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BOARD GAMES & CARD GAMES
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Rio Grande Games
| Fearsome Floors
Fearsome Floors
Price: £34.99
Currently unavailable
Board Game, 2-7 Players by Rio Grande Games It was fabulous! Fearlessly, you found the 3 fetishes in the Finnish fjord. With light-footed and foxy feints you ferry the fetishes to prince Fieso in France to free the fascinating faerie Fabula.
But Fieso is not fond of foreigners, what a fiasco! You land freezing and foolishly find yourself trapped in a frightful fortress with sinister corridors. Now you must flee Fiesos trap. Furunkulus, the monster, is a frightening freak, especially fond of foolish foreigners. He will feed on you if he is able. So you want to fool Furunkulus and flee to freedom. +++++++++++++++++++++ Counter Magazine Review +++++++++++++++++++++ 2-7 players, 45 minutes designed by Friedemann Friese reviewed by Mike Ruffhead The pre-Essen buzz suggested that the latest game from The Guy with the Green Hair, was something special, and thanks to the pre-view on Mik Svellov= \'s most excellent website this was one of my few definite ``must-buys\'\'. Post Essen, some folks have described Finstere Flure - ``Creepy Corridors\'\' - as the best of this year\'s new releases. Although I wouldn\'t go that far, I do think the game is very nice indeed. What you get is a relatively simple race game set in a dungeon. Players have the straightforward objective of being the first to escape with three of their four characters (or two out of three with five or more players) before the roof falls in. The entertainment is provided by the resident monster: ``Furunkulus\'\'. His sole aim in life (or possibly un-death) is to rip the heads off trespassing characters before they can escape. The game pieces are standard coloured wooden disks with DIY stick-on faces which have been nicely themed to reflect the sorts of characters that one would expect to find trying to escape from a B-movie monster-infested dungeo= n. The green characters, for example, are all members of the Addams Family, and I particularly like the bearded Trekkie on the ``Fans\'\' team who is clearly modelled on Stuart Dagger. The character disks are double sided showing a movement allowance in the range 1-6 with a total 7 for the sum of both sides - thus 1 and 6, 2 and 5, 3 and 4. Furunkulus comes as a self-assembly 3-D cardboard construct, and one nice touch is that he has a variety of interchangeable body-parts, which gives the young-at-heart the added pleasure of creating a bespoke monster for every occasion. The game board is a relatively plain dungeon plan showing a 12 by 10 grid of squares rendered in tasteful shades of dirt and bloodstain. The dungeon is essentially one big empty room apart from a number of stone blocks, which are scattered about, and serve to break up lines of sight. An extra yuck-factor is supplied by a couple of pools of blood, complete with tastefu= lly discarded body-parts, which act as ``slides\'\' to facilitate faster movement. The characters enter at one corner, and can escape only through a single exit that is diagonally opposite. In each round the players take it in turn to move their pieces orthogonally within the grid, seeking positions where Furunkulus won\'t see them. Once a character has moved, it is flipped to its opposite side so a character that moved 5 in turn one will move only 2 in turn two, then 5 again in turn three, and so on. A simple light and dark colour scheme on the different faces helps make it relatively easy to keep track of who has moved. Once all the characters have been moved, a tile is turned for Furunkulus, which determines how far he moves himself. Sometimes this will be a fixed number of squares, but sometimes, when he\'s really mad, he will just keep going until he kills someone.=20 The heart of the game is that Furunkulus moves according to strict rules. Whenever he enters a square he will look ahead, right, and left, and if any character is in sight he will turn towards them and continue to move in their direction. If more than one character is visible he will move towards the closest. If two characters are equidistant his tiny brain can\'t cope, and he will just keep going straight ahead. Any stone blocks that happen to be in the way will get shoved ahead of him together with any unfortunates cowering on the far side who may well end up squished unpleasan= tly against the outside walls. This system, with its echoes of Roborally,=20 provides plenty of scope for positioning your characters in such a way as to lure Furunkulus to a square where he will helpfully dismember the characters of your opponents. There is thus considerable benefit in moving last as you may well be able to dictate exactly where Furunkulus goes. If Furunkulus reaches an outside wall he smashes right through and instantaneou= sly re-enters on the other side of the board, much to the discomfort of any unwary souls who may have thought they were safe behind him.=20 And that, is pretty much all there is to it. There are some ``Advanced Rules= \'\' with teleporters, crystals, and such, which add some additional complexity to the movement of Furunkulus, but whether you want to complicate a good thing is going to be a matter of taste. The action is fast, fun, and serious= ly bloody. So bloody in fact that characters killed in the first seven turns get a reprieve and must simply re-enter the game from the starting corner. Those dismembered by Furunkulus in the later stages are permanently dead, so if you lose two of your characters at this stage you are out of the race. However this is not really a problem as the game should be nearly over by the time this is possible, and any players who are eliminated can use their surviving character(s) to try and ensure no-one else wins either. This can happen because after fourteen turns the roof is deemed to have collapsed - or something - killing everybody.=20 The only thing that could spoil the game would be playing with someone who insists on trying to work out all the angles and is unreasonably slow to make their moves. If you know you have someone like that in your group, I would recommend playing with a timer giving perhaps 15 seconds per charact= er move - or they don\'t move at all. The game is after all a race and pressure of time and the ensuing mistakes will only add to the fun. And that, really, is the key word. If taken in the right spirit the game offers plenty of laughs and everyone with whom I have played it has enjoyed the experience - with one notable exception. The esteemed Mr. Clifford was less than impressed, claiming it to be very similar to an old game called ``Alien\'\' from the film of the same name. I can\'t comment on that as I have not seen the earlier game, but for me Finstere Flure is an original, entertaining, race game that accommodates a larger number of players than most, plays in well under an hour, and still offers some scope for cunning plans and deviou= s behaviour. I regard it as a welcome addition to my collection.
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Main Catalogue
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BOARD GAMES & CARD GAMES
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Rio Grande Games
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