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Main Catalogue |  Board Games & Card Games |  Rio Grande Games |  Cuba

Cuba

Cuba


Price: £49.99

 
Board Game; 2-5 Players; Ages 12+ by Rio Grande Games Cuba prior to the revolution: Under turbulent circumstances, the villages of the island strive for independent wealth and influence. Who can buy and sell his products and goods on the domestic market profitably or take in the most on the trading ships? Who can send the right delegate to parliament in order to influence the government legislative process, or erect distilleries, hotels and banks at the right moment to the benefit of his village? Whoever has accumulated the most victory points at the end of the game, wins. Players earn victory points by shipping merchandise from the harbor, but also by erecting and using buildings, and by abiding by the law. ++++++++++++++++++++ Counter magazine review ++++++++++++++++++++ 3-5 players, 75-125 minutes designed by Michael Rieneck and Stefan Stadler reviewed by Simon Weinberg One of several games receiving a lot of pre-Essen buzz was this Eggert Spiele game designed by the team that brought us the highly-rated Pillars of the Earth last year. Cuba is a non-linear `resource collection to victory points\' game like Pillars, but still well worth its salt - or is that rum? Cuba comes in a square box with the same dimensions as Eggert\'s Space Dealer, and inside, made to a really excellent standard, is an attractive board depicting a Cuban town, and a number of individual player boards, cards and wooden pieces, as well as a lot of Caylus-like tiles depicting buildings. The artwork throughout is nothing less than stunning. There really is a whole host of wooden pieces, including hexagonal cylinders of Sugar, Tobacco, and Citrus fruit, cubes of Stone, Wood, and Water; and cigar box-shaped wooden rectangles, as well as little red bottles of rum (no drink included). Each player receives a double-sided player board depicting their farming land: each land includes a warehouse that can store goods if activated, as well as 11 squares which may be used as building plots or may be farmed to yield the 7 different types of crops and raw materials mentioned above. In a typical Eggert touch, each player board is double sided: one board is the same for all players and the other side is different for each player providing some additional possible variations to the game which, admittedly, this reviewer has not felt the need to try out yet. Sturdy full-size playing cards with excellent portrait-type artwork depict 5 characters: a Worker, a Tradeswoman, an Architect, a Foreman, and the Mayor. Players all get the same 5 cards and each turn must play four cards out of the five and execute actions related to each role. During each of 6 `rounds\', each consisting of 4 turns around the table, players attempt to successfully play their cards in the best order to farm their plots, buy and sell crops and manufactured goods in the market, and build available buildings on top of fields with their raw materials. They may then use buildings they have built to earn money, manufacture rum or cigars from sugar or tobacco, convert these products to victory points, and various other possibilities. When they can, players may also try to contribute export crops or products to one of three ships available at harbor to gain victory points. Finally, at the end of each round players vote for various laws. These laws, which force a lot of player interaction, can influence victory points and therefore players must save votes and money to bribe officials, or prepare for the worst laws by saving money and crops to pay taxes and duties. Full marks for components and theme then, but before I proceed it might be worth highlighting the fact that, although the game involves the production of goods to ship for victory points, and also involves some selection of roles and buildings, it is not in my opinion ``Puerto Rico light\'\'. For me the game is sufficiently different to buy if you own PR. More on this in the concluding paragraphs.... Firstly let\'s go into the details of a round. Each round, players start with the five role cards and taking it in turns must play one card and execute the action of the role they have chosen. The possible roles are as follows: Worker: Playing this card allows the player to place his worker in a certain field or building in his plot, and harvest all rows and columns of fields that the worker can ``see\'\' from where he stands. Once placed, the worker cannot be moved and the same row and column will be used by the Foreman, who is used to activate buildings on your farming plot. So it is important to plan ahead. Once the nice

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Cuba expansion: El Presidente
Cuba expansion: El Presidente
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