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Call of Cthulhu: Secrets of Kenya
Price:
£15.99
RRP - £19.99
AFRICA: Long known as the Dark Continent, Africa strikes fear in the hearts of civilized Westerners for its savage tribes, fierce animals, impenetrable jungles, vast deserts, lost civilizations, slave traders, contagious diseases — and the unknown. Africa is “dark” because it is a mystery. It is the least understood, most dangerous, poorest, and least explored of the six inhabited continents. Disease, beast, and savage pose effective barriers to exploration. A scarcity of navigable rivers means that the only way to chart the interior savanna, jungle, and desert is to walk. Accurate maps of the Dark Continent must wait until the end of the nineteenth century. Now this mysterious place is opening to the Western world. Railways begin to connect cities. New medicines keep explorers from dropping dead before they make their discoveries. Settlements where crops can be grown are being established in the interior. Africa is becoming accessible, yet much remains mysterious and still very dangerous. In America and Europe the Cthulhu Mythos hides in cellars, old houses, crumbling castles, and forgotten caves. In Africa it roams wild, hunting in the wilderness and thriving in lost cities. Cults worshipping the Mythos are more prominent here, and the extent of their powers is vast. SECRETS OF KENYA introduces a portion of this vast and varied continent — three times the size of the United States, with a ratio of four Africans to every American alive during this era. Kenya provides a setting that can be both familiar and foreign. Settled by Great Britain in the 1900’s it is an English-speaking colony where all the trappings of home can be found in the capital of Nairobi. Beyond Nairobi’s limits, much of Kenya remains unexplored and virgin territory for investigations, and hidden horrors. The first half of this book provides a civil, cultural, political, geographical, and Mythos tour of Kenya during the 1920’s and 1930’s, the remainder offers four longer adventures using this background. The majority of the material in this book is factual, though locations have been elaborated on for game play. Familiar resources such as police files, newspapers, libraries, and museums are harder to come by. When they are present, diminished resources are all that investigators can expect. Contents * Introduction * Prelude: “As Above, So Below” A short story concerning a great white hunter hoping to kill a lion while on safari. * Chapter 1: The Making of Kenya This chapter presents an overview of the colony and a brief introduction to the many African Cthulhu Mythos sources incorporated into the book. The history of Kenya covers the dawn of humanity, first tribes, Arab traders, Portuguese explorers, the rise of Zanzibar, the British conquering the interior and their dealings with the natives, the British East Africa Company, the Uganda Railway, highlands settlement, inequality and racism, war with the German colonies, Kenyan uprisings and the establishment of white Kenya. Kenyan Geography provides an overview of Nairobi and Mombasa, the Swahili Coast, Rift Valley and Central Highlands, and the Northern Deserts. Climate, the government, laws, the police, transportation, currency, technology, news services and Credit Rating in Kenya are described. Templates for King’s African Rifles investigators and new skills are offered, plus an overview of the Suez Canal, which is the gateway to the Indian Ocean from America and Europe. * Chapter 2: The African People This chapter is an overview of the sub-Saharan people of Africa with a particular focus on the major Kenyan Africans. Rules for local languages including Kiswahili are covered, and twelve major tribal groups are described in detail and classified for ease of gaming including the Maasai, Kikuyu, Somali and Swahili people. The African way of life is broken into sections on tribal villages, home life, food, clothing, religion and beliefs, African justice, witchcraft and evil sorcery. Statistics and descriptions for sixteen African weapons and shields is offered, as are rules for generating African investigators with new occupation templates, sample African names, new skills and an overview of African Tribal Magic. * Chapter 3: Guide to Nairobi Nairobi is the major European settlement in East Africa and this chapter is dedicated to presenting the city as a base for investigators operating in Kenya. Dozens of locations are described including the railway station, hotels, government buildings, post office, the library and museum including their mythos collections, trading posts, hospitals, newspapers, mosques and churches, police station, the Indian Bazaar District, the suppressed African political parties, and the African and Asian (Indian) quarters. Key locations from Masks of Nyarlathotep are described and expanded. A new mythos site include a women’s spiritualist group based on Ann K Schwader’s “The Lost Stars”, while the historical personalities of Lord Delamere, Jomo Kenyatta and Karen Blixen are provided. * Chapter 4: The Kenyan Interior The interior of Kenya