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Main Catalogue |  Board Games & Card Games |  Wizards of the Coast |  Castle Ravenloft Boardgame

Castle Ravenloft Boardgame

Castle Ravenloft Boardgame


Price: £49.99

 
PLEASE NOTE: Due to the excessive weight of this item we are having to charge extra p&p to ship to addresses outside the UK, which will be added before your order is charged. Overseas orders will be charged at cost - we will contact you to agree this before charging/shipping.

Cooperative Boardgame from Wizards of the Coast

Players 1-5, ages 12+

The master of Ravenloft is having guests for dinner-and you are invited! Evil lurks in the towers and dungeons of Castle Ravenloft, and only heroes of exceptional bravery can survive the horrors within. Designed for 1-5 players, this boardgame features multiple scenarios, challenging quests, and cooperative game play.
Castle Ravenloft includes the following components:
\' 40 plastic heroes and monsters
\' 13 sheets of interlocking cardstock dungeon tiles
\' 200 encounter and treasure cards
\' Rulebook
\' Scenario book
\' 20-sided die

A D&D Boardgame by Bill Slavicsek and Mike Mearls

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COUNTER MAGAZINE REVIEW:
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1-5 players, 60 minutes
designed by Rob Heinsoo, Peter Lee, Mike Mearls & Bill Slavicsek
reviewed by Simon Neale

Having (mis)spent part of my youth playing Dungeons and Dragons, and especially enjoying the original Castle Ravenloft scenario both from a player and a Dungeon Master (DM) perspective, a board game version of D&D that does not require a DM and plays in around an hour sounded too good to be true, so I ordered my copy of Dungeons & Dragons: Castle Ravenloft as soon as it became available.

To set the scene: Perched high above the fog bound land of Barovia, Castle Ravenloft is the ancestral home of the vampire Count Strahd who holds the people of Barovia in his thrall. Through a series of heroic adventures players will destroy Strahd and his minions, free the Barovians and gain fame and fortune.

The game certainly fits the heavyweight category from a postage perspective, and on opening the large box, I was impressed. The components are very good quality with heavy cardboard used for the jigsaw style board tiles which join together to form the dungeon floor plan, sub-divided into squares for movement control, and depict corridors, doors, fountains etc. Also included are some very detailed plastic miniatures together with suitably thematic card decks, markers, counters and the like. The world of D&D has moved on considerably since my first Basic D&D Set which comprised of a book together with a cheap-looking set of dice. As I unpacked the hundreds of components, I felt that I had made a good value purchase.

Castle Ravenloft comes with a Rule Book, covering how to play the game, and an Adventure Book detailing the various scenarios that can be played ranging from solo play to adventures with up to 5 players. The approach taken in writing these books was that a rule or component would only be explained when it was actually required for playing a specific Adventure. Whilst this might have appeared a sensible way not to flood players with unnecessary information, I quickly became confused (not difficult these days!) when I tried to get started as there were symbols on the board and components which applied to later adventures that were not explained on reading the starter adventure scenarios. The confusion continued in the rule book with a lack of clarity over character/monster movement and positioning during combat. That said, after reading the many threads on Boardgamegeek.com from other players as confused as myself, I had the game sorted and ready to go.

An adventure is chosen from the Adventure Book and the instructions followed for game set up. Some specific board tiles are shuffled into the rest of the tile deck at a certain position (thereby ensuring the adventure will end after a fixed number of tiles have been drawn) or placed out on the table as the dungeon layout. Adventure specific Villains and components (e.g. traps, tokens etc.) are also selected. There are Rules for the Adventure including the victory and defeat conditions. Defeat occurs if one member of the party dies and cannot be revived, so co-operation is the name of the game here. To set the scene there is some flavour text to be read out at the start of the adventure and when the villain is discovered, adding more atmosphere to the adventure!

With the dungeon waiting, it is time to select the Heroes to descend into its depths for glory and reward! The choice of Hero characters range from a Dragonborn Fighter to an Eladrin Wizard. Each player selects Power Cards for their character and these can be one shot (e.g. Daily Powers) or unlimited use (i.e. At Will Powers). Each character has a special ability and statistics covering Armour Class, Hit Points, Speed and Surge Value (being the number of Hit Points that are regained by use of a Healing Surge Token). Using a Healing Surge Token a character that has been reduced to zero Hit Points can be revived. The players decide at the start of the adventure the number of Healing Surge Tokens that will

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Main Catalogue |  Board Games & Card Games |  Wizards of the Coast |  Castle Ravenloft Boardgame


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