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Main Catalogue |  Board Games & Card Games |  Toy Vault |  Burn Rate

Burn Rate

Burn Rate


Price: £16.99

 
Card game, 2-4 players by Toy Vault Burn Rate satirizes the boom and bust of the dot-coms. Two to four players become CEO of their own failing startup company. By playing cards they acquire funding, hire and lay off employees and try to avoid more than 20 notorious dot-com flops. The objective is simple, be the last player to run out of money. The game is humorous and fun as players struggle to devise strategies to save a company rife with bad ideas, overpaid employees and incompetent vice presidents. ********** 2-4 players, 30-45 minutes designed by Rich Koehler reviewed by Joe Casadonte burn rate: (noun) The rate at which a company burns through cash, implying a negative cash-flow (i.e. more cash goes out than comes in). Burn Rate\'s sub-title is ``The dot-com card game\'\', and that\'s exactly what this game is about: controlling the burn rate of your dot-com start-up. Much as the way Scott Adams\' cartoon ``Dilbert\'\' mimics high-tech life in a cube farm, this game mimics life in a high-tech start-up in the late nineties (at least in the US). I know because I\'ve worked for a couple of them, and indeed am still working for one of the few survivors. Art imitates life. It\'s a tired cliche, perhaps, but only because it is often so very true. So too does this game imitate life. The basic premise is that you\'re running a dot-com startup, and your goal is to go broke last. That you will go broke is pre-destined; it\'s only a matter of time. You have a hand of 6 cards, and the basic flow of the game is to play good cards for yourself and bad cards on your opponents. You may play or discard up to 4 cards each turn, but you may not both play and discard in the same turn. You then pay your expenses and re-fill your hand up to 6, and play passes to the next person. In this game your only expenditure of money is for employee salaries. As such, almost half of the cards in the game represent employees. Each employee belongs to one of four departments: HR (Human Resources), Finance, Sales and Development. There are no actual workers in any department other than Development, only managers and vice-presidents. (I\'m sure there\'s some subtle comment being made here by the designer, but I\'m afraid it escapes me .....) Each manager or VP has a skill rating (0 to 3) with a higher value being better. Each department must have a single department head, which is usually your best manager. If the department has a VP in it, though, then the VP must be made the department head, regardless of their skill rating. A good strategy, therefore, is to force your opponents to hire a lousy VP, especially when they have a really good manager! The manager doesn\'t leave, so they\'ll wind up paying for both the bad VP as well as the now-useless manager. Excess managers and VPs are hard to get rid of, too. At any time, only one person from each department will be available for hire. To start the game, each player will in turn choose any one of the currently available employees to hire, replacing the card taken with another from that department, so that four are always available for hire. When everyone has four starting employees, the game begins. The cards that make up a player\'s hand can only be played if the appropriate skill level requirement is met. When playing cards on yourself, you must have a department head whose skill level is at least that required by the card (having a more skilled department head allows you to play more and better cards). Conversely, when playing cards on someone else, the card played must meet or beat the opponent\'s department head (so the better the opponent\'s skill level, the harder it is to play cards against them). In either case, not having a department head at all means that that department has a skill level of zero, making it harder to play good cards on yourself, and easier to play bad cards on others. Examples of good cards would be Hire and Fire cards (HR department) and Funding cards (Finance). Examples of bad cards to play on others include Bad Hire cards (HR) and Bad Idea cards (Sales). The Bad Idea cards are the heart of the game, and all come from real ideas of real companies. My favorites are the ``On-line Pet Store\'\' idea (complete with a sock puppet on the card) and the ``Name-Your-Price Auctions\'\' site (with a

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