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Main Catalogue |  Board Games & Card Games |  Wattsalpoag |  Fruit Fair

Fruit Fair

Fruit Fair


Price: £19.99

 
Board Game; 3-5 Players; Ages 10+ by Wattsalpoag You secretly assign your pickers and planters to the different orchards. Then everyone executes their actions. The people later in the round may get cut out of the fruit picking. Next each person in order has a chance to send their fruits to the fair to win prizes (vp) or hire another worker. After that who ever has the most fruit in each of the four types wins a special ability. The ability you can win with each fruit can change at the end of the turn. When there are only a certain number of prizes left the game ends and you add up your prizes and remaining fruit to see who wins. Despite the name, no food fighting involved. GAME REVIEW BY COUNTER MAGAZINE Wattsalpoag 3-5 players, 45-60 minutes designed by Kris Gould reviewed by Stuart Dagger This was one of the games in the ``coming soon\'\' section of Martin Leathwood\'s report from this year\'s ``Gathering\'\', where he described it as a family game but one that calls for a fair degree of planning, and that is as good a short summary as you\'re likely to get. The theme, the appearance and some of the mechanisms make it clear that the family market is the intended target, but there is enough in the way of content to ensure that gamers can have fun with it too. The main part of the board shows a set of four fruit trees - best identified by their botanical names of blue, green, yellow and red - and the idea is that players send out their workers (represented by cards) to pick the fruit. This fruit is then used to acquire both permanent and temporary benefits. The permanent ones are extra workers and victory points, while the temporary ones come in the form of four special tiles which give you useful benefits in the next round of play. Each player starts with an identical set of cards consisting of four tree cards (one for each colour) and four workers, two of which are fruit pickers and two of which are gardeners. At the beginning of a round everyone arranges their hand in such a way as to assign each worker to a tree. This is done secretly and simultaneously. The plan is that the pickers will come back from their assigned tree each clutching a piece of fruit, while the gardeners will set up next year\'s harvest by taking a piece of the appropriate fruit from the general stock and placing it an area known as ``the wheelbarrow\'\'. The next step is for the player who currently controls the raccoon (one of the special tiles) to remove one piece of fruit from each of two different trees and set them to one side. The reason for doing this is something I\'ll come back to; for the moment just note that it is a game mechanism to do with the special tiles. In turn order players now reveal their hands and send their workers to the orchards. The gardeners will carry out their orders and the pickers will attempt to carry out theirs. It is possible that some of the latter will fail as a result of earlier pickers having got there first. If this happens, the player concerned can do something called a ``fruit swap\'\'. This is a forced exchange with another player: one of your fruit for one of theirs. All fruit is worth the same when it comes to buying things and so at first sight this doesn\'t look like much of a deal; but in fact, although it is definitely a second prize, it isn\'t actually a bad one, for if you get it right, it should lead to your gaining control of one or more of the special tiles. Once everyone has had their turn in the orchard it is time to decide what to with your fruit and here the options are * hire migrant workers * buy victory points * retain it The options are not exclusive and the only restriction comes in the form of a limit on how much fruit you can hold over for next time. You can have up to two migrant workers and, as is right and proper for a family game, there are exactly enough available for everyone to get their full quota. The only wrinkle is that those who hire early pay less. The migrant workers are again represented by cards, which become permanent additions to your hand. A migrant worker is both a picker and a gardener. The victory points

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Main Catalogue |  Board Games & Card Games |  Wattsalpoag |  Fruit Fair


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