strength: 1
Charisma: 4
Stealth: 5
Knowledge: 4
Starting Health: 11 + 1 dice
Starting Mana: 12
Tricky, cunning, devious and deceitful – all of these words perfectly describe the illusionist. Masters of deceptive magic, illusionists are often seen as lesser magicians who use their arts to beguile others. However, many put their skills to use to entertain others, creating pictures and sounds to delight and amuse.
Player character illusionists are usually employed to trick or bluff their way past encounters without having to engage in combat. These skills come in hand particularly when the group is badly wounded and may not survive another fight.
Weapons & Armour: Illusionists can only use daggers or staves. They may not wear any armour or use shields.
Starting Equipment: Dagger, staff, backpack, bedroll, clothing (average), flint and steel, 2 days worth of trail rations, waterskin, potion of luck, 10 silver coins.
Special Rules: Illusionists can cast spells from the list below. To do so they must pass a Magic roll against the listed Difficulty of the spell. Every time they attempt to cast a spell they must spend 1 point of Mana, whether the spell works or not.
More ...
Main Catalogue
|
Roleplaying Games
|
Q
|
QUERP (Greywood Publishing/Cubicle 7)
| Player's Companion
**sRecentPrefix**
Recently Viewed
**sRecentImageRowPrefix**
**sRecentImageItem**
**sRecentImageRowSuffix**
**sRecentDescRowPrefix**
**sRecentDescItem**
_NAME_
**sRecentDescRowSuffix** **sRecentPriceRowPrefix** **sRecentPriceItem** **sRecentPriceRowSuffix** **sRecentDeleteRowPrefix**
**sRecentDeleteItem**
**sRecentDeleteRowSuffix**
**sRecentSuffix**
**sRecentEmptyList**
Events Calendar, both
In-store & Conventions
Contact Us
Travel Directions
About Us
Site Map
Terms & Conditions
FAQs
New Releases
Notice Board
Leisure Games, 100 Ballards Lane, Finchley, London, N3 2DN
Site maintained by
ITQ Solutions Ltd.