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BOARD GAMES & CARD GAMES
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Rio Grande Games
| Knights
Knights
Price: £7.99
This item usually ships in 2 to 3 days.
RRP - £9.99
Card & dice game for 2-6 players. Knights...In the olden times they fought each other with swords and lances. Nowadays, they joust with dice and cards. It’s a lot less dangerous and a lot more fun. May the knight with the
best skill and dice win! A quick and simple card & dice game for 2-6 players. +++++++++++++++++++++ Counter Magazine review. +++++++++++++++++++++ 2-6 players, 30 minutes designed by Michael Schacht reviewed by Mike Clifford Oh the joy of Ye Olde England -- Knights, Castles, Foot & Mouth. In this major Dicefest, designer Michael Schacht has pared gaming down to its most simplistic whilst nonetheless providing an energising contest. Players (it works well with two) must capture Castles and win Tournaments in order to secure a winning hand. The cards depict a variety of bastions and a mounted Knight to reflect competition. Special cards provide traditional flavour -- aiding die rolls, protecting Fortresses and the like. Each turn, a player must try and capture a card. Initially, this must be from the two draw decks, but opponents\' Castles become legitimate prey when more than the ``Home\'\' Stronghold are secured. Having decided upon a target, the attacking player rolls six dice and must `beat\' the combination printed at the top of the chosen card. For example: The Yellow domain, resplendent with foaming mug of ale motif, shows three red `fours\' and a yellow `one\'. As the rules state, any quintet is greater than a quartet, quartet than a trio, etc. So four `twos\' would secure the Objective card. If the roll ties with the red combination, then the yellow number must be exceeded. Players have three attempts to succeed. If this sounds a little perfunctory, it isn\'t, particularly when the victorious card is at hand. Three card melds assure victory. These are: Four different colour Castles, Three different Castles plus a tilt at the King (defended by four `fives\' and a `one\') or Two different Castles and three Tournament victories. The latter are obtained by beating all opponents when the card is chosen. The active player gains an additional die (four, rather than three). Much merriment is to be had when circling adversaries Castles, and they must be attacked given the unknown sequence of the pack. Outright victory is only obtained, however, if the defender fails to beat the attacking roll, assuming that the aggressor has exceeded the fixed requirement. As mentioned above, Special cards can provide defence, but these, too, are fair game. Like Volle Lotte, and the similarly themed (and hugely underrated) Ritter ohne Furcht und Tadel, you must have a kinship with die rolling. Multiple poor rolls would quickly consign Knights to the pyre.
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BOARD GAMES & CARD GAMES
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Rio Grande Games
| Knights
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