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Main Catalogue |  Board Games & Card Games |  Czech Games |  League of Six

League of Six

League of Six


Price: £22.99

 

Board Game; 3-5 Players; Ages 12+ by The Czech Games Company The year is 1430, a time of unrest and upheaval in the whole of Europe. Nearly 100 years have passed since the founding of the League of Six - a group of wealthy Lusatian towns that banded together to defend their commercial interests and preserve stability and order in the region. You have been sent to this embattled land in the role of tax collector. As a young, ambitious aristocrat, you hope to stand out so that you will be given a position in the court of Sigismund. The tax collector who brings in the most revenue for the king, while simultaneously gaining the support of the estates, has the best chance of finding himself by the side of King Sigismund. The game consists of six turns representing six years. Each player takes the role of a tax collector visiting one of the six cities. The goods collected are placed in the royal stores or estate stores, thus giving the players influence in the court of King Sigismund. The player who gains the most influence wins. ++++++++++++++++++++ Counter magazine review ++++++++++++++++++++ 3-5 players, 60-90 minutes designed by Vladimir Suchy reviewed by Greg Schloesser I always enjoy when a game is historically based, and the background story provides a history lesson. I can remember eagerly reading the historical notes of the old Avalon Hill war games, devouring the information contained therein. European-style games rarely provide such detailed historical information, but even the few paragraphs that are occasionally provided are much appreciated. The latest game from Czech designer Vladimir Suchy is based on the League of Six, a confederation of six ``wealthy Lusatian towns that banded together to defend their commercial interests and preserve stability and order in the region\'\'. Before receiving this game - appropriately titled League of Six - I had never heard of that group. It wasn\'t something that we studied in high school history classes. I\'m not sure if that is a case of the League being relatively insignificant historically, or something that just wasn\'t of great importance to most students in the United States. In either case, I\'m sorry I hadn\'t previously learned of the association. In the game, players represent tax collectors, balancing the need to raise funds for the king along with the need to get commodities to the royal and civic stores quickly. The player best able to accomplish these tasks wins great influence with the civic leaders and, most importantly, the king. The game is played over the course of six turns. Each turn, players each select a city to visit in order to collect taxes. When selecting a city to visit, players must pay attention to the potential benefits they will receive when taxing. These benefits may include commodities, guards, horses or civic leader influence. Each city has a small hexagonal tile depicting two to five directional arrows placed upon it. When a player taxes a city, he may turn the tile so that the arrows point to the benefits he desires, but he will be forced to make choices depending upon the direction and number of the arrows on the tile. Due to these arrows, not all potential benefits will be realized. The process of selecting a city to tax can be extremely competitive, and is reminiscent of the placement methods utilized in games such as Evo and Amun-Re. Each city has a scale of ``guards\'\' ranging from zero to twelve. On the first turn, a player simply moves to the city he desires to tax, placing his marker on one of the guards, usually the ``zero\'\' space. If another player desires to collect taxes at that city, he must offer more guards by placing his pawn on a higher amount. The two competing player can continue to outbid each other until one player opts to accept the offer of guards from his opponent and move on to another city. Players can even surrender influence point to acquire new guard cards, as needed. The key difference in this bidding mechanism between League of Six and Evo / Amun-Re is that the player winning the bid pays the winning amount - in this case guard cards - to the player who concedes. This redistribution of resources plays a critical role in the game. Guards also must be paid in order to move from city to city. After the first turn, players must pay guard cards to move to a city based on the distance traveled. Even if a player opts to remain at his current location, he still must pay one guard card. Securing a steady supply of guard cards is an important consideration when taxing a city. Otherwise,

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