Welcome to the Danse Macabre
Since time immemorial, the Kindred 'vampires' have stalked their prey, unseen by the mortal masses. Their world is a xenophobic nightmare, populated by tyrannical despots, wildeyed heretics, bloodthirsty rogues and scheming manipulators, all unified by the mysterious curse of vampirism. And you would join them? You would live forever? To play the lusts of mortals like a violinist plays the strings? Then beware, the price is steep to enter the neofeudal hell that the Damned have wrought.
Welcome to Undeath
Join the revival of the Storytelling tradition. Vampire: The Requiem invites you to tell your own stories set within the world of the Kindred. This book includes rules for using vampires in World of Darkness® chronicles, covering everything from the five clans to covenants to Disciplines, bloodlines, storytelling advice and a complete spread of game systems governing the undead. Hardcover. Requires the World of Darkness rulebook for play.
A pack of three Vampire: the Requiem books, featuring Bloodlines: the Hidden, City of the Damned: New Orleans, and the Vampire Storytellers Screen.
"My story is the same as every vampire's: blood, pain and the dance. Only thing that makes me special is the way I tell it."
-- Rembrandt, The Vampire of Druid Hill
This book includes:
* Guidelines for new and old Storytellers alike, making it easy and exciting to create your own unique Vampire chronicles
* New ways to play Vampire, including new game mechanics and optional rules to redefine your Storytelling experience
* A dozen ready-to-use chronicle seeds with stories and antagonists for Storytellers to customize for their own use.
The Prince is the master of the city, but he has named you lord of your territory. It's up to you and your cohorts to maintain the Masquerade, influence mortal lives and pass judgment on the Kindred who dwell in your shadow. Are you a tyrant or a saint? Will you pull the Prince's strings or become the Prince yourself?
A Player's Guide for Vampire: The Requiem
* The definitive handbook for Vampire players, containing unique new insights into the Requiem. Read what it feels like to use a vampire's supernatural powers and learn how the Kindred think the Blood works.
* A whole-new look at all the core mechanisms of the game, from Predator's Taint to the Embrace. Discover updated rulings on how these powers work and how to put them to work in your own chronicles. It's like a core content update to the Vampire operating system.
* New essays and examinations on how to create characters for Vampire: The Requiem - and how to use dramatic storytelling techniques to bring them to life at the game table.
White Wolf introduces this useful reference tool for Vampire Storytellers. The screen is made from thick, durable cardboard stock and displays all the necessary rules and charts for easy reference during game sessions. This is no flimsy screen.
Vampire Vandals and Violence
From its roots in antiquity to its brutal modern blood-baths, Belials Brood have been the rampaging barbarians at the gates of vampire society. For the first time, venture inside the vicious culture of Belials Brood and find out what it is theyre after thats worth their very souls.
An antagonists book for Vampire: The Requiem
* Go inside an immoral, self-destructive society of ferocious, back-biting, bloodsucking barbarians who worship a demon and celebrate sin
* Discover a unique bloodline, a new ghoul family and a wicked mystic tradition of blood magic handed down from Hell
* Explode Belials Brood into a fully realized force in your Vampire chronicles or plunge your players into the roles of these brutal monsters with story seeds, complete new characters and a rich history to draw from
Imagine if you could choose your ancestors. You could choose the blood that you inherit. It's not the same for us as it is for the living. Our fathers choose us, but we get to choose our grandfathers. And for all that power we gain from the Blood, and all the power we see in our elders, all of us who commit ourselves to a new family of the Damned learn that all powerful vampires are liars. When we choose our inheritance we also choose how we will hurt.
-Komloch, Avus of the Paris Toreador
This book is:
* The culmination of the year-long public competition to create the most compelling and horrifying incarnations of the Kindred bloodlines that Vampire players could imagine.
* The first look into shadows cast by Vampire: The Requiem - these are the official versions of bloodlines hinted at in the core rulebook, complete with new vampire powers like Disciplines and Devotions.
* A collection of new rules, mechanisms and insightful articles on creating bloodlines and making them the heart of thrilling and frightening stories. This new look back at the inner workings of vampire bloodlines reflects three years of development and player experiences, expanding and updating the nature of bloodlines in Vampire: The Requiem.
Bloodlines: The Hidden is the first in a new Vampire series that focuses on the refinements and abuses of undead blood. Drawn from the shadows are 12 bloodlines from all five clans, lineages that diverge from the clans and that have dedicated the ages to keeping their existence secret, or to lurking on the edges of discovery, devising their own inscrutable machinations. And now you can play them.
These are the vampires other Kindred whisper about in the dark. These monstrous lineages, terrifying, taboo and bizarre, mystify even the Damned.
