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Main Catalogue |  Board Games & Card Games |  Rio Grande Games |  Mall World

Mall World

Mall World


Price: £24.99

 

Board Game; 3-5 Players; Ages 12+ Players compete in the building of Mall World, scheduled to be the largest indoor shopping mall in the world. ********** BeWitched Spiele / Rio Grande 3-5 players, 90 minutes designed by Andrea Meyer reviewed by Ben Baldanza Andrea Meyer comes up with interesting themes. Ad Acta has the driest idea around (an office filing system), yet the game works pretty well and makes up for the paper clips. Mall World is about the development of a shopping mall, and players earn money by positioning stores in specific situations and getting the specific types of people to visit the right store. No railroads, no elves, no pirates, no Medieval Europe, no historical context, just a shopping mall! The board shows the footprint of the unbuilt mall, and on each of the grid spaces one of four types of store tiles can be placed - hobby shops, food shops, clothing shops, and sports shops. Tiles are placed using ``approval cards\'\', equating to zoning or other approval to put a certain store in a certain place. An approval card may say ``place a hobby store next to a clothing store\'\' or ``place a sports shop next to another sports shop\'\'. Players choose when to score by playing a different type of card, called an order card. This means that an order is being fulfilled, and the card states specifically what will be paid for and at what rate. For example, an order card may pay for every instance of a food shop next to a sports shop. If a player plays this card, they score for every orientation like that on the board when they play the card. There are two types of approvals and scorings in the game. The paragraph above describes the first type, those related to unvisited stores and their relative position. Approval cards also give the right to create specific stores, meaning one of four differently colored people counters placed on each of the four store types. A food store is an empty green tile; place a blue people counter on it and it becomes the specific store called ``Jen\'s Got Berries\'\'. You don\'t need to know the names of the stores, but it\'s fun that Andrea thought of them. Order cards initially reward only empty store placement. Later order cards start to reward instances of specific stores, and importantly once a generic store is made specific by placing a people counter on it, that tile no longer can score for the other type of order card. An order card may show, for example, that it will pay for each instance of ``green person on a sports store\'\' or ``purple person on hobby store\'\'. The game play follows these ideas. On a player\'s turn, they first can buy one of four face-up order cards (cards that can score) in a Showmanger format. The card on one end costs only one Swiss Franc (CHF), the next costs two, the next four, and the end one costs seven. When one is purchased, the others slide down and a new order card is placed on the seven CHF slot. Unlike Showmanager, the orders can\'t be flushed to find the one you really want. After buying (or not), they take one, two, or three approval cards from their hand and an in-the-fist auction can ensue. Players bid with coins, which are markers separate from the primary CHF track that circles the mall. At game end, though, each coin equals one CHF space, so the idea of separate markers is to make the auctions work properly. What happens in the auction depends on how many cards are put up for use. If only a single card is chosen by the player, no auction happens and the player pays one coin into the ``slush fund\'\', and then executes the approval action (places a tile or a person on a tile). If two cards are auctioned, the high bidder (the auctioneer does not bid) pays the slush fund and takes their choice of cards; the auctioneer then plays the other card for free. If three cards are selected, the high bidder gets first choice to execute and pays the auctioneer, while second high gets second choice and pays the slush fund. Again, the auctioneer gets the final card for free. Auctioning three cards is the primary way to get money for future auctions, and it also encourages the building of the mall. The other way to get money is the distribution of the slush fund at the end of each player\'s turn. This is done in Traumfabrik style, meaning that the fund is evenly distributed to all players with any remainder staying in the fund. Instead of building the mall through the

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Main Catalogue |  Board Games & Card Games |  Rio Grande Games |  Mall World


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