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Main Catalogue
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BOARD GAMES & CARD GAMES
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Phalanx Games
| Lascaux
Lascaux
Price: £19.99
RRP - £22.99
Currently unavailable.
Card Game; 3-5 Players by Phalanx In 1940 four teenagers discovered a complex of caves in southwest France, at Lascaux. The caves are famous for their paintings, consisting mainly of realistic images of large animals which are known from fossil evidence
to have lived in the area at the time. They are dating back to the Upper Paleolithic era, somewhere between 13,000 and 15,000 B.C. In Lascaux, the game, the players place a certain amount of cards in the center of the table at the start of each game turn. Each card depicts an animal and two colors. The players secretly choose one color and then place stones into the ceremony bowl. As more and more players are dropping out, some will win the animal cards at the end of each game round. At the end of the game each player receives points for animal \'types\' in which he has a majority. The winner is the player with most points. +++++++++++++++++++++++++++++++++ Counter Magazine Review: 3-5 players, 25 minutes designed by Dominique Ehrhard Michel Lalet & Philippe des Pallières reviewed by Alan How This card game features the talents of the designers who provided Condottiere, Abalone and Vertigo, as well as card games Weinhändler and Savannah Café. So what would with this combination manage together? As you can see from the playing time Lascaux is a filler game. It features a deck of 54 cards that each show a picture of an animal and two colours. As the setting is in prehistoric times and the designers are French, the look and feel is of pictures found in French caves and the pictures are animal paintings. All the animal are four legged, so include deer, elephants, horses and buffalo in a brown hue. The images are distinguishable, but it is easy to mistake one animal for a similar looking one, and I think this is deliberate, while maintaining the appropriate setting. There are always two colours on each card from the six available, and combination of colours is uneven, so the set of elephant paintings has more of some colours than another. This does not matter much as you are bidding for sets of cards with perfect information about what you will win. Cards are laid out in a row in a fashion like Katzenjammer Blues - that is you keep laying cards until all 6 colours are represented or 7 cards are laid in total. Players have a set of markers which are played face down, the hidden side showing what colour of cards they would like to win. This could be a bold bid, perhaps 4 or 5 of that colour are showing, but of course everybody else would like that set too. What helps you to decide whether to bid for a larger set or a smaller one is the amount of currency you have. Everybody gets a set of the same number of stones at the beginning of the game. The bids start with a player putting down one stone into the centre of the playing area and others matching this or pulling out and taking the stones bid to date. The player passing pulls out of the auction and puts their marker at the bottom of a pile of markers. The next player continues by playing or passing, and then this continues until only one person is left and that person wins the auction, but will have depleted their number of stones. The winner of the auction reveals their marker and takes all the cards that feature that colour. The next player reveals their marker and takes the cards that match their colour. This is likely to be a smaller set as the first player may have taken cards that also contained the second player\'s colour. Even worse, it could have matched the first player in which case, they get no cards. When this has concluded, the first person to drop out begins the next round, having re-filled the cards on the table. These include the cards that were not taken in the previous round. The game ends when the last card is taken and players examine their collection of cards. The person(s) with the most animals of each type gains one point per animal in that set, so with 9 animals in each set, you could get 9 points from one animal. In 1940 four teenagers discovered a complex of caves in southwest France, at Lascaux. The caves are famous for their paintings, consisting mainly of realistic images of large animals which are known from fossil evidence to have lived in the area at the time. They are dating back to the Upper Paleolithic era, somewhere between 13,000 and 15,000 B.C. In Lascaux, the game, the players place a certain amount of cards in the center of the table at the start of each game turn. Each card depicts an animal and two colors. The players secretly choose one color and then place stones into the ceremony bowl. As more and more players are dropping out, some will win the animal cards at the end of each game round. At the end of the game each player receives points for animal \'types\' in which he has a majority. The winner is the player with most points. Contents: 54 playing cards (the animals), 50 stones, 30 cardboard markers, 1 ceremony bowl, 1 rules booklet Every 6 stones also provide one point with the winner being the person with the most points. I have enjoyed my games of this so far, as the tactics of when to bid high or low, take the stones or add to a collection of animals are sufficiently entertaining to last the 25 minutes or so of the game. It\'s amusing to see others bid high, come second and then get no cards through matching an earlier player\'s marker, and the game does not outlive its welcome. I didn\'t detect any earlier systems from the designers\' backgrounds, but with such a set of games in their CV\'s, it is pleasing to see their range extended further. Recommended as a good filler, but as with most fillers, you have to go with the flow when things go wrong.
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Main Catalogue
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BOARD GAMES & CARD GAMES
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Phalanx Games
| Lascaux
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