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Main Catalogue |  Board Games & Card Games |  Rio Grande Games |  Amyitis

Amyitis

Amyitis


Price: £36.99

 

Board Game; 2-4 Players; Ages 12+ by Rio Grande Games 590BC. Nebuchadnezzar, the king of Babylon, marries the magnificent Amyitis, the king of Media’s daughter. But thebeauty languishes for the lush vegetation of her land. Nebuchadnezzarwants to have splendid hanging gardens built for her. Now, the city is getting ready to take up the tremendous challenge which will leave an indelible mark for the centuries to come... The players embody noble Babylonians in quest of prestige. All along the game, they strive to raise their status by building gardens and their irrigation network, and by trading and recruiting. At the end of the game, the player with the highest prestige is the winner. ++++++++++++++++++++ Counter magazine review. ++++++++++++++++++++ 2-4 players, 90-120 minutes designed by Cyril Demaegd reviewed by Greg Schloesser While there are several game companies that have a great track record in terms of releasing games I thoroughly enjoy, only one is batting one-thousand: Ystari. I have enjoyed each of their releases, and was pleased to hear that company owner Cyril Demaegd, creator of Ystari\'s original release Ys, designed their latest release. Remaining with their tradition of using difficult-to-pronounce names, the latest game in their line is Amyitis. Just how that name is pronounced has been the subject of much discussion, but the general consensus is that it sounds suspiciously like a medical disease. The truth, however, is that Amyitis is said to have been the beautiful wife of Babylon\'s King Nebuchadnezzar. He so wanted to impress her, that he ordered the construction of the famed Hanging Gardens. While referenced several times in various tomes, the existence of the gardens has never been proven. Nonetheless, it does make for an interesting subject for a game. The game is played on two boards. One depicts the hanging gardens, as well as three temples where players will place priests. The Mesopotamia board shows a track listing the various cities that trade with Babylon. Players will move the caravan around this track and take the action allowed by the city where the caravan comes to rest. Each turn, craft cards are set out in groups of three, the number of groups being dependent upon the number of players. Players get income if they possess a banker card, and then alternate taking actions until everyone passes. Possible actions include: 1) Recruit. A player can select one of the face-up craft cards and use its action. If this is the first card taken from a grouping, the cost is free. If it is the second or third card taken from a grouping, the player must pay one or two talents, respectively. Depending upon the card recruited, the player may: a) Place a priest on one of the temple tracks. A newly placed priest pushes all previous priests one space to the right, often causing one to fall off the track. The objective is to have a majority of priests on a track, which will grant rewards later in the turn. b) Place a marker on the resource track and take the appropriate resource. Resources are needed to take actions on the Mesopotamia board. Further, having a majority of cubes on one of the two resource tracks when it fills rewards the player with a Gardener card, which can be used to upgrade the quality of plant being purchased. c) Irrigate a space in the hanging gardens by placing a marker. Irrigating earns the player an instant two victory points, which may not seem like a lot, but these can add up over time. Added to this are bonuses, which are earned for the player who has the most irrigation markers surrounding a space if that area is ultimately planted. d) Take a camel token. These tokens are needed to move the caravan on the Mesopotamia board. This part of the game can cause quite a bit of angst - and frustration. Often, there is a limited number of a specific card revealed. For example, the card that allows a player to take a resource is extremely valuable, as resources are needed in order to take actions when moving the caravan. Without resources, a player cannot purchase plants or Court cards. Performing these tasks is essential, as it is doubtful one can accomplish victory without doing some planting or acquiring some Court cards. So, the Peasant cards are used quickly, and players late in the turn order may well find themselves without this option. That can be painful, but one must prepare for this possibility. 2) Move the Caravan. For each camel token spent, the player moves the caravan clockwise one space along the track on the Mesopotamia board. The caravan may be moved further if the player possesses advanced

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Main Catalogue |  Board Games & Card Games |  Rio Grande Games |  Amyitis


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