Main Catalogue
About Us | Terms & Conditions | FAQs | Log in
Call us now on +44 (0) 20 8346 2327
Items: -
View Basket Checkout
 
 
HOME
New Releases 21 May
New Releases Archives
Pre-Orders
Suggested Games
Roleplaying Games
Board Games & Card Games
Collectable & Living Card Games
Other Collectable Games
Historical Wargames
Miniatures Wargames & Rules
Miniatures, Paints etc.
Magazines & Comics
Accessories
Calendar
Events
 
SIGN UP FOR OUR NEWSLETTER
   
 
CONNECT WITH US
Facebook Twitter Email
 
WE'RE WITH BITS & MORTAR
Bits and Mortar
 
SHOP WITH CONFIDENCE
 

Main Catalogue |  Board Games & Card Games |  Out of the Box |  Cloud 9

Cloud 9

Cloud 9


Price: £19.99

 
Board Game, 3-6 Players, Ages 8+ by Out of the Box CLOUD 9 will take you straight up through the clouds! The higher the balloon rises, the more points you can score. But watch out, the balloon can fall at anytime - how long are you willing to stay on and risk losing it all? ++++++++++++++++++++ Counter Magazine review ++++++++++++++++++++ 3-6 players, 30 minutes designed by Aaron Weissblum reviewed by Greg Schloesser I first played this light Aaron Weissblum title way back in 1999 at Gulf Games 4 in Destin, Florida. I honestly didn\'t care much for the game, feeling it was nothing more than guesswork. I played once more a bit later and my opinion didn\'t change. Recently, I was sent a copy of the new edition by Out of the Box, so committed myself to giving the game another chance. I was happy I did. No, the game isn\'t a spine-tingling, breath-taking experience, but it is a light, fun romp that usually generates some laughter and surprising moments. The quality of this new edition warrants mention. In addition to the bold, sturdy board and colorful, laminated cards and dice, there is a superb balloon basket which is elevated on clear plastic stands. This is very eye-catching and a nice touch. Bravo! In Cloud 9, players are taking a balloon ride, attempting to rise high into the clouds. Bravery, however, is tested, as players must make constant decisions whether to remain in the balloon in hopes of more points, but at the risk of crashing, or bailing out and locking-in points at the balloon\'s current level. The higher the balloon soars, the more points can be earned. But the risk can be great, as when the balloon crashes, all players still aboard earn zero points for that ride. Each player begins the game in the basket, which is located at ground level at the bottom of the linear board. After players are dealt an initial hand of six cards, they are ready for the series of journeys to begin. Players rotate being ``captain\'\' of the balloon. The captain will roll a number of dice as indicated by the current level of the balloon. At lower levels, only two dice are rolled, with more dice being rolled at higher levels. Each level is depicted by a cloud on the board, which not only lists the number of dice to be rolled at that level, but the number of points that can be earned if players bail-out at that level. So just how does the balloon rise? The captain is in control, and must roll a number of dice as indicated by the balloon\'s current level. The dice depict the four colors involved in the game (purple, green, red and yellow), as well as two ``blank\'\' sides. The captain must then play the corresponding cards from his hand. For example, if ``yellow\'\' and ``red\'\' appear on the two dice, then the captain must play both a yellow and a red card from his hand. If he successfully does this, the balloon rises one level and the next player then assumes the captain role. After the captain rolls the dice but before playing cards, each player has the opportunity to jump off the balloon. If this option is exercised, those players ``abandoning ship\'\' receive the number of points indicated on the board for the current level of the balloon. At lower levels, these points are minimal. However, they rise dramatically as the balloon gains altitude. So why would a player want to abandon the comfort of the basket? If the captain is unable to play the appropriate cards, the balloon comes crashing to the ground. Any player remaining in the basket scores zero points for that journey. So, players must assess the odds as to whether the captain possesses the appropriate cards to keep the balloon aloft. If they do not feel he possesses those cards, it is best to jump ship. An important factor to keep in mind, though, is that the deck contains four ``wild\'\' cards, which can be played to satisfy all of the requirements of the dice. So, a player might appear to have a depleted hand, but the possession of a wild card can keep that balloon afloat! It is important to note that the captain is not allowed to jump ship (unless he is flying solo, which I\'ll explain in a bit). So, it may be wise to jump ship if you are scheduled to be the next captain. You would likely want to do this if you do not possess many cards, or if your card mix is not very diverse. If the captain does

More ...
   

Main Catalogue |  Board Games & Card Games |  Out of the Box |  Cloud 9


Events Calendar, both
In-store & Conventions
Contact Us
Travel Directions
About Us
Site Map
Terms & Conditions
FAQs
New Releases
Notice Board


Leisure Games, 100 Ballards Lane, Finchley, London, N3 2DN
Site maintained by ITQ Solutions Ltd.