Each is surrounded with a fog of rumour and myth that makes the truth of their power impossible to know for certain - until their fatal flesh is faced in person. This sequel to the highly successful Bloodlines: The Hidden features nine new bloodlines, each with unique supernatural Disciplines or blood magics, along with and intriguing history and collection of mysterious legends for each bloodline, so Storytellers can introduce them with an aura of fear.
They are the young idealists and passionate revolutionaries of the Damned, rallying in the dark against the jagged, outdated social chains of Kindred society. When Carthians have their way, the Danse Macabre plays out on a level floor still sticky with blood. Come together and change the night!
Vampire: the Requiem Sourcebook, Hardcover, by White Wolf.
- A look at the religion and culture of the Circle of the Crone - the vampire covenant made up of myriad pagan cults - and the Circle's worship of venerable creator goddesses - Details about the nature of an Acolyte's Requiem, including guides to mythic roles, spirit contact and holy nights - useful whether you play a member of the Circle or have dealings with priests of the covenant - The secret powers of the pagan Damned, with new bloodlines and factions drawn from as far away as Ireland and Japan, new mystic Disciplines and more than 25 new blood sorcery rituals
City of the Damned: New Orleans presents the Big Easy in all its baroque glory, detailing the city's history, the laws and customs of its aristocratic court, and the intrigues of the vampires both prominent and petty. A wealth of characters, plot hooks and Storytelling tips make this an invaluable resource for any Vampire: The Requiem chronicle.
Strange Bedfellows The Kindred are solitary predators, yet something within compels them to seek out others of their kind. Whether formed as a social faction, a cult of heretics, a consortium of conspirators or as an exercise in safety in numbers, a coterie of Kindred is no strange thing to see after sunset. How, then, do its members reconcile their bestial urges with the demands of nightly unlife? Trust doesnt come easily. Coteries examines the family unit of Kindred society. Broken down by sect and clan relations, this book sheds light on how groups of disparate vampires set aside their differences (or nurse grudges) to protect themselves against the hostile world in which they exist. Sometimes, only your fellow Kindred can protect you from the darkness, but trusting them to do so is a dangerous proposition in itself.
Look, it's simple:
See that fat lick over there?
With the backpack?
When he steps onto the black asphalt of the parking lot, he's mine. Until then, he's in the fields, where any vampire can take him. I am the lord of this ground, and the penalty for poaching from me is you must drink from me. When you drink the kine that walk on my ground you drink from me.- Sycorax, Lady of the Blacktop
The City-creation sourcebook for Vampire: The Requiem
* Guides to selecting or designing a modern city that's right for your chronicle, and giving that city the World of Darkness's gritty supernatural atmosphere.
* Tools and tricks for running dramatic and suspenseful stories in a crowded and shadowy city, including such new systems as "City of Millions" and "Attitude and Ambience."
* New styles of gameplay for Vampire: The Requiem, called Barony and Primacy, that take advantage of more than 50 urban Districts and unique Sites.
* A guide to the fictional city of Newcastle - a new World of Darkness environment ready for you to customize and activate in play.
We have been lying for decades.
The terrible truth is that the Gods have fallen silent.
Only thieves and liars speak for them now.
The prophecies you hear are nothing but a desperate attempt to rally our forces.
How can they succeed?
You see that chaos rules Necropolis now.
You know the Camarilla is doomed.
--Kemnebi, Vaticinator of the Cult of the Augurs
* An epic, companion Chronicle to Requiem for Rome, thats detailing the end of the last great unified society of vampires. A comprehensive resource for Storytellers to run the chronicle from the very first sign of trouble to the calamitous finale a hundred years later!
* Rules to allow players to play the chronicle from multiple perspectives as heroes of the doomed Camarilla or instigators of the final collapse. Detailed scenes allow them to take advantage of political opportunity to seize power and steer history, indulge in decadent escape unparalleled in modern nights, or bathe in the blood of their hated enemies.
* New information about the true origins of three of the modern covenants are included in scenes allowing players to witness the spectacle of ancient betrayal and inspiration. Includes new rules for arena competition, blood magic rituals, and a resource for running Chronicles set in Byzantium, the first true seat of Sanctified power.
Slaves to the addictive taste of vampiric Vitae, ghouls trade servitude for that heady substance. Servitude, however, damns them far more than they know, as their unnatural craving drives them to ever greater desperation and depravity. Among those known as blood slaves, there's no such thing as "just one fix." Ghouls examines the life and lot of those who serve vampiric masters. From in-depth rules on being a ghoul, to ghoul families and systems for creating them, to Vitae-fed plants known as mandragora, this book fully explores the effects of the Blood on mortal lives.
Patterning itself after the glory of Rome's Kindred society and the ages of kings that followed, the Invictus stands as a model covenant, one immune to the passage of time. But how well do ancient ways mesh with the Damned of the modern world? On whose backs is the Ivory Tower's foundation built? This Covenant Guide for Vampire: The Requiem details the history, hierarchy, and goals of the Invictus (one of Vampire's core factions), and serves as an invaluable guide to the world of the Kindred from the covenant's unique viewpoint.
