Be the first player to attend the University of Reversity and have no Exam cards. As you move around the board, players try and figure out what word you read off the cards that is spelled backwards.
"!struh ti nuf hcum oS" From the University of Reversity comes Backwords. To win just guess the word, problem is theyre all backwards!
DICEWORDS is probably the most compact word game ever. It comes in a smart tube, small enough to fit in your pocket. But despite its size this game is certainly substantial!
There are nine special alphabet dice, featuring letters on their faces, and score values depending on how usable they are in the English language (Q is worth 9, E only 1...etc). And, of course, the players roll the dice to build words.
So far this is maybe not such a new concept, but where DICEWORDS strikes out on its own is that each of the dice is identifiable by a colour (and a symbol for colourblind players). The contents of the full set are listed on what is called The Dice Table. This enables players to see at a glance what is available on each of the dice, so they can make informed choices when rerolling, instead of blindly hoping for letters they would maybe never be able to get.
LeCardo is an exciting new game that tests players' skill in adding words together to form compounds. But that's not all: like all the best strategy games, players need to think several moves ahead in order both to maximise their scores and to frsutrate their opponents.
If you love words, you'll love LaCardo!
SNATCH is a word game, pure and simple. It takes 30 seconds to learn and you'll play it for the rest of your life.
THE GAME
Place the tiles face down and take it in turns to turn them over until a word of three or more letters can be made. If you see and say the word first, take it. Watch out. From now on the game has 2 sides as words are made both from the centre pool of letters or snatched from other players if changed by one or more letters. So your CAT can become their CART to be snatched away as TRACK seconds later. Play on until all 100 letters have been turned and you agree to stop playing and start scoring.