RRP - £26.99
Vampire Vandals and Violence
From its roots in antiquity to its brutal modern blood-baths, Belials Brood have been the rampaging barbarians at the gates of vampire society. For the first time, venture inside the vicious culture of Belials Brood and find out what it is theyre after thats worth their very souls.
An antagonists book for Vampire: The Requiem
* Go inside an immoral, self-destructive society of ferocious, back-biting, bloodsucking barbarians who worship a demon and celebrate sin
* Discover a unique bloodline, a new ghoul family and a wicked mystic tradition of blood magic handed down from Hell
* Explode Belials Brood into a fully realized force in your Vampire chronicles or plunge your players into the roles of these brutal monsters with story seeds, complete new characters and a rich history to draw from
Imagine if you could choose your ancestors. You could choose the blood that you inherit. It's not the same for us as it is for the living. Our fathers choose us, but we get to choose our grandfathers. And for all that power we gain from the Blood, and all the power we see in our elders, all of us who commit ourselves to a new family of the Damned learn that all powerful vampires are liars. When we choose our inheritance we also choose how we will hurt.
-Komloch, Avus of the Paris Toreador
This book is:
* The culmination of the year-long public competition to create the most compelling and horrifying incarnations of the Kindred bloodlines that Vampire players could imagine.
* The first look into shadows cast by Vampire: The Requiem - these are the official versions of bloodlines hinted at in the core rulebook, complete with new vampire powers like Disciplines and Devotions.
* A collection of new rules, mechanisms and insightful articles on creating bloodlines and making them the heart of thrilling and frightening stories. This new look back at the inner workings of vampire bloodlines reflects three years of development and player experiences, expanding and updating the nature of bloodlines in Vampire: The Requiem.
Bloodlines: The Hidden is the first in a new Vampire series that focuses on the refinements and abuses of undead blood. Drawn from the shadows are 12 bloodlines from all five clans, lineages that diverge from the clans and that have dedicated the ages to keeping their existence secret, or to lurking on the edges of discovery, devising their own inscrutable machinations. And now you can play them.
These are the vampires other Kindred whisper about in the dark. These monstrous lineages, terrifying, taboo and bizarre, mystify even the Damned.
Each is surrounded with a fog of rumour and myth that makes the truth of their power impossible to know for certain - until their fatal flesh is faced in person. This sequel to the highly successful Bloodlines: The Hidden features nine new bloodlines, each with unique supernatural Disciplines or blood magics, along with and intriguing history and collection of mysterious legends for each bloodline, so Storytellers can introduce them with an aura of fear.
They are the young idealists and passionate revolutionaries of the Damned, rallying in the dark against the jagged, outdated social chains of Kindred society. When Carthians have their way, the Danse Macabre plays out on a level floor still sticky with blood. Come together and change the night!
Vampire: the Requiem Sourcebook, Hardcover, by White Wolf.
- A look at the religion and culture of the Circle of the Crone - the vampire covenant made up of myriad pagan cults - and the Circle's worship of venerable creator goddesses - Details about the nature of an Acolyte's Requiem, including guides to mythic roles, spirit contact and holy nights - useful whether you play a member of the Circle or have dealings with priests of the covenant - The secret powers of the pagan Damned, with new bloodlines and factions drawn from as far away as Ireland and Japan, new mystic Disciplines and more than 25 new blood sorcery rituals
City of the Damned: New Orleans presents the Big Easy in all its baroque glory, detailing the city's history, the laws and customs of its aristocratic court, and the intrigues of the vampires both prominent and petty. A wealth of characters, plot hooks and Storytelling tips make this an invaluable resource for any Vampire: The Requiem chronicle.
Strange Bedfellows The Kindred are solitary predators, yet something within compels them to seek out others of their kind. Whether formed as a social faction, a cult of heretics, a consortium of conspirators or as an exercise in safety in numbers, a coterie of Kindred is no strange thing to see after sunset. How, then, do its members reconcile their bestial urges with the demands of nightly unlife? Trust doesnt come easily. Coteries examines the family unit of Kindred society. Broken down by sect and clan relations, this book sheds light on how groups of disparate vampires set aside their differences (or nurse grudges) to protect themselves against the hostile world in which they exist. Sometimes, only your fellow Kindred can protect you from the darkness, but trusting them to do so is a dangerous proposition in itself.
Look, it's simple:
See that fat lick over there?
With the backpack?
When he steps onto the black asphalt of the parking lot, he's mine. Until then, he's in the fields, where any vampire can take him. I am the lord of this ground, and the penalty for poaching from me is you must drink from me. When you drink the kine that walk on my ground you drink from me.- Sycorax, Lady of the Blacktop
The City-creation sourcebook for Vampire: The Requiem
The Prince is the master of the city, but he has named you lord of your territory. It's up to you and your cohorts to maintain the Masquerade, influence mortal lives and pass judgment on the Kindred who dwell in your shadow. Are you a tyrant or a saint? Will you pull the Prince's strings or become the Prince yourself?
This book includes:
* Guides to selecting or designing a modern city that's right for your chronicle, and giving that city the World of Darkness's gritty supernatural atmosphere.
* Tools and tricks for running dramatic and suspenseful stories in a crowded and shadowy city, including such new systems as "City of Millions" and "Attitude and Ambience."
* New styles of gameplay for Vampire: The Requiem, called Barony and Primacy, that take advantage of more than 50 urban Districts and unique Sites.
* A guide to the fictional city of Newcastle - a new World of Darkness environment ready for you to customize and activate in play.
RRP - £27.99
We have been lying for decades.
The terrible truth is that the Gods have fallen silent.
