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Main Catalogue |  Board Games & Card Games |  Rio Grande Games |  Fifth Avenue

Fifth Avenue

Fifth Avenue


Price: £27.99

 

Board game, 2-4 players, ages 12+, Building in New York City is booming and everyone wants to get in on the new fad - buildings that touch the sky: skyscrapers! Players compete to build their skyscrapers in the best locations, but what is a good location? One with shopping - and the more shopping, the better! ++++++++++++ Counter review ++++++++++++ 2-4 players, 75 minutes designed by Wilko Manz reviewed by Ben Baldanza Games are certainly better when played with the right rules. As Stuart mentioned in the last issue, this review was delayed following some corrections in the translation initially used. Thankfully the Rio Grande edition is now readily available and while this won\'t make everyone like this new Alea output, it certainly will help ensure that the evaluations are based on the game as it should be played. Every Alea game comes with high expectations, so a game about building development in 1930\'s New York brings with it grand ideas. Grand it is not, unfortunately, but like the city itself this game gets more interesting with play as the initial impressions are replaced with some subtle undersides. The idea is pretty simple - get points by owning skyscrapers next to many shops - but the ways to get there are not intuitive. Each player controls a set of skyscrapers to be built in seven different neighborhoods plus overlooking Central Park. In each neighborhood, there are five building plots for either skyscrapers or shops - the two never co-exist. These are set up in a way that each plot is adjacent to two others. Since a maximum of two shops can be built per plot, each skyscraper has the ability to be adjacent to four shops. This won\'t always be the case, of course, as not all shops will be built, and skyscrapers will be built on adjacent plots effectively reducing the income potential of both. Two building commissioners keep patrol through the city, watching construction as it goes on. The path of the building commissioners determines where new buildings can be constructed. Skyscrapers are constructed by winning auctions. The auctions are bid with cards in five colors, matching the five plots in each neighborhood. The auction happens by neighborhood, not by plot, so during a single auction I may be bidding to build on the red plot while others are looking to build on green or yellow. Only one player wins the bid and builds on the spot matching the cards used to bid. On a turn, players have choices among these ideas - placing shops, getting skyscrapers ready to build, taking cards to prepare for the eventual building auctions, and moving the commissioner. Each player chooses among four possible 3-step actions: the first action defines what the second and third will be. For example, if choosing to place a shop onto the board, the second action is defined to be the taking of two colored cards, followed by moving one of the two commissioners. The commissioners each begin on the south side of the city, and will walk through exactly three neighborhoods before entering Central Park. The choice of neighborhoods is somewhat defined, but ultimately selected by the players who move the commissioner on their turn. After visiting Central Park, the next move of that commissioner is back to his office. When this happens, play is suspended in favor of a series of auctions to build in the three neighborhoods where the commissioner visited, and lastly to build adjacent to Central Park. These auctions are the primary action in the game, and the bidding feels somewhat similar to Taj Mahal. Players bid for the right to build in specific plots within the neighborhood, but their choice of spots to select is constrained. If a player already has buildings in that neighborhood, he must bid to add more to their same plot. If a player has no buildings, they must bid to build in an undeveloped plot - no other building or shops can be there yet. Bidding must be done with cards in the color of the plot. Say, for example, we are bidding to build on the 34th St., West block. I have no skyscrapers in this block, so must choose to bid for an undeveloped plot. Three plots are developed - either skyscrapers of other players or shops. I must then pick one of the two colors available and use cards in that color for the auction. If I don\'t have those color cards, I can\'t win the auction. Players add a card or cards each round in the auction, increasing their bid above the last, else they drop out and return any played cards to their hand. The winner can build, but what can be

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Main Catalogue |  Board Games & Card Games |  Rio Grande Games |  Fifth Avenue


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