Main Catalogue
About Us | Terms & Conditions | FAQs | Log in
Call us now on +44 (0) 20 8346 2327
Items: -
View Basket Checkout
 
 
HOME
New Releases 21 May
New Releases Archives
Pre-Orders
Suggested Games
Roleplaying Games
Board Games & Card Games
Collectable & Living Card Games
Other Collectable Games
Historical Wargames
Miniatures Wargames & Rules
Miniatures, Paints etc.
Magazines & Comics
Accessories
Calendar
Events
 
SIGN UP FOR OUR NEWSLETTER
   
 
CONNECT WITH US
Facebook Twitter Email
 
WE'RE WITH BITS & MORTAR
Bits and Mortar
 
SHOP WITH CONFIDENCE
 

Main Catalogue |  Board Games & Card Games |  Rio Grande Games |  Attika

Attika

Attika


Price: £25.99

 
Currently unavailable.

Board game, 2-4 players Each player oversees the building of his city-state. Temple, theatre and oracle, a harbour with ships, vineyard with vintner, and many more must find space on the islands. Players must move fast to get the best land for themselves while blocking their opponents from good building spots. As building is expensive, players seek to save money by using the natural resources of the islands. Players also seek to organize their building in an order that gives them the best city-state. ++++++++++++++++++++ Counter Magazine review. ++++++++++++++++++++ 2-4 players, 60 minutes reviewed by Stuart Dagger How many names does one man really need? And when such dark deeds are being done at the font, shouldn\'t some thought be given to the editor\'s typing finger? For gamers Hans im Glück has long been established as the designer labe= l and they invariably come up with something good for Essen. This year it was the latest instalment in the Carcassonne series and this interesting, tile laying and resource management game from the much named Herr Merkle. The setting is ancient Greece and the players take on the roles of Athens, Sparta, Thebes and Corinth. Not that these names signify very much, for they are just labels to go with the usual blue, yellow, red and green. The aim of each player is to build a city, which they will do by placing round markers showing the pictures of buildings on to a `board\' formed from=20 snowflake-shaped tiles. (Put seven hexagons together as compactly as possib= le and you get the shape of a basic snowflake. These can then be pushed together in a variety of ways. That is what happens here.) At the start of the game a number of tiles, equal to twice the number of players, is put together in a set shape to form the initial playing area. More will be added during the course of the game. At equidistant points round the perimeter shrines are then placed, one for each player. These are stand-up markers on hexagonal bases and so slot into the grid. The aim of the players is either to create a chain of buildings connecting two of these shrines or to get all of their buildings on to the board. First one to succeed wins. Slightly more than half of the hexagons on the tiles are plain. Others show resource symbols in one of four types - wood, stone, etc., the sort of materials that you need to construct a building. These same four symbols are to be found on the cards of the resource deck. Each building marker shows, in addition to a picture and the name of the building, what resources are needed for its construction. For example, to construct the harbour you need 3 water and 1 wood. These resources can come from any combination of the hexagon on which the building is placed, vacant adjacent hexagons or resource cards. So finding a good spot for your building will reduce its cost significantly. This idea of combining local resources (on or adjacent to the site) and imported ones (cards) is basic stuff - and none the worse for that, since it is also logical and appropriate to the theme. However, what gives the game its special flavour is that the price reductions don\'t end here, because in certain circumstances building becomes completely free. The buildings fall into groups and in each there are chains of dependency. One group consists of a quarry, a fortress and two towers. If you build the fortress directly adjacent to the quarry, it costs you nothing and if you go on to build either or both of the towers directly adjacent to the fortress, that is also free. Moral: try to get the quarry down first and in a spot that not only makes its construction cost low but which leaves space for the later, possible freebies. At the start of the game your buildings are shuffled and then arranged into four stacks. One stack contains the ``master buildings\'\' (the stone quarry in the previous example) and the other three the rest. On your turn you do one of three things: \' draw three cards from the resource deck \' draw two building markers from your stacks \' build three of your previously drawn buildings If you want to draw or build less than your entitlement, you make up the slack by drawing resource cards. When you draw a building marker, it is your choice which stack it comes from, but of course you don\'t know which building it is going to be. Once you have looked at it, you can either pay the cost to build it

More ...
   

Main Catalogue |  Board Games & Card Games |  Rio Grande Games |  Attika


Events Calendar, both
In-store & Conventions
Contact Us
Travel Directions
About Us
Site Map
Terms & Conditions
FAQs
New Releases
Notice Board


Leisure Games, 100 Ballards Lane, Finchley, London, N3 2DN
Site maintained by ITQ Solutions Ltd.