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Main Catalogue |  Board Games & Card Games |  Mayfair Games |  Nautilus

Nautilus (Mayfair)

Nautilus (Mayfair)


Price: £33.99

 
This item usually ships in 2 to 3 days.

RRP - £38.99

Within the dark cold depths of the sea lies a world that could have risen from the works of Jules Verne. Groups of researchers have come together to build a fantastic underwater city, made from the many components sunk on the ocean floor. Scientific stations are created to support the efforts of these brave heroes as they scour the bottom of the sea in ingenious mini-submarines. Their quest: to search for lost treasures, scientific sensations, and of course glory! But, most of all they seek the remains of the lost civilization. Each searcher follows his own passions, seeking his own goals and judging his own success. Can you aggressively explore the depths of the ocean, while efficiently guiding the construction and development of the underwater city? ++++++++++++++++++++ Counter Magazine review. ++++++++++++++++++++ 2-4 players, 2 hours designed by Brigitte & Wolfgang Ditt reviewed by Stuart Dagger I commented last time that one of the surprising features of this year\'s SdJ list was the absence from it of almost all of the headline, Nuremberg releases from the major companies. This is one of the games I had in mind and I am sure that its failure to make a bigger impact than it seems to have done must have come as a disappointment to the publishers, authors and developers. Nor is it just a case of a snub from the Jury; there hasn\'t been much discussion of the game on the Net either. It is neglect that I find strange, as the game has an attractive, well integrated theme and some interesting mechanics, enough, one would have thought, to get it talked about. The theme is one of underwater exploration and the game sees the players laying tiles to construct an underwater facility, from which they will send out submarines to explore the surrounding ocean floor. The board, which is quite large, shows the seabed. In the centre of one half is a lagoon - shallow water - and surrounding this are two levels of deeper water. This deeper water continues into the other half, where there is also a deep ocean trench, which the players can not enter until late in the game. The whole board is covered by a squared grid. The building blocks for the facility are octagonal tiles, of the size and shape you would get by taking a 3 by 3 block of the grid and slicing each of the four corner squares along a diagonal. Each is either a residential or a laboratory unit and there are five different types of the latter. The residential units are the means by which players bring personnel on to the board and the laboratories help shape strategies by both being a source of victory points and enabling you to boost your exploration capabilities in various ways. The tiles will be placed edge to edge so as to create a single, linked unit, but the packing doesn\'t have to be close or to follow a set pattern. Placing tiles in such a way as to make it easy for your people to get where they want to go, while at the same time making it harder for the opposition to move around and to build where they\'d like to build, will form part of the tactics of the game. At the start there is a single octagonal tile (the base unit) situated in the lagoon and dotted round the board, in the deeper waters, are exploration sites. Each of these has a small, face-down tile on it. These are the discoveries waiting for someone to come along and claim them. They range from sea creatures, through gold and treasure to archaeolgical relics from (inevitably) Atlantis. Each round is split into three phases. In the first, players have the option of buying a tile and then the option of placing tiles on the board. You do not have to place a tile in the round that you buy it and can accumulate up to four in front of you before transferring them to the board. This sort of delayed building is the usual way to do things, because it reduces the cost, and in a game where money is tight that is important. However, indefinite hoarding of a tile is not an option, because after you do build you can have no tiles left in your personal stock. All that you had either go on to the board or are discarded without compensation. Usually they go on to the board! If one (or more) of the tiles you place is a residential unit, you have the option of putting people on to it - up to 4 in a 4-player game, up to 3 otherwise. This

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