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Main Catalogue |  Board Games & Card Games |  Rio Grande Games |  Princes of Machu Picchu

Princes of Machu Picchu

Princes of Machu Picchu


Price: £39.99

 
Currently unavailable.

RRP = £42.99

Board Game; 2-5 Players; Ages 12+ by Rio Grande Games After the Spaniards conquered the Incan Empire, some Incan princes could flee into the mountains to a well hidden place: The lost city of Machu Picchu. But they are in danger to be discovered by the Spaniards: Can the city survive with the help of all their priests and virgins of the sun? Or will the Spaniards discover the secret place? The destiny of Machu Picchu will be decided upon within only a few days! You will be one of those princes in town. Your workers will grow corn, plant coca, feed Llamas, and manufacture pottery and cloth. Your priests and virgins will sacrifice at the temples of the city. Whether the Incans or the Spaniards will win depends on the Princes of Machu Picchu themselves. If their workers produce often and all their priests and virgins will help, the Incans will win. If they don’t work hard everyday and their priests and virgins don’t hurry to help, the Spaniards have a good chance of discovering the lost city. GAME REVIEW BY COUNTER MAGAZINE PD-Games 2-5 players, 90-120 minutes designed by Mac Gerdts reviewed by Simon Weinberg Llamas, virgins, silk shirts and coca leaves - Mac Gerdts is back and in this, his fourth game, the author of Antike, Imperial and Hamburgum, has produced another interesting game which is heavy on theme while being arguably lighter weight than his previous designs. The game takes Mac\'s famous rondel to a new level - this time it is heavily disguised and rather than move around a circle, players move their prince from one region to a neighbouring one on the board which triggers a single action affecting them or all players with Inca pieces in that region. The regions are cleverly designed so that more desirable regions border less areas - but movement restrictions can be overcome by paying a llama which treks you across as many regions as you want in one go. The game is one of resource collection with a twist whereby the players may influence the end game condition. The objective of this game, which evokes the Spanish conquest of the Incan Empire, is to accumulate resources to buy virgins and priests, place Inca workers in different regions to get further resources, and in this way accumulate so-called sacrifice cards. The sacrifice cards are scored in two different ways at the end of the game: if a Spanish Conquest of Machu Picchu is unsuccessful, then players earn victory points from placing Inca workers in the regions corresponding to the symbols on their cards; however if the conquest is successful, the players with the most and second-most gold on their cards will be able to multiply their basic victory points by three and two respectively and thus change the outcome of the game. The game comes in a long box the size of Hamburgum, but unlike that game is published exclusively by PD Games without the co-operation of Eggert Spiele. Talking to the publishers, it seems that Hamburgum gave them enough experience to go alone this time round - and certainly the production standard is every bit as good as Hamburgum. The board is double sided (English and German) and the rule book is beautiful and clearly written, and supplemented by an interesting guide to the history of the game written by Mac, whose wife comes from Peru. The pieces are all decent-sized wooden pieces. The board and box artwork were not liked by all of the people I have played with, but do not essentially detract from the game. The sacrifice cards are nicely designed although of the small Ticket to Ride size whilst I prefer full-size cards. Throughout the game, players may either move their Prince pawn into a neighbouring region or pass and take a moon counter. The moon counters provide bonus benefits which are cashed in at ``night\'\' at the end of the round. When three moon counters are taken, the round ends, the sun counter is taken (nicely revealing the moon below it on the board) by the player who ended the round, and night actions are taken (mostly replenishing the board). The sun player starts the first move of the next day. After 9 days, the game ends with a Spanish Conquest; however if all priests and virgins are bought beforehand, the game ends with the rescue of Machu Picchu. The city of Machu Picchu contains fifteen total regions through which the players may move. Five regions produce the resources of the game: llamas, silk shirts (which were made for the Emperor exclusively by the virgins, and worn once before being burnt), coca leaves, clay pottery, and corn, which is used

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