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Main Catalogue |  Board Games & Card Games |  Z-Man Games |  Gheos

Gheos

Gheos


Price: £20.99

 
Out of Stock

Tile Game, 2-4 Players, Ages 10+ by Z-Man Games The players are gods at the dawn of time, creating earth\'s landscape and inhabiting it with people. Over the course of the game, players will command the creation and destruction of continents, and the rise and fall of civilizations! Players try to gain followers among the several civilizations and to score points by offering those followers luxuries and by building temples and pyramids on their components. The player who accumulates the most points over the course of the game is the winner! ********** 2-4 players, 45 minutes designed by Ren Wiersma reviewed by Simon Weinberg Z-Man games were showcasing their new game Gheos at Essen this year, and I was lucky enough to get a four-player game at their stall. This first game was good enough to guarantee instant purchase, with two plays over the next two nights, and another four or five games since then. Gheos - the name is apparently derived from the words ``geo\'\' and ``chaos\'\' - is set in ancient times when landmasses are being formed and destroyed, and civilisations are born and banished. Players take the role of Gods, manipulating land formations, and causing war and migration to further the civilisations in which they have followers. The theme is a light one and soon set aside; the game however is far from light. The game consists chiefly of a set of 60 tiles and thirty wooden ``follower\'\' cubes in six different colours, representing the six different civilisations. A wooden counter in each colour is used to mark which landmass a civilisation occupies. Small, slightly fiddly, numbered tokens are used to tally victory points. The thick cardboard tiles are triangular in shape and, with the exception of 8 ``Epoch\'\' cards, each triangle shows between one and three land formations separated by seas. If land touches only one side of the tile it is considered a shore; if it extends to two or all three edges it is a called a landmass. Players start with two tiles each and a starter tile is laid on the table. On their turn, each player begins by placing one of their two tiles. Every tile is compatible with every other tile in the box, and tiles thus placed may start a new landmass and will also either extend or round off a continent already formed. If an unoccupied continent is formed, then as a second action the player may start a civilisation on that continent by placing on it a round wooden counter of an unused colour. In addition to showing continents, shores and seas, tiles also show a number of different symbols which will influence how they are used. For example, when a new civilisation is formed, the active player may take followers (wooden cubes) of the corresponding colour equal to the total number of wheat symbols on the continent. If the player extends an existing continent, he may instead choose a single follower of any civilisation already formed; however there are only five followers available so that in the early game players are forced to spread their stocks of different civilisations to maximise their score. Victory points are scored on the basis of cup or a pyramid symbols shown on the tiles of each continent. Each player holds three special scoring tokens, and may discard one token to score points at the end of their turn, with one point being earned per follower per cup in that follower\'s continent. Points can quickly add up in this way, but the timing of scoring is important as will become apparent later! Additionally, when replenishing his played tile, a player may draw an Epoch tile rather than a land tile from the box. This signifies the end of an epoch, and all pyramids are scored - one point per follower on their continent (all players score). After playing a tile, a player will thus choose which follower he wants based on their potential scoring ability. As continents grow and accumulate cups and pyramids, so scores grow higher. Finally, tiles may also show a sword symbol - more about that later - or a cup, sword or wheat Temple; if this temple is joined to a continent the player immediately scores one point per cup, sword or wheat symbol on that continent, irrespective of the number of followers he owns. The game thus far consists of playing tiles to collect followers; cutting off the threatening expansion of an opponent\'s continent; expanding a continent in which you have a lot of followers; and scoring points either through placement of temples, through drawing an epoch card, or through playing one of three scoring tokens. This in itself would be enough to make Gheos a fairly

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