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Main Catalogue |  Board Games & Card Games |  Rio Grande Games |  Alea Iacta Est

Alea Iacta Est

Alea Iacta Est


Price: £27.99

 
Boardgame from Rio Grande, Players 2-5, Ages 9+ Each player tries to be Caesar and then works to prove he is indeed Caesar by collecting fame points. The challenge is to intelligently allocate your eight rolled dice among the five buildings to acquire the fame you need to win the game. Clever Caesar would use these resources to conquer new provinces and assign suitable patricians to them, adding to his already enormous fame. Can you do the same? You will also need to show diplomacy in the senate and maybe visit the temple for some luck from Fortuna to win. Although dice-rolling is luck-based, the options offered here go well beyond luck. You cannot control (well, sometimes you can, actually) the dice you get, but clever allocation of “bad” dice rolls can yield good results. When the dice allocation is done, the buildings are scored and another set begins. +++++++++++++++++++++ Counter Magazine review +++++++++++++++++++++ 2-5 players, 30-60 minutes designed by Jeffrey Allers and Bernd Eisenstein reviewed by Stuart Dagger The speed with which the career of Jeff Allers as a published game designer has gone from wannabe to established must have set some sort of record. A year ago he was looking forward to Essen and the appearance of his first game; now he is a man with a catalogue. What is more it is a catalogue containing a tick next to the prestige label of Alea. Alea iacta est - The die is cast: the words spoken by Caesar when he launched a civil war in pursuit of personal ambition - is as good a name for a dice game as one could come up with, especially when, as here, it has been given a Roman theme. The game lasts five or six rounds and in each round you will have about four turns. You begin the round with eight dice and on your turn you throw all those you have left and then assign one or more to one of the buildings in the centre of the table. The end of the round is triggered when one player runs out of dice and the number of turns is then equalised. That done, the ``offerings\'\' the players have made at the various buildings are inspected and various points-carrying goodies are handed out. The aim is to collect stuff that fits together well. There are five buildings, or more accurately four and an annexe. The Castrum: This is where you collect Province Tiles, of which there are 25 in all. At the start of the round as many tiles are placed here as there are players. Apart from a low-scoring joker, which is there mainly to make the numbers work in a 5-player game, each tile is in one of six colours (representing Gallia, Britannia, Germania, etc) and has a value between 1 and 4. To put in a claim you have to place a set of dice showing the same number (three 5s, one 6, two 4s, etc) and at the end of the round these will be ranked. Larger sets outrank smaller ones and among sets of the same size, precedence goes to the set displaying the largest number. So four 2s beats three 6s and three 6s beats three 4s. When placing dice you aren\'t allowed to duplicate a set that is already there, but you can, again subject to the no duplication rule, increase the size of sets you placed earlier. You can only place one set per turn but can place further sets in later turns. At the end of the round the ranking determines who gets first choice, second choice and so on. The Forum: This contains Patrician Tiles, two more than there are players. Each has a value between 1 and 3, shows either a man or a woman and is colour coded to match one of the sets of Province Tiles. At the end of the game you will try to match your people to your places, as only then can you get their full value. A Province can contain one or two Patricians, but if two they must be of opposite sex. Also the Patricians and the Province must be of the same colour. A Province with no Patricians is worth 1 point less than its face value and a Patrician without a Province is worth zero. Properly matched up the score is the sum of the values. As you can see from this, getting the right people to go in your provinces is important, and the procedure for acquiring them is characterised by a great deal of jostling for position. The rule is that you may place either one die showing any number or two dice whose

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Main Catalogue |  Board Games & Card Games |  Rio Grande Games |  Alea Iacta Est


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