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Queen Games
| Buccaneer
Buccaneer
Price: £12.99
Card & Counter Game, 3-5 Players, Ages 8+ by Queen Games All hell is loose near the port. Many of the pirates are casting jealous glances at the riches in the large trading ships which lie at anchor. And so plans are being made to get the lucrative booty. The motley teams are quickly put together and it is decided which ships are to be relieved of their treasures and ducats. But even the strongest captain must take care, as each pirate wants a proper wage for his work. If the booty is too small and the pay too high, the captain will have to pay his team out of his own pocket and that may cost him victory at the end. ---------------------------------------------------------- REVIEW BY COUNTER MAGAZINE ---------------------------------------------------------- SEERÄUBER (Buccaneer) Queen 3-5 players, 30 minutes designed by Stefan Dorra reviewed by Ben Baldanza Does the world really need another pirate game? Maybe in a year with the success of Pirates of the Caribbean movie, this is a good strategy, but in general I\'d say the answer is ``no\'\' since most so far are mediocre at best. Yet with Stefan Dorra as the designer, it must be worth a look and the result is in fact quite a good game that is very enjoyable to play. Each player gets five pirates, shown as stickers on colored disks, in values of 2, 3, 4, 5 and ? . These five disks are laid out in front of each player, with three ship cards for all in the center of the table. Each ship card shows four things: The amount of money the captain of the boarding party will receive, the one or two types of booty that can be stolen, the minimum number of pirates required in the boarding party, and lastly the value of the ``?\'\' for any pirates of that type participating in the raid. The turns are fast and fun: you either move a pirate, or board a ship. Moving a pirate means taking one of your pirate disks and placing it on top of any other disk or stack in front of any player. You then take the resulting stack and put it in front of you. Moving a pirate can also mean taking a stack of pirates with your disk on top, and moving this whole stack onto another player\'s pirate or stack. There are two restrictions during this kind of move: you can never place a pirate or stack onto another stack with your pirate on top, and no stack can be greater than nine total pirates. Instead of moving a pirate, you can board one of the available ships if you have a stack in front of you (meaning that one of your pirates will be on the top), if there are enough pirates in the stack to meet that ship\'s minimum requirement. When this happens, the captain (the player who chose the boarding and has their pirate on top of the stack) takes the money available from the ship, plus gets their choice of the booty tokens if more than one is available. The first mate, which is the pirate in the second to top position in the stack, gets the second piece of booty if available. Then, the captain must pay each of the pirates in his boarding party, equal to their value. Thus a boarding could require that the captain pay out more than he earns, but he\'ll always get the booty token. There are four types of booty tokens, and the player with the most in each type gets a defined amount of money at the game\'s end. The player with the most total money wins. Deciding which pirates to move, and to where, is the heart of the game. There are initially three ship cards available for boarding, and these define how the movement rounds will go since some require large boarding parties and others will have particularly helpful booty tokens. Stefan Dorra is a seasoned designer and there are several things about this game that show this. First is that all three ships must be boarded before three more are made available. Second is that any time a player has three of their pirates in a single stack that they don\'t control, they can force a mutiny and require the captain of that stack to board a ship on the captain\'s turn. The effect of these mechanics is to create a super tension and double-think in the movement phase. The monetary value of the ships is as low as five and as high as 30, so often it is best not to board a smaller ship if you think that you can build up to a bigger
ship later. Sometimes you must build stacks hoping for a ship in the next round of cards, since it would be too expensive board earlier. This is an enjoyable fast game that is super for an evening closer. I\'ve tried to think of alternative themes that would free this of the pirate game curse, but the theme does fit this perfectly. Better yet, think of this as the pirate game that everyone else should have made but be happy it\'s here now.
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