Only thieves and liars speak for them now.
The prophecies you hear are nothing but a desperate attempt to rally our forces.
How can they succeed?
You see that chaos rules Necropolis now.
You know the Camarilla is doomed.
--Kemnebi, Vaticinator of the Cult of the Augurs
* An epic, companion Chronicle to Requiem for Rome, thats detailing the end of the last great unified society of vampires. A comprehensive resource for Storytellers to run the chronicle from the very first sign of trouble to the calamitous finale a hundred years later!
* Rules to allow players to play the chronicle from multiple perspectives as heroes of the doomed Camarilla or instigators of the final collapse. Detailed scenes allow them to take advantage of political opportunity to seize power and steer history, indulge in decadent escape unparalleled in modern nights, or bathe in the blood of their hated enemies.
* New information about the true origins of three of the modern covenants are included in scenes allowing players to witness the spectacle of ancient betrayal and inspiration. Includes new rules for arena competition, blood magic rituals, and a resource for running Chronicles set in Byzantium, the first true seat of Sanctified power.
Back to Nature
At the edges of civilization, they prowl. Their Beasts rise close to the surface, sniffing for sustenance. Loners and pack animals alike, the Gangrel are the untamed Savages among the Kindred. Though they are primal blood-drinkers and howlers at the moon, their animalistic allure is not to be denied. From the urban jungle to the wild places unwalked by other vampires, the Gangrel are there. Prepare yourself its time to run with the pack.
* Discover the origins of the Gangrel, in the days before Rome, in the deep wildernesses of the steppes and great forests.
* Delve into the secrets of the Red Surrender, the Gangrel technique for riding the razors edge between true Frenzy and iron-clad self control.
* Be immersed in the lore and tales of the Gangrel from contributors both mortal and immortal from around the globe. Discover what else the World of Darkness holds, wicked and growling, in its nights.
* New Merits, bloodlines, Discipline powers and clan secrets that every Vampire: the Requiem player will want to have.
A Clan book for Vampire: The Requiem
Slaves to the addictive taste of vampiric Vitae, ghouls trade servitude for that heady substance. Servitude, however, damns them far more than they know, as their unnatural craving drives them to ever greater desperation and depravity. Among those known as blood slaves, there's no such thing as "just one fix." Ghouls examines the life and lot of those who serve vampiric masters. From in-depth rules on being a ghoul, to ghoul families and systems for creating them, to Vitae-fed plants known as mandragora, this book fully explores the effects of the Blood on mortal lives.
Patterning itself after the glory of Rome's Kindred society and the ages of kings that followed, the Invictus stands as a model covenant, one immune to the passage of time. But how well do ancient ways mesh with the Damned of the modern world? On whose backs is the Ivory Tower's foundation built? This Covenant Guide for Vampire: The Requiem details the history, hierarchy, and goals of the Invictus (one of Vampire's core factions), and serves as an invaluable guide to the world of the Kindred from the covenant's unique viewpoint.
Death has never looked so good
Love them or hate them, the Daeva are the ones you die for. Tempters and priests, madonnas and horrors, these vampires feed on the blood and vices of the World of Darkness - and feed well. From the best parties to the worst parts of town, be seduced by the beautiful among the Damned. For the Succubi, a good-looking corpse is only the first step in the Danse Macabre.
* Trace the history of the Daeva from their first chilling nights in Sumeria to the sticky heat of modern cities.
* Tune into the Cacaphony, the underground journalism of the Kindred. Find out what it takes to stay on the cutting edge of the Masquerade... and why that edge is cutting deeper than ever.
* Experience the Daeva through the "writing" of the living and the dead from around the world. Players and readers are drawn into a World of Darkness that's more frightening every night.
* New Merits, bloodlines, Discipline powers, and clan secrets that every Vampire: The Requiem player will want to have.
An in-depth look at the history, philosophy and modern operations of the Lancea Sanctum, the holiest order of the Damned. Featuring explorations of Sanctified Requiems and the roles pious predators and monstrous paladins play in the Danse Macabre and the World of Darkness. Also included are guidelines and inspiration for Kindred of every clan, including new bloodlines, new Disciplines and horrific new miracles of Theban Sorcery.
I don't know if I believe.
But I know I'm scared.
That makes it real enough.
- Dutch, A Herald of Portland
The Legends of the Damned. Where do vampires come from? What creatures of myth do they fear? What legends do they tell about the Blood?
Find out. Hear tales of the monsters that hunt the Kindred. Read the legends of the Roman vampires who founded the clans. Learn about the disease thats destroying the Damned. Some of it may even be true.
RRP - £24.99
The Nosferatu Clan Book for Vampire: The Requiem
Horror lurks in the darkest places of the World of Darkness. They are the Nosferatu, outcast and shunned. They are the nightmares the lurk just beyond the safety of the firelight, waiting with wicked fangs and unclean hungers for those who stray too far into the night. But even the night terrors have things to fear. Come, and learn of them.
Uncover the filth-ridden origins of the Nosferatu in ancient Greece, where they haunted the Mediterranean nights as the god-plagued nosophoros. Explore the Necropoli of the Nosferatu, the warrens where the horrors dwell. Discover the many faces of the clan: the bizarre, the vile, the battle-hardened and the hidden. New Merits, bloodlines, Discipline powers and clan secrets that every Vampire: the Requiem player will want to have.
The Mekhet Clan Book for Vampire: The Requiem
RRP - £18.99
White Wolf continues to support Vampire: the Requiem with his 3/16-inch-thick computer mousepad, with a heavy-duty rubber backing. Each mousepad features the Vampire logo and artwork.