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Main Catalogue |  Board Games & Card Games |  Rio Grande Games |  Notre Dame

Notre Dame

Notre Dame


Price: £34.99

 

Board Game; 3-5 Players; Ages 10+ by Rio Grande The players take on the roles of the heads of influential families in Paris at the end of the 14th century. In the shadow of the Notre Dame cathedral, the players compete for prosperity and reputation. Each family controls one of the 3 -5 boroughs that surround the site of Notre Dame. As head of his family, each player tries, through clever use of his action cards, to advance the power and prestige of his family, but penalties are assessed those who do not take care of the health of the people who live in their borough. The player with the most prestige at the end is the winner. ++++++++++++++++++++ Counter Magazine review ++++++++++++++++++++ 2-5 players, 45-75 minutes designed by Stefan Feld reviewed by Stuart Dagger The story of the Alea big box series is a little like the biblical one of the fat and thin kine: a number of years of plenty followed by the same number of famine. In the first four years the label produced seven games, all worth a place on your shelf; in the next four there were just three, and while it would be wrong to describe any of them as bad, they certainly weren\'t essential purchases. It is a pleasure, therefore, to be able to report that number 11 sees something of a return to form. Notre Dame is another game which sees blocks and money - both of which are inevitably in short supply - being converted into victory points. Each player has an identical board, and a neat piece of geometry means that, no matter how many people are playing, these fit snugly round a central piece like the petals of a flower. The central piece shows the eponymous cathedral. The personal boards are split into eight areas. Seven of these are locations and when activated do good things; the eighth is a scale on which you keep track of your rat problem. Each player also has a set of nine cards and a collection of blocks which, rather like those in El Grande, are split into a personal and a general supply. Seven of the cards correspond to the locations on your board, an eighth to Notre Dame, while the ninth controls the ``confidant\'\', a special piece that acts as a bonus block in a location of your choice. There are three sets of three rounds and at the start of each set you shuffle your nine cards and place them in a face-down deck in front of you. The start of each round sees you drawing three of them. You then choose one of the three to keep and pass the other two to the player on your left. That player keeps one of the two and passes on the third. Everyone is doing this and so at the end of the process you will again be holding three cards, one from your own deck and two from players to your right. During the round you will play two of the three. Playing a card nearly always involves placing a block from your personal supply into the area pictured on the card. This activates the area, giving you a benefit. If you don\'t have a cube in your stock, you can still activate the area by moving in one from another area. In the unlikely event of your not being able to do the first and being unwilling to do the second, the card is simply discarded and you get nothing. The benefits are all either to do with gaining cubes, coins and prestige (= victory) points or keeping the rats under control. For example, the Monastery School enables you to move cubes from the general supply to your personal one. The number you move is equal to the number you have in the area. The Bank, which gives you coins, and your Mansion, which gives you prestige points, work in the same way: the bigger the investment you have built up in the area, the bigger the pay-off when you activate it. This general pattern of ``more investment = more benefit\'\' is also followed with the other areas, though not always in quite such a straightforward fashion. This makes cube management important: you need to get as many as you can on to your board and that can only be achieved if you have enough in your personal supply. The next thing you need to ensure you have enough of is money, which has two uses. At the start of each round, three ``character cards\'\' are turned over, each offering some sort of desirable benefit - prestige points being the most common. Once the action

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Main Catalogue |  Board Games & Card Games |  Rio Grande Games |  Notre Dame


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