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Main Catalogue |  Board Games & Card Games |  Queen Games |  Aqua Romana

Aqua Romana

Aqua Romana


Price: £29.50

 
This item usually ships in 1 to 3 days.

RRP - £34.99

Board Game, 2-4 Players, Ages 8+ by Queen Games The young, up-and-coming Roman kingdom needs a wide variety of things, but the one thing the big towns need above all the others is drinking water. So experienced master builders and diligent workmen set about erecting mighty aqueducts to provide the people with water. Use your skill to make sure that your workmen have access to the necessary master builders at all the times and are able to build the longest water system. However, all your achievements will receive less attention if the other players manage to transport the same amount of water to the town. ++++++++++++++++++++ Counter magazine review ++++++++++++++++++++ 2-4 players, 60 minutes designed by Martin Schlegel reviewed by Greg Schloesser No doubt, one of ancient Rome\'s most amazing accomplishments was the construction of a vast network of aqueducts, allowing them to bring the precious liquid of life to their cities and remote colonies. Many of these aqueducts still stand today, a testament to the outstanding engineering capabilities of the designers and workers who labored to construct them. It is about time a game was released that deals with this subject, albeit quite loosely. Queen can\'t seem to make up its mind regarding box size. While not as large as those of Wallenstein or Im Zeichen des Kreuzes, Aqua Romana\'s box is still extremely large and thick, which means it occupies quite a bit of precious shelf space. The board is overly large, and could have easily been made smaller to fit everything inside a smaller container. The board depicts an 8x11 grid, upon which players will place the starting source of their aqueduct system. Depending upon the number of players, each player will have 3-4 workmen at their disposal. Players will use these workmen to extend their aqueducts, hoping to keep them from being terminated for as long as possible. When an aqueduct terminates, points are scored for each tile it traverses. This is identical to the scoring found in another Queen game, Metro, and the game certainly bears many similarities to that Dirk Henn title. There is an abundance of tiles depicting various aqueduct patterns: curves, straights, crossing sections, etc. After seeding the board with a handful of these, players will alternate placing the tiles in an effort to extend their system, or attempt to terminate their opponents\' systems. Unlike Metro, players can choose the tile they desire to place, with an important restriction. Surrounding the playing grid is a track upon which the master builders move. A player may only play tiles that match the type depicted on master builders who occupy the same row or column as their worker. So, if a player desires to place a tile depicting a curve, there must be a master builder in his direct line of sight that depicts a curve upon it. Since a player initially has multiple workers, he does have a decent chance of having a master builder in the appropriate location so that a tile can be placed. An important rule is that a player must place a tile in his own system if at all possible - even if the tile placement hurts the player. Only if the player has no master builders in the line of sight of any of his workers can he then place a tile into the system of another player - provided they, too, have a master builder in the line of sight of one of their workers. Thus, players cannot wantonly sabotage the systems of their opponents at will. That makes the game more palatable than Metro. After placing a tile, the master builder used is moved to the next vacant space along the outer track. If he rounds a corner, the player gets to place another tile on any vacant space on the board, but cannot add it to an existing system. This can be important in assisting the continuance of one\'s own aqueduct, or make it more difficult for an opponent to extend their system. If a tile is placed so that one of the aqueduct\'s branches is terminated, that branch is scored as described above. The worker on that branch is moved to the winner\'s podium whose number matches the score. If this podium is already occupied by another worker, he must move down to the next available podium. This scoring mechanism is similar to that found in Reiner Knizia\'s Traumfabrik, and it can be quite frustrating to be forced to score one or more points lower than anticipated. As a consolation for having a branch terminated, the player gets to place a new master builder onto the board, positioning him where he deems most helpful. The

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