Where the Shadows Grow Long
We live our days completely ignorant of the true terrors lurking around us. Only rarely do our experiences draw back the veil of shadows and reveal the horror in our midst. These glimpses into the supernatural can cause us to retreat into comforting lies - 'There are no such things as monsters' - or stir our morbid curiosity. Only a few, however, can overcome their fear and dare to look deeper.
Abandon Hope All Who Enter
The World of Darkness Rulebook introduces a version of our contemporary world where the supernatural is real. Players join to tell tales of mystery and horror, where theme, mood and plot are more important to a characters experiences than his weapons or equipment. Inside are rules for character creation, task resolution, combat and any activity your character attempts as he delves into the shadows.
A Dark World Before You
Imagine a world where the truth is obscured and all is not what it seems. That works well for players, but can be a disaster for the Storyteller! This Storyteller Screen lays out vital rules for the Storyteller to reference at a glance.
Play Aid for the World of Darkness®
* Perfect for games with mortal protagonists, this screen includes all the necessary charts and reference tables from the World of Darkness Rulebook.
* Made from thick, durable cardboard stock.
Worlds of Darkness Accessory by White Wolf
Dont Go Into the dark Alone
Imagine a world where the truth is obscured and all is not what it seems. Keep track of your character and all your eldritch discoveries with the expanded sheets in this pad.
* Perfect for games with mortal protagonists, this pad of 30 2-sided character sheets, includes space for all your game traits, equipment, and the details of your encounters with the unknown.
* Two sided sheets have not been published in the core game books.
* Easy to photocopy or use as is - no need to photocopy your rulebook
* Every player needs a sheet, making this a valuable play aid.
World of Darkness Sourcebook, Hardcover
World of Darkness: Antagonists provides systems and information on beings for use as foes and foils for your Storytelling characters. Zombies, monster-hunters, cultists and stranger things await. Some want only to exist, to feed in their own ways and be left alone. Others exist only to stalk and kill the unsuspecting. Do you stand against them, or do you have something more devious in mind?
Nothing out there is friendly. Nothing. I mean it.
It's the golden rule, my man, the golden rule.
"Thou shalt SHOOT the CRAZIES in the HEART BEFORE they come bite the heart out of YOU."
It's hard times, man. Hard times. Better be prepared. Hafta be
Now gimme that duct tape and those tinsnips."
- Larry Crenshaw, monster-hunter
A broad and detailed listing of every weapon, vehicle or piece of equipment a character might need in the World of Darkness. Optional rules and new Merits that reflect combat styles suitable for the weapons contained within. A hardware companion to Vampire, Werewolf and Mage chronicles.
You people! You people! Listen to me! I know all about this - I know what is going on here. You aren't healers you're jailors! They're all terrified of us, so they let you treat us any way you like! But I know what goes on in here, what goes on behind those doors, when the secretaries and the orderlies go home! You think we're the monsters, because we don't think like you do? You haven't seen monsters, until youve been in HERE. WITH US! - Red Samuel, Bishopsgate inmate
This book includes:
* A look at insanity and its use as a Storytelling tool for horror games including comprehensive rules for gaining and curing derangements, as well as systems for the treatment of madness.
* A history of institutions and asylums, as well as useful advice for players and Storytellers in using these locations either as backgrounds or as the setting for an entire chronicle.
* Bishopsgate, a fully detailed insane asylum ready to be place anywhere in your World of Darkness chronicle.
For use with the World of Darkness Rulebook
Nature sinks her teeth into the bodies and souls of people who assume animal forms. From weretigers to spider-folk, these shapechangers each bear a feral heart: the birthright of a human being and the soul of a wild beast! How do they live? Where might they go? And what sorts of legacies do they command in a vast World of Darkness?
* Includes traits and templates for dozens of animal shapechangers.
* Character creation rules and guidelines for people who assume animal form.
"Chicago isn't corrupt.
It's passionate.
Genuine.
Willing to do whatever it takes
to be the city it wants to be.
And corrupt."
