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Main Catalogue |  Board Games & Card Games |  Rio Grande Games |  Merchants of Amsterdam

Merchants of Amsterdam

Merchants of Amsterdam


Price: £27.50

 
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RRP - £29.99

3-5 Players. Designed by Reiner Knizia. Players take the roles of powerful merchant families in Renaissance Amsterdam. They get to invest in commodities, build warehouses and open trade offices in the colonies. Central to the game is the auction clock, which simulates a traditional Dutch Auction, in which the price starts high and then drops until someone bids. ++++++++++++++++++++ Counter magazine review ++++++++++++++++++++ 3-5 players, 90 minutes designed by Reiner Knizia reviewed by Stuart Dagger On a par with the notion that ``a single man in possession of a good fortune, must be in want of a wife\'\' is the equally acknowledged truth that German games tend to be light on theme. Elegant mechanics, enjoyable to play, but with a theme that is added very late in the design process and which often seems to be little other than an excuse for some nice graphics from Franz Vohwinkel or Doris Matthäus; the game itself is primarily abstract. It is also widely held that the high priest of this particular style is Reiner Knizia. Even in Germany his games are often criticised as being rather dry and lacking in atmosphere. All of which means that this game comes as something of a surprise. It is the most strongly themed German game, certainly since TurfMaster, and possibly since Die Macher. And it has been designed by the man who is supposedly at his weakest in the matter of themes and their relation to what is the real content of a game. The elegant and carefully constructed mechanics that are usually a feature of his designs are still here, but this time they have come with some real history and a genuine feeling of time and place. According to our spy in the camp, the genesis of this one came when Jumbo sent Reiner a game for evaluation. It wasn\'t very good, being little more than another instance of ``throw a die and move\'\', but it did feature a wonderful toy in the form of a Dutch auction clock. The game was rejected, but the clock took his fancy and round it he has built a game about Amsterdam\'s rise to mercatile prominence in the century that followed the Dutch rebellion against Spanish rule. The centre of the gameboard shows a map of Amsterdam as it was in 1580, before the building of the three great U-shaped canals that are the most prominent feature of the city today. This oldest part of the city is split into four quarters, divided by canals and linked by bridges. At the base of the map is a set of four commodity tracks, one each for silk, spices, sugar and precious stones, and surrounding all this are maps of the four parts of the world from which the Dutch obtained these items -- the Americas, Africa, the East Indies and the Far East. Players compete for prominence in these twelve areas: the four overseas areas, the four quarters of Amsterdam and the four commodity tracks. Tokens placed overseas represent trading settlements and each is tied to one of the four commodities. Placing a token on, say, a spice settlement in the East Indies raises your status in the East Indies and also your importance as a spice merchant, with this latter being noted by an advance of your marker on the spice commodity track. There is a similar double effect when you expand in Amsterdam: your placement increases your status in the appropriate area of the city and, because the new building represents an expansion of your business activity, there will also be an advance of your marker on one of the commodity tracks. In your turn you are the mayor and have control of the deck of cards that drives the game. You turn up three cards: one you will keep for your own use, one you will discard (and thus deny anyone the use of) and one you will put up for auction. It is an enviable position to be in, with the only slight drawback being that you have to decide what to do with each card as it is turned over, before you know what the others are going to be. With a small handful of exceptions that are there mainly to enable you to vary the size of the deck in order ensure that everyone has the same number of turns at being mayor irrespective of whether you are playing with 3, 4 or 5 players, the cards are of two types. One will result in the placement of a token overseas and one the placement of a token at home. An overseas card will do one of two things:

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Main Catalogue |  Board Games & Card Games |  Rio Grande Games |  Merchants of Amsterdam


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