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Main Catalogue
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Rio Grande Games
| Corsari
Corsari
Price: £8.99
Currently unavailable.
RRP - £9.99
Players: 2-4 aged 8 and up Length: 30 minutes The players are pirate captains working hard to recruit the best crews for their ships. The players try to collect a complete crew of 11 pirates, but each must recruit from only two groups to keep fights on their ships to a minimum. Players also get credit for including prisoners in their crews. When the ships set sail, players lose points for pirates that do not belong. Arrrggggghhhh! Author: Leo Colovini ++++++++++++++++++++ Counter Magazine review. +++++++++++++++++++++ Reviewed by Nikki How Corsari is a colourful card game, designed for 2 to 4 players. Each player assumes the role of a pirate captain in search of a motley crew, before he embarks on a career of plunder on the High Seas. The pack consists of cards of 10 different colours ranging from 1 to 11 (1 represents the villainous captain and the rest his amoral crew). You will note that the game is politically correct in that females and ethnic minorities wielding cutlasses abound! Twelve cards are dealt to each player and there is a column of cards laid face up in the middle. If there are two players this column consists of 7 cards. (three players have eight cards and four players have nine cards). This column is better known as the tavern. Where else would a motley crew of buccaneers in port hang out? If you are not cruising, then you must be boozing! The colour of the topmost card is the colour of the tavern. The rest of the cards are deemed to be the supply pack. Players must have crews 1 to 11 in two colours only, and they draw their hands from the supply pack, the discard pile (each player discards a card after his turn), or from the tavern (thereby changing the colour of the tavern). The first captain, who hoists the Jolly Roger and chooses to set sail, does so by placing his hand down on the table. The crew is represented by two colours of different numbers, the prisoners (they are the same colour as the tavern) and the rest are stowaways. A clever twist is that by taking a card from the tavern pile and thereby changing the colour of the prisoners it is possible to manipulate the outcome of the game. Why prisoners lurk in the tavern is a mystery, unless it is in keeping with the government\'s initiative of sending juvenile delinquents on faraway holidays at the expense of the taxpayer! Each of the other captains can minimise their stowaways (alas! not by making them walk the plank), but by adding them to the crew of the captain who first set sail. They must however match his colours and must not duplicate any of his numbers. The hand ends when a captain sets sail, the last card in the supply, or the last card in the tavern, is drawn. The score is the numbers on the player\'s stowaway cards and compared to that of the stowaways lurking on the first pirate ship launched. If your score is less than that of the first captain\'s then you get 10 points off your cumulative score and the first captain is forced to give free passage to your stowaways. If not, your score is the value of your own stowaways. When a fixed penalty (e.g. 100 points) is reached that player is eliminated. The last surviving player is the winner. The scoring principle of the game is similar to that in Gin Rummy. If a captain is able to set sail without any stowaways he makes a sweep and wins the game. Also, if the tavern is depleted the hand is not scored. A perhaps minor criticism is that the cards are flimsy and may not withstand the test of time. This is surprising given that the first publisher is Piatnik, who are renowned for the quality of their playing cards. Corsari is an entertaining fast moving game with simple rules that should appeal to serious gamers as well as the less well initiated. So hoist the Jolly Roger and deal the cards my Hearties - this game is not one for Davy Jones locker.
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Main Catalogue
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Board Games & Card Games
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Rio Grande Games
| Corsari
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