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Main Catalogue |  Board Games & Card Games |  Mayfair Games |  Pillars of the Earth

Pillars of the Earth

Pillars of the Earth


Price: £38.99

 
Board Game; 2-4 Players; Ages 12+ by Mayfair Games England at the beginning of the12th Century... Prior Phillip of Kingsbridge has a glorious vision. To build the largest, most beautiful cathedral in England. To accomplish the task, Phillip recruits the most renowned builders in the country. However, the fate of the Cathedral is constantly threatened by all manner of catastrophes and oppositions. The Pillars of the Earth is based on Ken Follett’s bestselling novel. Players join together to help build Kingsbridge Cathedral. Using your workmen and resources, you must wisely deploy assets to overcome unexpected difficulties and shortages to prove yourself the greatest builder of them all! Will your efforts be recognized when the Great Cathedral at Kingsbridge is complete? ++++++++++++++++++++ Counter Magaine Review ++++++++++++++++++++ 2-4 players, 90 minutes designed by Michael Rieneck reviewed by Ben Baldanza Ken Follet\'s 1989 love story and epic has become the backdrop for this new strategy game by Kosmos and ``Around the World in 80 Days\'\' designer Michael Rieneck. Bookworms who buy the game will be overwhelmed by the meatiness of the game play, and gamers who play it won\'t really care much about the 1,000 page masterpiece that continues to sell strongly today in both Europe and the US. The game shares its lineage with at least two others: the game is paced by the building of the central cathedral, much like Gerard Mulder\'s Charlemagne, later Krieg und Frieden, although in this game the construction is only to pace the game and look nice. Mechanically, the game reminds one of Richard Breese\'s Keydom, later Aladdin\'s Dragons, in that players place builders at various sites on the board that are then resolved in order. The large board is dark and shows 14 different locations, starting in the top right and rotating clockwise around and circling toward the center. Each of the locations has advantages for the players, and choosing where to participate and how to best use the spots is one of the keys to the game. Like Keydom, some spots allow only a single builder and once chosen these are unavailable for others, while others can take multiple builders. Players each have a set of workers to labor for raw materials, and three builders to deploy onto the board spaces to get that space\'s favors. The game uses four types of cards. These include 24 Craftsman Cards, four for each of the six game rounds. Two of these are available for purchasing and two are offered at a spot on the board. Each card shows which good, or goods, can be converted to victory points or gold by the player that employs them. Three of the four goods are earned on the game board in the forest, quarry, or gravel pit (wood, stone, and sand respectively) while the fourth good, metal, is earned on the board but is more limited in quantity and thus more valuable. Nine Building Cards show how many workers must be deployed to harvest the wood, stone, or sand from their respective spots. Players get these materials by taking one of these cards and sending the workers onto the board to procure their goods. Of the nine cards, only seven are available in each of the rounds. Two Advantage Cards are available per round and only if a builder is sent for them, but these are always helpful. The final card type is the Event Card, and one of these is drawn at the beginning of each round to help randomize things a bit. Half of these are good events and half are penalizing. Each round of the game is played in three phases. The first phase allows players to choose among two Craftsman cards and seven of the nine Building cards laid out to start the round. Taking Building cards means that the player must immediately send the required number of workers to the spot on the board where they will toil. If a player does not have enough workers to send, he cannot take the Building card. Choosing a Craftsman card requires gold, and in addition each player can employ only five craftsmen at any point. Each player begins with three, so if they employ a sixth at any point they must discard another. The choice of Building card determines what goods will be earned in the round, and the goods needed are directly related to the type of craftsmen you employ so that they can be effective at earning victory points. Any workers not sent to the fields in this phase are placed on the board in the Woolen Mill, and there they will earn income. Phase two is the most unique for the game and this deals with hiring and deploying the three builders per player.

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Main Catalogue |  Board Games & Card Games |  Mayfair Games |  Pillars of the Earth


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