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Main Catalogue |  Board Games & Card Games |  Rio Grande Games |  A Castle For All Seasons

A Castle For All Seasons

A Castle For All Seasons


Price: £43.99

 
Board Game; 2-4 Players; Ages 10+ by Rio Grande Games Amidst craggy mountains, the first silhouettes of a monumental castle arise. A line of traders twists its way to the gate; and the hustle and bustle attracts many people in the hope of getting wages and victuals. The area is crammed with market booths; the magnificent castle is being enlarged around them. Each player is a builder who, round for round, is able to use different character cards tactically. The constructing of this castle always culminates in an exciting final scoring. The player to produce the most victory points in the end deserves the protection of the castle and wins the game. GAME REVIEW FROM COUNTER MAGAZINE Eggertspiele 2-4 players, 45-60 minutes designed by Inka and Markus Brand reviewed by Simon Weinberg Wandering through the games on display from the wonderful Eggertspiele is always a highlight of Essen, but this time I was initially left cold by this game: the board depicted a large castle, with lots of small boards placed over segments of the castle and various piles of resources and little meeples here and there. Clearly yet another ``collect resources and build a large mediaeval building\'\' type game, I thought. Wrong! Castle For All Seasons is a wonderful game and Eggert have done it again. What\'s more they have built a game which plays through in less than an hour, is full of tight decisions, has several paths to victory, and provokes plenty of discussion on tactics and an urge to play again, soon. My one fear is that the game will have been overlooked by too many people due to the knee-jerk reaction described above. The game comes in a Cuba-sized box which is nicely designed both as regards artwork and inserts. Inside the box is a large board which is double sided, the main side showing the castle and the other side being identical but showing the castle in winter. The Winter game is an advanced version which I haven\'t played yet but which looks promising. Accompanying the game is an oversized rule book with clear illustrations and examples, but which however lacks the clarity of say, Hamburgum. There is also an example play sheet which is very helpful - but once played through the game is not at all complicated. Players each receive 8 character cards and a set of ``helper\'\' figures in their colour. The board is laid out with the four building resources placed in piles - nicely produced wooden pieces of sand, stone, wood, and brick, plus the desirable chunky silver ingots which may be swapped for any of the other resources. Then the 23 building board cards are placed on top of specific areas of the board. These boards duplicate the board below so the picture of the castle can be seen as well as information on the board. During the game, players will pay resources to build these segments of the castle, and receive the board and the associated benefits in the form of points or money. Beneath the major buildings - keep, tavern, gates, stables, etc - are positions for helpers, and so after building, a player may also pay money to buy a place for his helper on one of these erected buildings, which yields victory points only at the end of the game. The victory points earned in this way are cleverly constructed to relate to tactics on the board: number of towers built, number of buildings left unbuilt at end of the game, resources accumulated, number of silver ingots exchanged at the forge, number of helpers placed or not placed, etc. Players must carefully decide which strategy to go for quite early in the game; there are usually two or sometimes three spots for a helper per erected building, but the later a helper is placed on an erected building spot the more it costs - and money is extremely tight. In addition, resources to build buildings must be carefully hoarded and spent. In another clever mechanism, resources have different values: sand is worth 1 unit, wood 2, brick 4 and stone 5, while silver may be swapped for any resource. A building has a building cost from 10 units for a tower to 30 for the palace. All building costs are even numbers, and the number indicated must be paid for using at least three different resources. So part of the game involves getting and using the right number and range of resources for the job. Each turn begins with the start player receiving a single coin (taler) from the turn track. Then all players must simultaneously reveal a character card from their hand, and like in Citadels, these character cards are evaluated in a fixed

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Main Catalogue |  Board Games & Card Games |  Rio Grande Games |  A Castle For All Seasons


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