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Main Catalogue |  Roleplaying Games |  C |  Call Of Cthulhu (Chaosium) |  Secrets of Kenya

Call of Cthulhu: Secrets of Kenya

Call of Cthulhu: Secrets of Kenya


Price: £15.99

 
RRP - £19.99

AFRICA: Long known as the Dark Continent, Africa strikes fear in the hearts of civilized Westerners for its savage tribes, fierce animals, impenetrable jungles, vast deserts, lost civilizations, slave traders, contagious diseases — and the unknown. Africa is “dark” because it is a mystery. It is the least understood, most dangerous, poorest, and least explored of the six inhabited continents. Disease, beast, and savage pose effective barriers to exploration. A scarcity of navigable rivers means that the only way to chart the interior savanna, jungle, and desert is to walk. Accurate maps of the Dark Continent must wait until the end of the nineteenth century. Now this mysterious place is opening to the Western world. Railways begin to connect cities. New medicines keep explorers from dropping dead before they make their discoveries. Settlements where crops can be grown are being established in the interior. Africa is becoming accessible, yet much remains mysterious and still very dangerous. In America and Europe the Cthulhu Mythos hides in cellars, old houses, crumbling castles, and forgotten caves. In Africa it roams wild, hunting in the wilderness and thriving in lost cities. Cults worshipping the Mythos are more prominent here, and the extent of their powers is vast. SECRETS OF KENYA introduces a portion of this vast and varied continent — three times the size of the United States, with a ratio of four Africans to every American alive during this era. Kenya provides a setting that can be both familiar and foreign. Settled by Great Britain in the 1900’s it is an English-speaking colony where all the trappings of home can be found in the capital of Nairobi. Beyond Nairobi’s limits, much of Kenya remains unexplored and virgin territory for investigations, and hidden horrors. The first half of this book provides a civil, cultural, political, geographical, and Mythos tour of Kenya during the 1920’s and 1930’s, the remainder offers four longer adventures using this background. The majority of the material in this book is factual, though locations have been elaborated on for game play. Familiar resources such as police files, newspapers, libraries, and museums are harder to come by. When they are present, diminished resources are all that investigators can expect. Contents * Introduction * Prelude: “As Above, So Below” A short story concerning a great white hunter hoping to kill a lion while on safari. * Chapter 1: The Making of Kenya This chapter presents an overview of the colony and a brief introduction to the many African Cthulhu Mythos sources incorporated into the book. The history of Kenya covers the dawn of humanity, first tribes, Arab traders, Portuguese explorers, the rise of Zanzibar, the British conquering the interior and their dealings with the natives, the British East Africa Company, the Uganda Railway, highlands settlement, inequality and racism, war with the German colonies, Kenyan uprisings and the establishment of white Kenya. Kenyan Geography provides an overview of Nairobi and Mombasa, the Swahili Coast, Rift Valley and Central Highlands, and the Northern Deserts. Climate, the government, laws, the police, transportation, currency, technology, news services and Credit Rating in Kenya are described. Templates for King’s African Rifles investigators and new skills are offered, plus an overview of the Suez Canal, which is the gateway to the Indian Ocean from America and Europe. * Chapter 2: The African People This chapter is an overview of the sub-Saharan people of Africa with a particular focus on the major Kenyan Africans. Rules for local languages including Kiswahili are covered, and twelve major tribal groups are described in detail and classified for ease of gaming including the Maasai, Kikuyu, Somali and Swahili people. The African way of life is broken into sections on tribal villages, home life, food, clothing, religion and beliefs, African justice, witchcraft and evil sorcery. Statistics and descriptions for sixteen African weapons and shields is offered, as are rules for generating African investigators with new occupation templates, sample African names, new skills and an overview of African Tribal Magic. * Chapter 3: Guide to Nairobi Nairobi is the major European settlement in East Africa and this chapter is dedicated to presenting the city as a base for investigators operating in Kenya. Dozens of locations are described including the railway station, hotels, government buildings, post office, the library and museum including their mythos collections, trading posts, hospitals, newspapers, mosques and churches, police station, the Indian Bazaar District, the suppressed African political parties, and the African and Asian (Indian) quarters.

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Main Catalogue |  Roleplaying Games |  C |  Call Of Cthulhu (Chaosium) |  Secrets of Kenya


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