- Maxwell, Vampire Prince of Chicago
Chicago lies at the center of the web that is the American heartland. Tendrils of power, wealth, and reward stretch outward, ensnaring the selfish, greedy, and unwary. Yet, Chicago attracts its predators, too. Creatures that would have the city for their own, spinning their own webs of malice and intrigue. But among the city's towering skyscrapers and wind-swept streets, who is the spider and who is the fly?
* Guides to the history, geography and politics of the Windy City, twisted to suit the mysterious World of Darkness
* A huge collection of new game material, including dozens of complex and surprising characters, new threats to face and three complete stories to play
* Numerous ways for characters from any World of Darkness game to interact and collide. This book is a fully compatible supplement for Vampire: The Requiem, Werewolf: The Forsaken and Mage: The Awakening
War Is Hell
The service trains you to be strong. It teaches you teamwork, how to rely on others and how to rely on yourself. Which is a damn good thing. You need every edge you can get. Youll see for yourself when you discover what else is out there in the night... A Chronicle Book for The World of Darkness. This book includes:
* An overview of military life and guidelines for military characters in the World of Darkness.
* Guidelines for unconventional units and those units touched by the supernatural, such as Company Zero.
* Storytelling advice for stories and chronicles revolving around military conflict and the supernatural.
* Variant rules, such as increasing lethality of firearms and governing mass combat.
Death is not the end
I see you. You go about your life like nothing ever happened. You think youre safe now that its done, like a problem that youve solved once and for all. Youre wrong. I remember what you did. You might have killed me, but Im not gone. I stayed behind and I wont go until youve paid.
Ghost Stories is the first supplement dedicated specifically to mortal characters in the World of Darkness. Glimpse the secrets of the supernatural in five different adventures that lead players and characters into the deepest shadows and unknown places of the brand-new setting. This is your chance to explore the hidden world all over again, using the new Storytelling System.
The World of Darkness Through Innocent Eyes
Monsters don't just lurk in remote forests, nightclubs, slums and the rooftops of the city. They're in your neighborhood, watching you as you walk to school. They're waiting for you in the woods behind your house as you and your friends build your fort. They're under your bed.
Adults have learned to live in the World of Darkness by ignoring the supernatural, by pretending it isn't there and going about the lives they have made for themselves. You don't have that luxury. You see the world through a child's eyes, and that means you haven't learned to look away.
Be careful. Innocence is fragile.
World of Darkness: Innocents includes:
* Complete rules for the game play in the World of Darkness -- no other rulebook needed
* A modified Storytelling system for playing children aged 7 to 12, advice for running chronicles with child characters in mind and for appropriately portraying these characters
* New monsters, spirits, ghosts and advice on integrating the core World of Darkness games with Innocents
Innocents is a core rulebook for the World of Darkness
The roads are lovely, dark and deep...
There are things in the world that no laws account for - things that bestow blessings no man remembers or curses for slights long past. But the things, they do not forget. They wait for the right hand to fall upon them, the right eyes to see their glory, the right heart to recognize their power.
Midnight Roads includes:
* A host of story hooks, sample locations and supporting characters suitable for chronicles on the go
* New systems for car repair, hotwiring and vehicle modifications
* Contains new Merits related to stunt driving and survival on the road in the World of Darkness
World of Darkness Sourcebook, Hardcover, by White Wolf
Down neglected roads or beyond hidden doors lie places that are best left unknown. These mysterious locales, tainted sites and corrupt settings all bear the mark of some unmentionable crime or horrific transgression. Ordinary people go ignorant to the existence of these places, all the better to preserve their mortal, fragile minds. The wary, brave or foolish glimpse the truth and can't turn away. They challenge their very fate by setting foot on unhallowed ground. World of Darkness: Mysterious Places presents nine eldritch and bizarre settings for your Storytelling System chronicle.
Is the Power worth the price?
A gameplay expansion book for the World of Darkness
* A detailed exploration of the relics - unique magical items usable in any World of Darkness chronicle - and how to incorporate them into your game.
