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Main Catalogue
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Indie
| Diaspora Softcover + complimentary PDF
Diaspora Softcover + complimentary PDF
Price: £16.99
When you buy this product you will receive a link to a free PDF download of the book courtesy of the publisher in conjunction with the "Bits 'n' Mortar" scheme.
Diaspora is a role-playing game that uses the FATE system to deliver a hard science-fiction framework for adventure, where you build the setting on top of the basic, gritty axioms of the universe: everything is bigger than you are. You will pilot spaceraft driven by fusion torches that light the night sky towards rifts in the fabric of space that shift you between a small number of lost worlds, each with thousands of years of history. And it\'s all yours.
Although Diaspora is based on FATE, it is a complete game requiring no other purchases to play. You will need dice, pen, paper, and friends, but all the rules you need are right here.
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Humanity as a star-faring race is tens of thousands of years old but societies have risen and fallen so many times that no one remembers where we come from.
Worlds are grouped into small clusters of no more than a dozen or so systems, connected by slipstreams — artifacts of the universe or a forgotten technology — that connect systems. Slipstreams are unrelated to distance: a given cluster might be spread over galaxies or be within a single cubic light year. Slipstreams take a fixed time to traverse based on technology and regardless of distance.
Occasionally rogue slipstreams appear that connect clusters. They are temporary and rare.
Some humans, hardly recognizable as such, ply natural space at sub-light speeds, surviving by hibernation and the effects of time dilation at their extraordinary velocity. Their appearance is relatively rare — perhaps once in a generation — but presents awesome new opportunities if the world has the technology to trade with them.
Technology can never proceed past a certain point without a society failing. Interstellar empires don’t work. Artificial Intelligence is a pipe dream. FTL is impossible outside of the slipstreams. Some problems just can’t be solved. Technologies that get close to the limit fail or transcend. Consequently weapon technology clusters around modern KE weapons and lasers, advancing as high as high energy plasma weapons and falling as low as sticks and stones. Anti-gravity never worked out and inertialess drives are infeasible. Spacecraft putter around with reaction drives, dumping heat as best they can, and orbital facilities are critical to managing the interface between space and planet.
The Game
Diaspora campaigns begin with the creation of a Cluster of worlds connected by faster than light wormholes, or slipstreams. Once the worlds are created, they are connected, and then characters whose stories we want to tell are created. These characters will be linked to each other through the process as well as to worlds in the Cluster.
In this fashion we hope to not only create compelling characters and compelling worlds for their adventures, but also create connection and investment between players and these creations. It is hoped that by manufacturing this investment we will also see greater (and more effective) use of narrative authority when invested in the players and a willingness to release some of that authority on the part of the GM (through his recognition of their investment during this process).
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Main Catalogue
|
Roleplaying Games
|
Indie
| Diaspora Softcover + complimentary PDF
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