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Main Catalogue |  Board Games & Card Games |  Tenki Games |  Chang Cheng

Chang Cheng

Chang Cheng


Price: £32.99

 
Board Game; 2-4 Players by Tenki Games More than 2500 years ago, the emperor of the Qin dynasty decided to protect his prolific provinces of northern China from the frequent barbaric invasions, building and joining several fortified fortresses. So he nominate his most faithful imperial officers to oversee the construction, promising riches and honours to the first who would have completed what now represents one of the most remarkable works produced by men: Chang Cheng™, the Great Chinese Wall. Dress the clothes of one of the 4 officers of the emperor and try to increase your reputation to his eyes. Build parts of the Great Wall trying to defend the Chinese provinces and competing with the other players to gain the reputation that comes from protecting the most important ones. But beware of the threat of the Mongols that hangs near the border. Build with cleverness, because every part of the wall that you build has also to be defended and you have to consider the Mongol threat that burden on each of them. More are the provinces that you protect, more is the reputation that you gain but also the threat of having losses when the Mongols attack. All players have the same opportunities and the final victory depends exclusively on you. ********** 2-4 players, 60 minutes designed by Walter Obert reviewed by Greg Schloesser Few monuments constructed by man have stood the ravages of time as well as the Great Wall of China. Construction began over 2500 years ago, and work continued for hundreds of years. Eventually, over a million men were needed to patrol its 6000 kilometer length. Ultimately, the wall proved ineffective against the rampaging Mongol hordes, but it still survives today as a major cultural icon - and tourist attraction. Chang Cheng - ``Great Wall\'\' in Chinese - is the latest game from designer Walter Obert and Tenki Games. True to its name, the game involves constructing the great wall, earning reputation, and fending off the inevitable Mongol invasion. Playable in about an hour, the game is essentially a tile placement game, but instead of cardboard tiles, the game features nice plastic wall and tower pieces. Once the game is complete, there is a mighty impressive 3-D wall that stretches across the boards. It may not be visible from space, but it still is quite a sight! Each of the four boards depicts three provinces, with base values ranging from 3 to 5, which are equal to the number of wall segments that will be constructed in that province. Along the northern edge of the provinces are spaces to place the walls, protecting Chinese territory from the gathering Mongols. Initially, only two boards are in play, but more will be added as the game progresses. A reputation counter is randomly placed on each province, while a face-down Mongol tile is placed on the northern border, waiting to invade. Players receive a collection of wall segments, which include one tower and one double-wall piece. In addition, each player receives an identical set of six action tiles, which can be placed into the provinces to alter the scoring or majority status. Each turn, players choose one action to perform. This can include: * Placing two walls into two different provinces. * Placing two action cards into different provinces. Action cards are placed face down. * Placing one wall and one action card into the same province. * Place the double wall block or the tower. Contrary to what is printed in the rules, the designer has clarified that when placing any wall or tower, the player may peek at the Mongol counter threatening that province. These counters range in value from 2 to 4, and will cost the player having the majority of wall segments in that territory to lose a corresponding number of points at game\'s end. A player can protect himself in a few ways, including using his tower or a special action card. When a player places his double-wall block, he instantly receives reputation points equal to the number of provinces and Mongol territories touched by that block. The tower piece also reserves one adjacent space for its owner. Players only have one of each of these pieces, so the timing and location of their placement must be made with great care. Once all walls segments in a province have been erected, the province is ``complete\'\' and is immediately scored. Action tiles placed in the province are revealed and their effects implemented. If there are two or more of the same action tile in a territory, they cancel each other and are removed, with

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Main Catalogue |  Board Games & Card Games |  Tenki Games |  Chang Cheng


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