* Includes ready-to-use relics, from the perplexing to the uber-powerful, ready to be included in any World of Darkness chronicle. Each comes complete with detailed background and storytelling hints.
* Offers several variations of toolkit for creating customized relics and cursed items that can be used by any World of Darkness character.
* Details dozens of new Powers for modifying the ready-to-use relics or building your own.
* Contains new Merits related to researching, creating or using relics in the World of Darkness.
WoD Supplement, Hardcover, by White Wolf.
Mysterious powers made manifest. Not every entity with supernatural powers is one of a species of creatures that prowl the night. Solitary psychics, crazed sorcerers and doomsaying cultists all share the World of Darkness. This book explores their unique abilities. A companion to Vampire, Werewolf and Mage, or an opportunity to play a completely new and unique chronicle set in the World of Darkness.
Blood, Drugs and Conquest in the New World
They say the blood sacrifices never stopped. They say pyramids underneath Mexico City house vampire cults. They say werewolves prowl the border with the U.S. They say mage society self-destructed there, and now foreign treasure-hunting wizards are plundering the countrys artifacts. They say a lot of things. Find out the truth for yourself.
A setting book for all World of Darkness Games
* A complete guide to Mexico in the World of Darkness, from ancient myths of blood sacrifice to modern legends of UFO visitation
* Everything a player needs to make uniquely Mexican characters, including clan variations for Vampire, new Merits and distinctive local broods to join
* Everything a Storyteller needs to set chronicles in or around Mexico, from story seeds and monstrous antagonists to vampire Princes and werewolf packs to battle and defy
* Use this book to explore our dark vision of Mexico or follow the guidelines inside to bring your own frightening version of the land to life
* Usable with any World of Darkness game, including Vampire: The Requiem, Werewolf: The Forsaken, and Mage: The Awakening
They hunted the moors and forests in the days before Caesar came, and they prowl the towns and cities even now. For millennia, supernatural creatures have walked these islands. From the Scottish Highlands to the London streets, danger waits for the unwary. A look at the United Kingdom of the World of Darkness, from the bloody secrets of its long-ago history to the most current threats lurking in London's shadows. An elaborate treatment of the UK's werewolves, from new lodges, rituals and traditions to the strange entities that they hunt and that hunt them in turn. Information on the concerns and key figures of Britain's vampire and mage population.
* A detailed look at the skinthieves who achieve animal transformation on their own, including rules for player creation
* The traditions and powers of those skinchangers born from spirit possession
* A selection of unique skinchangers and strange origins, as well as collected animal lore to help Storytellers customize their own shifters
World of Darkness Sourcebook; Hardcover; by White Wolf
"You wanna see something that'll turn your hair white, rookie?
I'm going to go down these stairs first. You look ahead of me, over my left shoulder.
Whatever you do, do not look back. Do not look back until I tell you to.
Also, if you hear something that sounds like singing, don't talk to it.
It'll eat you."
- Lt. Sid Routman, Senior Homicide Detective
For every vampire attack, werewolf rampage, sorcerous outburst, or other strange event, some police station is going to get a call about it. Here, then, is how the law deals with the mysterious and supernatural, from investigation through prosecution.
* A complete plug-and-play police department for use in any World of Darkness game and story seeds to support it
* Rules for players to portray charactes on both sides of the law - or outside it entirely
* A primer on how the American legal system works in addition to functioning as a setting itself
Weve all heard the stories. Alligators live in the sewers. Kidney thieves prowl the cities. Chant Bloody Mary, and she appears. These are urban legends. In the World of Darkness, they are real; in fact, they are more than real. The truth behind each legend is more terrifying, strange, sinister, or diabolical than we imagine. A settings book for The World of Darkness
Inspiration for a game intended for mortal characters, but a game just as frightening and bizarre for monstrous characters.
In the World of Darkness, the truth behind urban legends is even more frightening, sinister, mysterious than you would imagine.... Explore them at your gaming table
A great prequel or addition to Vampire, Werewolf and Mage chronicles