Main Catalogue
About Us | Terms & Conditions | FAQs | Log in
Call us now on +44 (0) 20 8346 2327
Items: -
View Basket Checkout
 
 
HOME
New Releases 21 May
New Releases Archives
Pre-Orders
Suggested Games
Roleplaying Games
Board Games & Card Games
Collectable & Living Card Games
Other Collectable Games
Historical Wargames
Miniatures Wargames & Rules
Miniatures, Paints etc.
Magazines & Comics
Accessories
Calendar
Events
 
SIGN UP FOR OUR NEWSLETTER
   
 
CONNECT WITH US
Facebook Twitter Email
 
WE'RE WITH BITS & MORTAR
Bits and Mortar
 
SHOP WITH CONFIDENCE
 

Main Catalogue |  Historical Wargames |  GMT |  Combat Commander: Pacific

Combat Commander: Pacific

Combat Commander: Pacific


Price: £59.99

 

Wargame by GMT Games Combat Commander:Pacific is a card-driven board game covering tactical infantry combat in the Pacific Theater of World War II. CC:Pacific\'s main theme is the addition of three new factions to the Combat Commander family: * Imperial Japan * the Pacific US - with a strong emphasis on the US Marine Corps * the Pacific Commonwealth - focusing on Indian and ANZAC forces CC:Pacific is a stand alone game in the card-driven Combat Commander game series. While utilizing Combat Commander: Europe\'s basic rules, CC:Pacific includes numerous rule tweaks and additions in order to more accurately portray tactical warfare as experienced by the participants in and around the Pacific and Indian Oceans. This will slightly ramp up the complexity of the Combat Commander series while at the same time imparting a bit more depth and realism. Just a few of the additions include: * Banzai attacks * BARs and Thompson SMGs * Beach landings & river crossings * Hidden movement * Caves * Scouts * Aircraft * Bayonets * Mortar spotting * Reconnoitering. SCALE: Each hex of a Combat Commander map is roughly 100 feet across (about 30 meters). Each complete Player Turn abstractly represents several seconds of real time. Each complete Game Turn abstractly represents several minutes of real time. UNITS:Duein part to the unique composition of late-war USMC squads and the imbedding of specialized weapon teams within IJA squads, the units in the game are represented by 4-6 man Teams and 8-13 man Squads. Radios — and individual weapons larger than a pistol or rifle — are represented by their own counters. Individual Aircraft are also represented with their own counters. VICTORY: Players attempt to achieve victory by moving their combat units across the game map to attack their opponent’s combat units and occupy as many objectives as possible. The degree to which a player succeeds or fails is measured by a scenario’s specific Objective chits, the destruction of enemy units, and the exiting of friendly units off the opponent’s board edge. GAME FLOW: A game of Combat Commander is divided into several Time segments. There is no sequence of play to follow, however: each Time segment is divided into a variable number of Player Turns, each of which may consist of one or more Fate Card \'Orders\' conducted by the active player. Fate Card \'Actions\' may generally be conducted by either player at any time. \'Events\' and die roll \'Triggers\' — both good and bad — will occur at random intervals to add a bit of chaos and uncertainty to each player’s perfect plan. CC:Pacific will include twelve new maps featuring terrain specific to the PTO. CC:Pacific\'splaybook will include: * Twelve scenarios. * A Pacific version of the Random Scenario Generator utilizing the new maps and nationalities. This random scenario system provides an almost unending variety of map configurations, force structures, and combat situations. * Assigned Point Values for all units, weapons, radios and fortifications in the game, allowing players to easily create their own scenarios and Orders of Battle. * A section detailing the differences between CC:Pacific and Combat Commander\'s first two volumes in order that players familiar with those earlier games can jump right into their first scenario with minimal rules reading. * An extended example of play. * Design & Develop notes as well as numerous play hints. Components: * 352x large counters (5/8\') * 280x small counters (1/2\') * 216x 2.5 x 3.5 cards * 6x 2-sided 17 x 22 maps (twelve maps in total) * 3x 2-sided 8.5 x 11 nation-specific player aid cards * 2x 1-sided 8.5 x

More ...
   

Main Catalogue |  Historical Wargames |  GMT |  Combat Commander: Pacific


Events Calendar, both
In-store & Conventions
Contact Us
Travel Directions
About Us
Site Map
Terms & Conditions
FAQs
New Releases
Notice Board


Leisure Games, 100 Ballards Lane, Finchley, London, N3 2DN
Site maintained by ITQ Solutions Ltd.