[ View Basket ]
View Basket
Leisure Games.Com Limited  
Search :    [  Advanced Search  ]
 


Home
New Releases
Shopping
Features
Notice Board
Contact Us
View Basket

Subscribe to Leisure Games New Releases emails



Main Catalogue  >  ROLEPLAYING GAMES  >  Games beginning with T  > 
Tunnels & Trolls (Flying Buffalo)




Tunnels & Trolls Boxed Set
Core Rules plus Adventures by Flying Buffalo

Contains everything you’ll need to play, and more:

T&T Rulebook: easy to understand, filled with in-depth examples. Everything you’ll need to know to play T&T, including Combat, Magic, Weapons & Armor Charts, and Monsters, plus Elaborations, Weapons Glossary, Index, and Trollstone Caverns (an introductory game master adventure).

The pocket version of City of Terrors: A T&T adventure that you can play by yourself- because in place of a game master, the BOOK directs you through the adventure by offering written options.

Castle Ward: a gamemaster adventure, easy for a new GM to moderate. A nearly deserted castle guards the entrance to a monster stronghold.

Player Character Pack: 10 T&T characters to get you started, all completely attributed and equipped.

Three six-sided dice (games sold outside the US may not contain dice).  

Price:   £16.99

Tunnels & Trolls Boxed Set


Tunnels & Trolls Rulebook
Core Rulebook by Flying Buffalo

Everything you need to play this classic fantasy game that has withstood the test of time from the beginnings of the role-palying hobby in the 70's all the way through to the 221st century! 

Price:   £10.99

Tunnels & Trolls Rulebook


Tunnels & Trolls Summer Special 1
Price:   £24.99

Includes:

* Tunnels & Trolls Box Set (including complete rules and City of Terrors solo adventure)

* Mage's Blood & Old Bones (book of short stories)

* Catacombs of the Bear Cult Group Adventure

* Isle of Darksmoke Group Adventure

* When The Cat's Away Solo Adventure 


Tunnels & Trolls Solo Adventure Set Summer Special 2
Price:   £12.99

This package contains 8 solitaire adventures where the book is the gamemaster, and you can play Tunnels & Trolls by yourself. Perfect for travelling, or when your friends are too busy to play. Also makes it easy to teach T&T to a friend.

Includes the following:

* Gamesmen of Kasar/Mistywood (Double adventure pocket-sized book)

* Sword for Hire/Blue Frog Tavern (Double adventure pocket-sized book)

* Amulet of the Salkti

* Beyond the Silvered Pane

* Beyond the Wall of Tears

* Dark Temple

and a fantasy bumper sticker 


Tunnels & Trolls Bonus Pack 1
Price:   £6.99

Tunnels & Trolls Supplement by Flying Buffalo

This package contains a reprint of the long out of print solo adventure ABYSS by Paul Creelman (a solo adventure that will let you get a dead character back to life), plus the "Survival Kit" from the old (and also out of print) T&T Gamemasters screen (charts for the gamemaster), plus a new short gamemaster adventure by James L Walker: "Tomb of the Mummy King", plus an expanded treasure generater chart, a random monster chart and five T&T character sheets. 


Catacombs of the Bear Cult Level 1
Tunnels & Trolls Adventure by Flying Buffalo

The Great Road, that ancient highway stretching between Khazan and Khosht, has long been the overland trade artery of the Empire of Khazan. Armed men guard every caravan, for the route is not a safe one. Still, the way has become even more perilous since the re-emergence of the Cult of the Great Bear. Sweeping from the forested hills north of Khosht, the Cultists have wiped out whole caravans, leaving only the bloody ground for would-be rescuers to find.

The Cult of the Great Bear has become a deadly menace. A bounty has been placed on the heads of all Cult members - and the Death Empress herself has promised a special reward for the person who brings to her the head of Bjorni odo-Medved, the leader of the dreaded Cult of the cae Bear.

Your group of characters has entered the territories of the Bear Cult. Their fame and fortune - and their lives 0 depend upon how well they deal with the shape-shifting highwaymen of the Great Road! 

Price:   £2.99

Catacombs of the Bear Cult Level 1


The Isle of Darksmoke
Tunnels & Trolls Adventure by Flying Buffalo

The Isle of Darksmoke: by Larry DiTillio. Part 1, The Nameless Village and the Dome Level. Journey to the fabled land of Zind, to the enchanted Isle of the mighty warrior-wizard Darksmoke, and ancient and subtle master of arcane arts and fell toxins. Only the clever, the stout of heart, and the strong-willed ones pass the Swirling Forest to reach the Dome of Darksmoke - and fewer yet return...! 14 Cardboard Heroes included.

