Blood of Noble Men is a tactical level game depicting the final fight for the Alamo. The Texan player, with a thin force of infantry and powerful artillery, must hold the walls as long as possible. The Mexican player must quickly break the walls while minimizing losses. Will your command skills equal the grit and determination of Travis rallying cry of "Victory or Death!"
Block Wargame by Worthington Games
Worthington Games is pleased to announce its exciting new game on the American Revolution and French & Indian War. This game will feature 15 scenarios covering the battles that forged the nation. The game will come with a map board and terrain tiles so you can play the scenarios included as well as design your own favorites. Pieces will represent the British, American, French and Indian's that were prominent at the battles. For each battle the commanders are rated for their leadership capabilities and this plays a vital role in the ability to move and control your forces on board. Dragoons, artillery, Indians, light infantry, militia, and various other pieces are present to perform their historic roles in battle. The game will feature the artwork of renowned historical artist Don Troiani.
Can you as Braddock and Washington outwit the French and Indian ambush on the forest trail to Fort Duquesne? As Tarleton can you slash through Morgans lines at Cowpens? The decisions are yours....
Game includes box, map, hardwood wooden counters, labels, rules, dice and scenario book.
England is at war with Napoleon in Europe. American honour is being tarnished as the British Navy seizes American shipping. America launches a war to regain her honour and perhaps capture Canada from England, thus securing her northern border. The war will see the burning of the White House by the British and a great battle won by America after the war is officially over.
It is the spring of 1862 and the Civil War is at a stalemate in the east. The Confederate Army, victorious at Bull Run, sits watching warily across the Potomac at McClellans 100,000 plus troops train and prepare for the coming campaign season. McClellan is being spurred by politicians and press to use the army he has molded foroperations besides drill.
McClellan launches a bold flanking manuever, taking his juggernaut by boat to the tip of the Virginia Peninsula at Fort Monroe. He slowly moves westward towards Richmond. This forces Johnston to react and fight or lose Richmond. The battles at Williamsburg, Fair Oaks, Savage Station, Mechanicsville, Gaines Mill, White Oak Swamp, and Malvern Hill will forever be seared into the memories of the participants. It is here that the Army of Northern Virginia and the Army of the Potomac will be forged in the fire of battle.
Forged In Fire is Worthington Games strategic level block game covering this campaign which should have and could have ended the Civil War three years earlier. The game will feature a mapboard displaying from the Virginia Peninsula to Richmond. It will give players the opportunity to fight the full campaign from McClellans advance to the emergence of Lee. The game includes the complete Peninsula Campaign as well as three scenarios: the Union advance from Fort Monroe to the Chickahominy River, Johnston's attack at Fair Oaks, and the emergence of Lee during the Seven Day's Battles.
The game will include map, hardwood counters, labels, rules, dice, and necessary player aids.
In 1756, Frederick the Great launched a preemptive strike on Saxony and his archenemy Austria, sparking the Seven Years War and pitting the most powerful countries of Europe against the fledgling state of Prussia. Frederick's gamble nearly destroyed Prussia, but a few stunning victories over numerically superior forces, many delaying actions, British gold, and the timely death of Tsarina Elizabeth of Russia saved Prussia and ensured Frederick's place in history as a great general.
Prussia's Defiant Stand recreates the fierce struggle for mastery of Central Europe. Using the well-proven, card-driven action system the game showcases the importance of maneuver, fortresses, sieges, supply, and the potentially costly option of winter campaigning. The countries of Prussia, Austria, France, Russia, and Sweden are represented with units for leaders and artillery, heavy and light infantry, cavalry, Cossacks, and fortresses.
Players will have difficult choices in managing their cards as some can be used for "commands" to move units, or used to modify combat odds. The game mechanics reflect the period's focus on maneuver for position and a "Frictions of War" table beautifully models the indecisiveness of many allied leaders. This explains more than anything how the small nation of Prussia was able to withstand the combined weight of the most powerful states of the day. Frederick himself attributed Prussia's survival more to the timidity of allied commanders than to his own actions.
On January 22nd, 1879, just over 100 British soldiers defended an outpost in Africa against 4,000 Zulu warriors. Let us take you back to that day when more Victoria Crosses were awarded for bravery than for any single engagement in British military history. Can you as Chard and Bromhead stop the Zulu onslaught? As the Zulu army, will your warriors get their chance to wash their spears in the blood of their enemies? The decisions are yours.....
GAME INCLUDES:
* 1 - full color map
* Box featuring Keith Rocco art
* 60 wood blocks
* Rule Book
* Charts
* Dice