Death has never looked so good
Love them or hate them, the Daeva are the ones you die for. Tempters and priests, madonnas and horrors, these vampires feed on the blood and vices of the World of Darkness - and feed well. From the best parties to the worst parts of town, be seduced by the beautiful among the Damned. For the Succubi, a good-looking corpse is only the first step in the Danse Macabre.
* Trace the history of the Daeva from their first chilling nights in Sumeria to the sticky heat of modern cities.
* Tune into the Cacaphony, the underground journalism of the Kindred. Find out what it takes to stay on the cutting edge of the Masquerade... and why that edge is cutting deeper than ever.
* Experience the Daeva through the "writing" of the living and the dead from around the world. Players and readers are drawn into a World of Darkness that's more frightening every night.
* New Merits, bloodlines, Discipline powers, and clan secrets that every Vampire: The Requiem player will want to have.
A Clan book for Vampire: The Requiem
An in-depth look at the history, philosophy and modern operations of the Lancea Sanctum, the holiest order of the Damned. Featuring explorations of Sanctified Requiems and the roles pious predators and monstrous paladins play in the Danse Macabre and the World of Darkness. Also included are guidelines and inspiration for Kindred of every clan, including new bloodlines, new Disciplines and horrific new miracles of Theban Sorcery.
I don't know if I believe.
But I know I'm scared.
That makes it real enough.
- Dutch, A Herald of Portland
The Legends of the Damned. Where do vampires come from? What creatures of myth do they fear? What legends do they tell about the Blood?
Find out. Hear tales of the monsters that hunt the Kindred. Read the legends of the Roman vampires who founded the clans. Learn about the disease thats destroying the Damned. Some of it may even be true.
Visionaries among the Damned, members of the Ordo Dracul seek to transcend the curse of vampirism.
Devoting themselves to hoary experiments and the philosophies of their leader, Dracula, the Dragons of this covenant seek to discover what lies beyond the Requiem. A Covenant Guide for Vampire: The Requiem.
Glory Reigns Above
The living world is civilized by the vision and the power of Rome. But not all that walks is living, and not all that falls will die.
We Do Not Live.
We are but shadows and worms, consigned to the earth and shamed by our incompletion.
But We Are Creatures of Rome
And that which is not conquered by the children of Romulus shall submit to his brother's get.
In the name of the Republic.
In the name of the Camarilla. --S. Julius Macellarius Corbulo
* Everything you need to play Vampire: The Requiem from the earliest nights of Rome to the ruination of Kindred society, including new blood magic and a new clan!
* A grotesque and beautiful new vision of Ancient Rome through the eyes of vampires - full of bloody passion, mystical intrigue, and glorious battle.
* The secrets of the ancient undead, revealed at least! Learn the truth about the Camarilla, claim rule over the vampire city called Necropolis, and confront the wicked and terrifying monsters that prey on the undead - the Strix!
Slain by his enemies and cursed by God, Vlad Dracula arose from the battlefield as a ravening beast, hungry for the blood of men. For centuries the son of the Dragon has haunted the earth, driven by an implacable will to unravel the mysteries of the Embrace - and to master them. The Requiem is no mournful elegy to one such as the Impaler. It is the riddle of the ages, and at its heart may lie the key to life itself.
"I gird myself for battle, not of the body, but the mind."
Rites of the Dragon is the testament of Dracula himself, written in his own words. Within you learn the story of his transformation and quest to unlock the secrets of his undead existence.
Inside are three different possible truths to the mystery of the vampires known as VII, allowing Storytellers to use VII in multiple chronicles without spoiling any surprises. Also there are guidelines and advice for using the vampires of VII in any chronicle, whether as player-controlled protagonists or shadowy and horrific enemies. New Disciplines, Merits, rituals and vampire lineages add even more power and mystery to VII - or for Storytellers to use when creating their own versions of VII.
The Ventrue - ancient kings and cutting-edge mogulshave a simple reputation: They win. They always win. They are known as Lords, and across all the World of Darkness, wherever you find vampires, you'll find Ventrue behind them, pulling the strings.
* Learn the true, secret history of the Ventruethe clan that always wins.
* Be there for the return of the Malkavians: vampires driven insane by a supernatural plague.
* See what the Ventrue look like first-hand, from accounts written by Kindred from across the globe. This is a rich, vivid, and frightening tour through the World of Darkness for players and readers alike.
* Discover new Merits, bloodlines, Discipline powers, and clan secrets that every Vampire: The Requiem player will want to have.
White Wolf continues to support Vampire: the Requiem with his 3/16-inch-thick computer mousepad, with a heavy-duty rubber backing. Each mousepad features the Vampire logo and artwork.