 

Price:   £6.99

The Isle of Darksmoke


Solo 4: Naked Doom
Solitaire Tunnels & Trolls Adventure by Flying Buffalo

Naked Doom...

They caught you... and you're in trouble now. The City of Khazan does not believe in coddling criminals, and now you must run the Royal Khazan gauntlet of Criminal Retribution and Rehabilitation. You are taken into the catacombs, beneath the Khazan Courthouse, and stripped of all clothing, jewelry, weapons, amultes, and otehr devices. If you can make your way through the series of tunnels and caves that lie ahead, you will escape with your life - and if you're lucky, treasure!

This adventure is suitbale for characters with no magic ability who are no higher than first oir second level. 

Price:   £2.99

Solo 4: Naked Doom


Solo 8: Beyond The Silvered Pane
Solitaire Tunnels & Trolls Adventure by Flying Buffalo

Step through the Magical Mirror of Marcelanius the Fair, dwarvish merchant of Talleymark! You will step into a series of strange adventures, where a one-eyed statue demands the return of his other eye... a pair of unsrucpulous vagabonds would steal all your treasure... a bizarre and misshapen creature grunts its name, but will say nothing more... and a towering fiery monolith offers great power - or an even greater doom! If you are the hero you think you are, you can face them all in the Mirror Marathon, solving each situation in sequence. Will you reach the end, or cry "Enough!"? Only you can learn the truth when you step beyond the silvered pane...

Beyond the Silvered Pane is a solitaire advanture suitable for individual characters of any type or kindred, with up to 70 combat adds. Spell-casters will find their options very limited, but some magic can be used to good effect. Recommended for 1st to 4th level characters. 

Price:   £3.99

Solo 8: Beyond The Silvered Pane


Soilo 9: City of Terrors
Tunnels & Trolls Solitaire Adventrue by Flying Buffalo

The city of Gull is renowned for its prominence on the ocean trading routes, for the talents of its resident thieves, but most of all for the interesting varioety of peole who live on the tropical islw of Phoron. Black Bladehand would like to welcome you to the city. If you survive that, visit the potent wizard Biorom, who likes to experiment with people. You could even run into the deadly black-furred Stalker, one result of Biorom's meddling that managed to escape. If you're looking for a quiet drink, try the Dlack Dragon Tavern - you may not find that cool drink, but what you do find might surprise you! Tell them Marek sent you. And remember this: your gold is always welcome here, and if you'll just pass it over... thanks, stranger, and welcome to Gull. We call it the CITY OF TERRORS ... where just walking the streets is an adventure...

This solitaire advneture is suitable for play by any character of any kindred, with up to 275 combat adds. However, well-balanced mid-range characters with fewer adds are generally mroe appropriate for this adventure.

 

Price:   £4.99

Soilo 9: City of Terrors


Solo 12: Arena of Khazan
Solitaire Tunnels & Trolls Adventrue by Flying Buffalo

Blood Lust! Khazan, capital city of the Empire of Khazan, is also sometimes known as the City of Death. It takes its name and reputation from its ruler, Lerotra'hh, the Death Empress of Khazan.

Khazan was founded and built byu a mighty wizard of the same name. It flourished under his benevolent rule for 666 years until it was attached by the Orcish and Trollish hordes of Lerotra'hh and her minion Khara Khang. Khazan was slain, and the goddess from the Dragonfires Range of mountians in the north became the new ruler, and she has remianed so for all the centuries that followed.

Khazan is not the only known Human city on the continent of Rhalph with a sizeable population of Orcs, Trolls, ogres, Dwarves and other beings generally considered as Monsters by the Human inhabitants of such places as Khosht. But the reign of terror has mellowed over the years until now most of the bloodletting takes place within the Arena.

This solitaire adventrue is open to all types and levels of individual characters, whether elf, dwarf or minotaur, wizard, rogue or warrior. In part this is because the mroe often you fight here, the tougher will be the foes sent agianst you! 

Price:   £3.99

Solo 12: Arena of Khazan


Solo 17: Gamesmen of Kasar
Tunnels & Trolls Solitaire Adventure by Flying Buffalo

The proclamation has gone out...

"Hear ye, hear ye, adventurous one and all! Will you attempt The Game, a competition like none before? Are you fast enough to dodge razor-sharp blades? Are you quick enough to evade the fangs of giant serpents? Are you brave enough to venture through a gauntlet of doom that will challenge every fiber of your being, strain every portion of you beyond any point it has gone before; tire you, then force you to press on even further? Only the strong, the quick, and the courageous have any hope of facing The Game.

