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Main Catalogue |  Board Games & Card Games |  GMT |  Ivanhoe

Ivanhoe

Ivanhoe


Price: £19.99

 
Card Game, 2-5 Players by GMT Games Take on the role of a knight and join the prestigious tournaments at the king\'s court. Use your cards to win the jousting competitions, or fight with your sword, axe or morningstar. Rally your squires, gain the support of a maiden and play action cards against your opponents. The first player to win four or five different tournaments becomes the overall victor. The game consists of many consecutive tournaments. The player who starts the tournament determines which weapon will be used in it. A tournament may start as jousting, as a fight with swords, axes, or morningstars, or as a fight without weapons. Usually a tournament is fought with the same weapon throughout. However, some action cards allow the players to change the current tournament weapon. A player who wins a tournament receives one token of the final color in which the tournament was fought. However, a player who wins a jousting tournament may take any color token (due to the prestige of the jousting tournament). Let the tournaments begin! ++++++++++++++++++++ Counter Magazine review. ++++++++++++++++++++ 2-5 players, 20-60 minutes designed by Reiner Knizia reviewed by Stuart Dagger With the demise of Avalon Hill as an independent company, the field of wargame publishing has been left in the hands of the little companies, of whom GMT Games is probably the most interesting. This is in part because of their imaginative use of the Net. Recognising that the market for wargames is much shrunken from its seventies heyday and that it is all too easy for a small company to publish games on topics and in numbers that won\'t sell, they operate on a prospectus basis. When a designer offers them a game that they\'d like to publish, they put a description on their ``500\'\' page and solicit advance orders. If 500 customers sign up for it, they go ahead and publish; if not, they don\'t. People who pre-order get the game at a discount if publication goes ahead and the company gets the reassurance that it is not talking to an empty room. Both sides win. They have also begun to branch out from their wargames base. At the time AH went under, they were about to publish a ``more whistles and bells\'\' version of Titan: the Arena. This was picked up by GMT and appeared last Summer under the title Galaxy: the Dark Ages. Ivanhoe is the result of a similar process: take a simple Reiner Knizia game (in this case `Attacke\') and do some further development on it of the ``extra detail\'\' sort that you hope will make it more attractive to wargamers. In its new guise the game is about jousting and the equipment consists of cards and tokens. Cardplay determines the result of each joust and the tokens are used as prizes. There are 110 cards of which 70 are colour cards (14 in each of 5 colours), 20 are supporter cards and 20 are action cards. The five colours represent five different types of combat: mounted, sword, axe, morningstar & unarmed and winning a joust is a matter of winning a trick in the appropriate colour. The ultimate aim is to win one in each colour (if you have 2 or 3 players) or in 4 of the 5 (if you have 4 or 5). A trick begins with the winner of the previous bout deciding the colour for the new one. Play then proceeds clockwise, round and round, until the trick is won. On your turn you begin by drawing a new card and then have the choice of either playing cards or withdrawing from the contest. If you opt for the former, the cards must be either colour cards of the right colour, supporter cards or action cards. You may play more than one card if you wish. The colour and supporter cards have strength values and if you play cards, then at the end of your turn the total strength of the cards in front of you must be greater than that in front of any other player. If you can\'t (or don\'t wish to) achieve this, you must withdraw from the contest. The trick is complete when all players bar one have dropped out. The action cards disturb the arithmetic by allowing players to do such things as change the ``colour of the trick\'\', cancel certain cards in other people\'s displays, steal cards and so on. And that is all there is to it. For all the extra development work, this is still a simple, single mechanic game. Those of you who were worried that handing it over

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Main Catalogue |  Board Games & Card Games |  GMT |  Ivanhoe


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