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Main Catalogue |  Board Games & Card Games |  GMT |  Dominant Species

Dominant Species

Dominant Species


Price: £64.99

 
PLEASE NOTE: Due to the excessive weight of this item we are having to charge extra p&p to ship to addresses outside the UK, which will be added before your order is charged. Overseas orders will be charged at cost - we will contact you to agree this before charging/shipping.

Boardgame from GMT
Players 2-6, ages 12+
90,000 B.C. - A great Ice Age is fast approaching, as yet another titanic struggle for global supremacy unwittingly commences between the varying animal species. In Dominant Species, players assume the role of one of six major Animal groups (Mammal, Reptile, Bird, Amphibian, Arachnid, or Insect) striving to become the prolific species on as many different Terrain tiles as possible in order to draw beneficial Dominance Cards, and propagate to earn Victory Points.

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COUNTER MAGAZINE REVIEW:
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2-6 players, 3-4 hours
designed by Chad Jensen
reviewed by Paul Lister

September and October are usually a quiet period for me with few new releases of note and I spend my time scouring the Essen previews for the list of potential purchases that late October brings. Early October 2010 was rather different, the release of Dominant Species had left me wondering if any game released at Spiel could match the debut ``Euro\'\' design by Chad Jensen. ``Euro\'\' might be a misleading term though for this intense game of survival; it uses mechanisms that are instantly recognisable by lovers of European designer games, but the experience is more akin to a multiplayer wargame than one would expect from the Worker placement and Area majority mechanisms that Dominant Species utilises. GMT have earned their reputation as a wargame publisher. In 2010 there was a subtle change of tack: the first was an upgrading of components from the usual paper maps and functional components to the standards of the best family games; the second is publishing non wargames. The first Leaping Lemmings is a race game (with enough `take that\' to keep faithful to their war gaming pedigree). The second is Dominant Species.

Dominant Species is set 90,000 years in the past, with players controlling one or more of six animal classes fighting for survival in an environment that will eventually be overtaken by the ice age, the coming of which causes the end of the game. Players select an animal to play (or multiple animals in a two or three player game). For each animal type there is a display which shows a fixed number of elements that the animal needs to survive (and prosper) and space for further elements that the animal might adapt to as the game progresses. Each player also has a number of individual species (cubes) that make up their gene pool or animals available to place on the board. They also have a number of Action selection pawns (seven in a two player game going down to four in a six player game), and lastly ten cones in their colour to use to show when they are dominant on a tile (more on this later). Each animal has four unique characteristics, their starting elements, place in the food chain, place on the initiative track and special ability.

The board starts with a fixed set-up of seven terrain tiles (one of each type) placed in the centre. The centremost tile has a smaller tundra tile paced on top of it. The tiles are different terrain types found on earth. The terrain type will determine the points scored throughout the game. For example, Sea tiles, score a lot more points and can be scored by more players than Mountain, with tiles overcome by Tundra being the lowest scoring tiles of all. At each intersection of the tiles is placed an element necessary for survival (grass, grubs, meat, seed, sun and water). Each animal has a starting tile with two elements that match their display and two species. They will also have one species and animal on two other tiles. The most difficult concept to grasp in the game is that an animal\'s ability to survive on a terrain tile is not the tile itself but its matching elements. You might think that insects can survive in most environments but unless a terrain tile has an element on it that matches one on its display it\'s heading for extinction. Related to an animal\'s ability to survive on a tile is the concept of Dominance - and ``Dominance\'\' is not based on the most species on the tile; rather its adaption to the elements on the tile. The Dominance factor is calculated by the sum product of the matching elements on a players display by the elements on the corners of a tile. For example, if I have two seeds and one grub on my display and the tile has three seeds and a grub my dominance score (my term, not the games) is seven. If this is more than anyone else, I place a cone in my colour on the tile to show that I am dominant. As dominance can change at any time, it\'s up

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Main Catalogue |  Board Games & Card Games |  GMT |  Dominant Species


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