About Us
|
Terms & Conditions
|
FAQs
|
Log in
Call us now on +44 (0) 20 8346 2327
Items: -
All categories
ROLEPLAYING GAMES
BOARD GAMES & CARD GAMES
COLLECTABLE & LIVING CARD GAMES
OTHER COLLECTABLE GAMES
HISTORICAL WAR GAMES
MINIATURES WARGAMES & RULES
MINIATURES, PAINTS ETC
MAGAZINES/COMICS/GRAPHIC NOVELS
ACCESSORIES
HOME
NEW RELEASES 29 MAY
NEW RELEASES - Archives
PREORDERS
SUGGESTED GAMES
ROLEPLAYING GAMES
BOARD GAMES & CARD GAMES
COLLECTABLE & LIVING CARD GAMES
OTHER COLLECTABLE GAMES
HISTORICAL WAR GAMES
MINIATURES WARGAMES & RULES
MINIATURES, PAINTS ETC
MAGAZINES/COMICS/GRAPHIC NOVELS
ACCESSORIES
EVENTS (In-Store & Conventions)
SIGN UP FOR OUR NEWSLETTER
CONNECT WITH US
WE'RE WITH BITS & MORTAR
SHOP WITH CONFIDENCE
Main Catalogue
|
BOARD GAMES & CARD GAMES
|
Rio Grande Games
| Caribbean
Caribbean
Price: £19.99
RRP - £22.99, our price = £19.99
Board Game, 2-4 Players, Ages 8+ by Rio Grande Games The board shows the Caribbean in the 18th century. Six pirate ships lie in wait on the sea, ready to pillage the rich ports, or to rob the booty from other
ships. The aim of each player is to lure the pirates to deliver treasure crates to one of his own safe havens, and not to the safe havens of the opponents. ++++++++++++ Counter review ++++++++++++ 2-4 players, 30 minutes designed by Michail Antonow Jens-Peter Schliemann reviewed by Brian Robson It seemed you couldn\'t turn a corner at Essen without stumbling across yet another pirate themed game, no doubt fuelled by the popularity of last year\'s ``Pirates of the Caribbean\'\' movie and its forthcoming sequel. The most noticeable was an unfeasibly large version of Fanpro\'s Airfix-inspired offering Piraten Der Spanischen Meere which claims to be ``a constructible strategy game\'\' - grand sounding woffle which simply means you have to assemble a myriad of plastic pieces into a ship or two! In its own way, Karibik could also claim to be ``a constructible strategy game\'\' as each of the six cardboard ships have to be constructed out of three pieces of cardboard. Not a terribly arduous task, but the 4cm tall ships do make a fine site sailing the sunny Caribbean Sea displayed on the game board. Also displayed are 16 ports each of which, at one stage or another during the game, will hold what every self respecting pirate has at the top of their annual performance goals - doubloons. Each of the ships has a name alphabetically ordered from Arriba, Bravo etc. through to Fuego. This is important because, each round, the ships move in alphabetical order. The player who gets to move each of the ships is the player who pays the most to bribe the ships\' crews each round. Each player receives seven bribe tokens with values of 5 down to -1 which are used to bid for control of all six ships in each round. Players place their bids for all ships in a self-assembly cardboard stand which helpfully shows the name of each ship under each token slot. The seventh token is placed face down to be used as a tie breaker. Bribe tokens for each ship due to move are revealed simultaneously with the winner getting to move the ship the same number of spaces as the winning bid, but reduced by one for each -1 token played by other players. In the event of a tie the tied players each choose whether or not to reveal their tie breaker token which can only be used once during the round. If there is still a tie the ship just doesn\'t move. When a ship moves it will generally sail to grab treasure. The game starts with treasures available in six randomly determined ports. Treasures come in values ranging from 4,000 to 8,000 doubloons, the higher values generally being more hotly contested. At the end of the first five rounds two more treasures are made available. Treasures can be gained in different ways: 1. Assaulting a port, which consists of sailing next to the port and grabbing the treasure. An additional bounty of 2,000 doubloons is paid to the player who gains treasure in this way - a good way to make additional doubloons. 2. Stealing treasure from another ship, by sailing next to the ship and swiping the treasure - great for really annoying your opponents. 3. Swapping treasure with another ship, by sailing next to the ship and swapping treasures between the ships - important as each ship can only carry one treasure at a time. 4. Handing over treasure to a neighbouring ship - not as daft as it first may seem - see below. Treasure scores when a player moves the laden ship to safety into a colour-coded ``secret base\'\' space on the map. Handing over treasure can be useful if a ship is already standing on a player\'s secret base - this means one fewer movement point is required to bring the treasure to safety. But sea dogs need to beware as treasure scores for the player whose secret base has been sailed into, not necessarily for the player moving the ship. This can lead to all sorts of interesting tactical decision making. The game continues until, at the end of a round, at least one player has reached the treasure target for that number of players (31,000 in a four player game up to 62,000 with two players). The player with the highest total is the winner. With two players Karibik is an engrossing tactical battle as you attempt to outwit your opponent and build a series of hopefully clever moves to rake in the doubloons. With four, things are understandably a bit more chaotic and experience shows that taking a less obvious approach can pay off. So, if the good (and likely to be hotly contested) ship Caribic is laden with 8,000 doubloons and near other players\' safe havens, can you bribe Arriba sneak in, steal the treasure, pass it to Bravo and leave you with treasure safely stowed and cackling like Cap\'n Flint? As we have come to expect from Winning Moves, the quality of the components is pretty good, but there are some questions over how long the stands in particular will last before wearing out. Simply not using the stands and placing the tokens face down in order will soon overcome this issue. As you will no doubt have gathered, Karibik is not a deep, thought provoking, strategy game. With more players, that which losers call ``luck\'\' and winners call ``judgement\'\' does play a part. But for all that the game is pretty enjoyable stuff. At thirty minutes the game reaches its natural end before it gets tedious and, with our group at least, it gets the thumbs up as a good way to start an evening\'s gaming. And the little ships do look damn fine.
More ...
Main Catalogue
|
BOARD GAMES & CARD GAMES
|
Rio Grande Games
| Caribbean
**sRecentPrefix**
Recently Viewed
**sRecentImageRowPrefix**
**sRecentImageItem**
**sRecentImageRowSuffix**
**sRecentDescRowPrefix**
**sRecentDescItem**
_NAME_
**sRecentDescRowSuffix** **sRecentPriceRowPrefix** **sRecentPriceItem** **sRecentPriceRowSuffix** **sRecentDeleteRowPrefix**
**sRecentDeleteItem**
**sRecentDeleteRowSuffix**
**sRecentSuffix**
**sRecentEmptyList**
Events Calendar, both
In-store & Conventions
Contact Us
Travel Directions
About Us
Site Map
Terms & Conditions
FAQs
New Releases
Notice Board
Leisure Games, 100 Ballards Lane, Finchley, London, N3 2DN
Site maintained by
ITQ Solutions Ltd.