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BOARD GAMES & CARD GAMES
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Mayfair Games
| Amazonas
Amazonas
Price: £34.99
RRP - £39.99, our price = £34.99
Board Game, 3-4 Players by Mayfair Games It\'s the 19th Century, and you have come to the lush tropical jungles of Amazonas in search of rare plants and animals. You must explore the twisting paths and waterways, leading your expedition from
one village to another. Each village offers an opportunity to establish a new outpost. But beware the Amazonas is not for the timid! Fearsome crocodiles lurk in the tepid waters of the rivers, and hungry jaguars stalk the twilight paths. +++++++++++++++++++++ Counter Magazine Review +++++++++++++++++++++ 3-4 players, 45-60 minutes designed by Stefan Dorra reviewed by Stuart Dagger Amazonas is a set collecting game which has you travelling round the rain forest in search of specimens. The board shows a stretch of river and the land on either side. Dotted round the land are villages, which are connected by a network of paths. These include paths through the river, which doesn\'t make a lot of sense, but the game requires them and so they exist. Each village has a number of sites for huts and a picture showing which specimen can be found there. To collect the specimen you have to build a hut and this will cost you money. Further, you can\'t collect more than one specimen from each village and so you will be building quite a number of huts. The snags, as you would expect, are that money is tight and that the opposition tends to get in the way. There are five types of specimen and a scoring system that pulls you in several directions. 1) You score 1 point for each specimen collected, but only for those types of which you have at least three. There is therefore pressure to specialise. 2) There is a bonus for any player having at least one specimen of each type, and since the final scores are likely to be close, this is something that you ignore at your peril. Moreover, there is a race element to this, with the first player to complete the set getting a bigger bonus than the second, and so on. 3) At the start of the game you are given a card, which you will keep secret from the other players and which has the names of four villages. There are penalties unless you have built in all four by the end of the game. Achieving this is harder than it might sound, because the villages are spread out and the rules only allow you to build in villages that are adjacent along a path to a village where you already have a hut. This is where other players can get in your way, either by accident or design. There are at most three building sites in each village and so you could find that your planned route through to that fourth village has become blocked. Each round starts with the turning up of an event card. This will apply to everybody, but not necessarily equally as it sometimes depends on what tiles you have in front of you. Next you determine both your income for the turn and your position in the playing order. This is done by playing a card from your hand. Each of them has both a number and a picture, which combine to decide your income. For example, one of the cards has the number 2 and the picture of a butterfly. To the base value of 2 you add the number of butterfly tiles you have collected and that is your income. Another tile has the number 5 and the picture of an orchid, and the computation is done in similar fashion. You have seven such cards and once played they stay on the table until you have run out, at which point you pick them up and start again. Cards are played simultaneously and face down, because not only do they fix your income, they decide who gets the benefit of playing first in the next phase. The third part of the round is when you build huts and collect specimens. Each hut costs between 2 and 5 gold coins to build, the amount being shown on the site. If your income were in gold, this wouldn\'t be a problem, but it\'s not. You get paid in silver coins and the exchange rate is 3 silver to 1 gold. Result: you won\'t be building every turn and you will need to plan carefully if you are to optimise your score and avoid the penalties. You also don\'t want to be the last in the queue to build in a particular village, since the less expensive sites obviously get snapped up first. The game is once through the event deck for a total of 18 rounds. Stefan Dorra has a reputation for producing well designed and interesting, middleweight games, and this is a solid enough addition to the list. It won\'t be a contender for my ``top 5\'\' list come the end of the year, and I doubt we will still be playing it in twelve months time, but we\'ll have fun with it over the next few months and I\'m glad I bought it.
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BOARD GAMES & CARD GAMES
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Mayfair Games
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