is the focus for adventures in East Africa, and wild and relatively unexplored country. Six major terrain types are described and classified; mountains, savanna, deserts, coasts, jungles, and lakes and rivers. The Swahili coast provides rules for dhows (African sailing boats) and overviews of the towns Mombasa and Lamu, the latter of which is presented as a portal to the Dreamlands. Inland the M’gong trading post as described in Lovecraft’s and Heald’s tale “Winged Death” is included. Central Highlands section describes Mount Kenya and the Aberdare Forests, and the Mountains of the Black Wind from Masks of Nyarlathotep. The Rift Valley includes descriptions of Lake Victoria, the Serengeti and the town of Kisumu, and a new Mythos site of a white farmer with an alien pet kept in a well. Northern Deserts includes a new mythos site of an oracle child of the Samburu people who secretly gains her wisdom from her befriended ghoul companion. Rules for safaris and an investigator template for a Big Game Hunter is provided. The chapter concludes with rules for interior dangers such as dehydration, altitude sickness, heatstroke, quicksand and tropical diseases. * Chapter 5: African Bestiary Africa is a land known for its wild animals, and statistics for 32 African animals are provided. They include antelope, baboon, bat, buffalo, bush pig, camel, cheetah, chimpanzee, cobra, colonial spider, crocodile, driver ant, elephant, flamingo, giraffe, gorilla, hippopotamus, hunting dog, hyena, jackal, leopard, lion, mamba, okapi, ostrich, python, rhinoceros, vulture, wart hog, wasp and bee swarm, wildebeest and zebra. Some of these animals have previously been included in the Call of Cthulhu rules book but their descriptions have been expanded here and Africanized. * Chapter 6: Secret Societies Secret societies play an important part in normal African tribal societies and this chapter focuses on several such organizations that have turned to the worship of the mythos. Several of these cults operate not just in Kenya, but across the African continent. Specific descriptions are for African Cthulhu Cults (Africa wide), the Cult of the Blood Tongue (Kenya), the Cult of the Spiraling Worm (Congo), Ghoul Cults (Africa wide), Sisterhood of the Masked Messenger (Morocco) and White Apes (Congo), although all of these cults are found in Kenya in one form or another. African Leopard Men cults (Sub-Saharan Africa) are a real cult of the era and are also described. Statistics for new mythos monsters such as Masks of Ahtu, Wereleopards, the Masked Messenger, the Faceless Watchers and White Apes are provided. * Chapter 7: Madness of the Ancestors (Adventure) This scenario concerns a Miskatonic University expedition into Kenya to search for the humanities origins in Africa and is designed as a scenario to draw investigators to Africa. * Chapter 8: The Cats of Lamu (Adventure) A straight-forward Dreamlands adventure designed to introduce players to the Swahili Coast. The hook for this scenario can be made either in Kenya or from abroad, as the investigators are asked to aid a mythos scholar in translating an ancient Moroccan tome. * Chapter 9: Savage Lands (Adventure) This scenario introduces players to safaris and the wild African plains of the interior. A highlands settler has his wife murdered and daughters kidnapped by a cult of the African Leopard-Men. * Chapter 10: Wooden Death (Adventure) A challenging and dangerous scenario based on Donald Wandrei’s “The Tree-Men of M’Bwa”. The investigators are contacted by a trading post agent in Kenya’s northwestern settlements who has discovered wood growing into the shape of humans. * Appendix A: Timeline of British East Africa The first appendix is a history of Kenya, Uganda and Tanganyika Territory as a series of dates from 1414 to 1940. * Appendix B: Cthulhu Afrikis This appendix provides descriptions of the major Cthulhu Mythos sites on the African continent drawn from Cthulhu Mythos fiction and the Call of Cthulhu game. These include the Broken Columns of Geph (Liberia), Cairo (Egypt), Canyons of Ituri-kendi (Belgian Congo), G’harne (Mali), Grey City (Belgian Congo), Great Zimbabwe (Southern Rhodesia), Jebal Barkal (Sudan), King Solomon’s Mines (Angola), Kish (Egypt), Mountains of the Black Wind (Kenya), Nyhargo (Belgian Congo), Pyramids and Catacombs of Giza (Egypt), Sphinx of Giza (Egypt), Temple of the Masked Messenger (Algeria), Temple of Thebes (Egypt), T’garol (Ghana), Tomb and Well of Nophru-Ka (Egypt), Valley of the Gods (Belgian Congo), Valley of the Red Flux (Kenya) and Yanyoga (South Africa). * Appendix C: Bibliography This appendix lists fiction and non-fiction resources. * Expanded Contents An extensive listing of major topics, sections, maps, characters and statistics, important asides, diagrams, and illustrations. * Handouts and Game Aids Copies of scenario player handouts and important maps and diagrams to ease game play. By David Conyers; cover illustration by David Lee Ingersoll; interior illustrations by David Conyers and Paul Carrick. 248 pages, illustrated, indexed. 8.5 x 11\' Perfect-Bound Paperback.
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