RRP: £7.49Wars CCG Expansion by Decipher
It is 2392. Earthers, Gongen, Mavericks, Shi, and Quay are in all-out conflict on and around Ganymede to secure the mysterious element, traginium. In Nowhere to Hide, your faction will manoeuvre to acquire traginium assets, beef up their weapons using the new quickdraw keyword, and gain immunity from attrition with matching commanders.
Nowhere to Hide includes 167 all-new cards: 55 each common, uncommon, and rare, plus 2 premium foils found only in starter decks. Two "themed" 60-card starter decks "Cats and Claws" and "Overlords" will each contain 5 foil cards (two copies of a premium foil found only in starter decks, plus foil versions of three additional Nowhere to Hide cards) plus a mixture of Nowhere to Hide and Incursion non-foil cards. The 15-card booster packs each contain one rare (or rare foil, in approximately one in eight packs) plus a mixture of commons and uncommons (all from Nowhere to Hide).