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Main Catalogue |  Board Games & Card Games |  Rio Grande Games |  Puerto Rico

Puerto Rico

Puerto Rico


Price: £36.99

 
3-5 Players ; Ages 12+ What role will you play in the new world? Achieve prosperity and respect through your actions as a prospector, captain, mayor, trader, etc. ++++++++++++++++++++ Counter Magazine review. ++++++++++++++++++++ 3-5 players, 90-150 minutes designed by Andreas Seyfarth reviewed by Stuart Dagger It was the most highly rated game at Essen by those lucky few who had the opportunity to play one of the pre-production copies on the Alea stand and since then the anticipation has been building for the rest of us. The situation is similar to the one we had with the Lord of the Rings film: we wanted it to be great, we had been assured that it was and we had been told to wait, with the danger that the expectation would be such that living up to it would prove impossible. Fortunately, with the game, as with the film, the buzz after publication has been as great as it was before, and this time we don\'t even get the final scene snigger, when Sam and Frodo declare their undying love and sail off into the sunset. The scenario could hardly be more enticing. You have a Caribbean island to run and that is going to involve creating a local economy, shipping goods back to the Old World and building a town which will both aid your efforts and bring you prestige. This is a lot to translate into game terms and the impressive thing about Puerto Rico is the way that it has all been brought seamlessly together. Each player has their own board and your first thought when you see it is likely to be ``Die Fürsten von Florenz\'\'. You have been given a garden and you are being asked to cultivate it. However, the similarity is superficial and your second thought should be to forget about it. The task and the problems this time are very different from those in the earlier game. The board has two main areas, each with twelve spaces. On one you will place your buildings; on the other your plantations and quarries. The buildings will bring you victory points at the end of the game and advantages during it. The plantations will produce the crops that, suitably processed, can be shipped home, netting you more victory points. The quarries will help you with your building programme in a game where money is tight. At the heart of the game is a collection of jobs and each turn you will take one of them. In a 3-player game there are six to choose from: mayor, builder, captain, settler, craftsman and trader. With four players you add a prospector to the list and with five a second prospector. In all cases the number of jobs exceeds the number of players by three and this excess is used very cleverly as one of the ways in which money is brought in to the game. The other artful aspect to the jobs idea is that when you make your choice, you aren\'t just giving yourself the right to do something, you are giving everyone the right to do it, but in a way that offers you a small advantage. For example, were you to choose to be the builder, every player would have the right to erect a new building, but you would get first choice of the ones still available and you would get a discount on the cost. Were you to become the mayor, each player would receive at least one new settler, but you would get at least one more than anyone else. On each turn only one player can choose each job and if you exercise a little cunning, you can often make your choice a method not just of giving yourself a small edge in an area that is currently important to you, but as a means discomfitting a rival. Plantations are acquired when someone selects the settler role and they come in five types: coffee, tobacco, sugar, indigo and corn. All are equally valuable when it comes to earning victory points, but not when it comes to earning money, when the order in which I have listed them is that from most to least both in terms of sale value and production costs. What happens when the settler is chosen is that each player gets may take one of the face-up plantation markers, of which there will be one more than the number of players. Having chosen it they place it on one of the plantation squares on their board, where it stays for the rest of the game. The settler\'s edge is that not only does he get first choice, but he can

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Main Catalogue |  Board Games & Card Games |  Rio Grande Games |  Puerto Rico


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