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Main Catalogue |  Board Games & Card Games |  Tenki Games |  Comuni

Comuni

Comuni


Price: £29.99

 
Board Game; 2-5 Players; Ages 12+ by Tenki Games In the 12th Century, in the north of Italy, there were strong cities, ruled by themselves with their own territories and army and each one with own characteristics. They were called COMUNI. The relationship among them was a more or less a pacific coexistence but the cultural, military and Economic competition was always very high. In this game each player rules a particular COMUNE and has to increase the wealth of the city. To do this he must build structures that are the core of the Economic, Military, Cultural and Religious life. At the same time all the player must be aware of the invasion that can come from outside and if necessary must be able to collaborate to defeat them. Comuni is a game of strategy, more suitable for the experienced players. The core of the game is trying to acquire \'projects of buildings\' (cards) that can be automatically transformed in buildings and protection walls (and subsequent upgrades). The acquisition of the projects is made through a bidding system. The buildings can be of four types (Economic, Military Cultural and Religious) that give different resources. The resources give different advantages during the game in the bidding phase, when you transform projects into buildings etc.... The projects cards are divided in four different decks, at the end of each of them, an invasion comes, each time stronger. The invasion hits all players and during the invasion each player must defend his city. The players also can (and have an incentive) to collaborate to fight the aggression together. At the end of the four invasions the game ends. The key element of this game is the ability to plan a successful strategy predicting what will be the situation several turns in advance. Game is balanced, with no luck and no dice. GAME REVIEW FROM COUNTER MAGAZINE Tenkigames 2-5 players, 90 minutes designed by Acchittocca reviewed by Jimmy Sayle Italian design team Acchittocca made their debut in 2006 with Leonardo da Vinci, in which players create inventions in Leonardo\'s laboratory. That game contained an interesting variant of the worker placement mechanism, but many gamers felt frustrated by a large element of luck in the endgame. I am glad to report that Comuni has no such problems. City development in medieval Italy is a familiar theme in European games. Here players construct buildings in four categories: economic, military, cultural and religious. Each building category is associated with its own currency, represented by cubes of one colour, and each currency has specific uses in the game. Buildings are not only the main way of scoring victory points, but also allow you to get hold of cubes of their associated colour. Buildings are made of cards, and much of the interactive play is concerned with card acquisition. Four invasions will occur during the course of the game, and these will be of increasing severity. You will have to defend your city, and the mechanism for this is the most interesting feature of the game. As in Leonardo, the initial set-up is asymmetrical. You will start with a handful of cubes, but the colour combination of these depends on which city you are playing. A player turn consists of several phases, but most of these are trivial. The important ones are the project phase and the construction phase. In the project phase you have a choice: bid for cards, collect cards or collect cubes. Bidding for cards consists of placing one of your three bidding dobbers beside one of several sets of cards that are arranged on the board. The number of card sets available depends on the number of players, and each set consists of either one, two or three cards. You may place gold (economic) cubes alongside your dobber, and this will be necessary if you are bidding for a choice set because other players can displace your dobber with a higher bid. If this happens you can either take your dobber and any gold cubes back home again, or else pay a brown (religious) cube to move your bid to another card set. If at the beginning of your project phase you already have one or more bids on the board, you may instead opt to take cards - you simply pick up all the card sets that you have bid for and pay any gold cubes to the bank. Then you must replenish the board from the current deck of cards. There are four decks, and each time one of these is exhausted the normal sequence of play is suspended for an invasion. Your third option in the project phase is to collect cubes. Your city has a small base income, but most of your income

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