Can you collect the reward; your weight in gold! Are you reckless enough to enter The Game, and smart enough to achieve victory? Are you a winner... or a coward?"

Let those who dare enter the contest offered by the GAMESMEN OF KASAR

This solitaire adventrue is suitable for play by any single humanoid character no larger than twice the size of an avergae human. Hooved creatures (centaurs, satyrs, etc) should not enter for structural reasons, and no character may enter with more than 110 combat adds. 

Price:   £3.99

Solo 17: Gamesmen of Kasar


Solo 18: Beyond The Wall Of Tears
Tunnels & Trolls Solitaire Adventure by Flying Buffalo

Lost in Nightmares of Terror...

Without warning, the evil creatures came from their shadowy land and kidnapped your little sister. Now she is imprisoned in a dream-world of hideous monsters and terrifying dangers, helpless and vulnerable to the sinister wills of her captors. Her only hope rests with you. To save your sister, you must undergo the mystical "Dream Walking" ritual and face the most frightening denizens of your own nightmares.

Can you survive the terrors of the Dark Path, the deadly heat of the Sparkling Desert, and the twisted welcome from the strange inhabitants of the Iron City of Cantahf? If you succeed, you will reunited your family and retrieve the rare treasures of a forbidden world. If you fail, only death and the mocking lauihter of the Dark Lord Ballaha will reward you. Sleep now, and journey... byeond the wall of tears.

This extra large solitaire adventure is suitable for play by any single character of any type, kindred, level of number of combat adds. An extensive Magic Matrix is uncluded for Magic Users. 

Price:   £4.99

Solo 18: Beyond The Wall Of Tears


Solo 19: Captif d'Yvoire
Tunnels & Trolls Solitaire Adventrue by Flying Buffalo

Captured by your master's foe!

The journey to rejoin your commander, Due Gastar d'Alcene, was uneventful, even idyllic. Your thoughts were all of the glory to be won in the Duc's service, and you hardly noticed the dismal road to Lac Lamarran. Neither the eerie countryside nor the unfriendly villages could break your sense of security - you weren't prepared for the ambush.

Taken by surprise, robbed of any chance to fight, you were made prisoner deep in the castle, chained by the evil Duc de Binaire. left to rot in a filthy cell, you have only your wits to help you escape the strange Castle d'Yvoire. Eluding the guards and servants will be difficult, but worse yet may be the dark forces rallied by the Duc de Binaire! You must confront them or remain a prismoner forever, just another CAPTIF D'YVOIRE

This solitaire adventure is suitable for play by single humanoid characters no higher than Level 4 with less than 80 combat adds. A Magic Matrix is included for magiic-users.

 

Price:   £3.99

Solo 19: Captif d'Yvoire


Solo 20: The Amulet of the Salkti
Tunnels & Trolls Solitaire Adventure by Flying Buffalo Games

Sxelba!

One of the most powerful, most dread of ancient demons, the name conjures nightmares even in the brave. Three centuries ago Sxelba annihilated the proud race of the Salkti people. But before the last few perished, the Salkti created an amulet to banish Sxelba and his horde of foul worshipers. For centuries, the world has been free of this evil demon - until now!

Sxelba, destroyer of the Salkti, has returned from exile. Renewed devastation follows where he walks. The only hope of the world lies in the recovery of the magic amulet, lost in the ruinbs of the great Salktian city. The ruins are under your home of Freegore - and Freegore may soon fall into Sxelba's destroying hands! You must delve into the Salktian ruins to free the world from this hideous scourge! You must regain THE AMULET OF THE SALKTI

This solitaire adventure is suitable for individual humanoid adventurers Level 1-8 with up to 33 combat add. Some magical knowledge is handy but not necessary. A Magical Matrix is included, as well as other charts and tables to keep this adventure fresh and interesting through many playings.

 

Price:   £3.99

Solo 20: The Amulet of the Salkti


Solo 21: Red Circle
Tunnels & Trolls Solitaire Adventure by Flying Buffalo

"Red Circle... Just hearing the name sends a chill down your spine. No one is quite certain why these normally friendly, tribal nomads have become savage raiders, but the bloody evidence of their marauding can be seen throughout the region. This would not normally disturb you, but your wanderings have drawn you into the besieged holding of Baron Valdemar. The Baron doesn't seem to be that bad a sort, but the folks in his employ lack certain manners. The Baron makes you an offer: eliminate the raiders, and he'll make you richer than you could possibly imagine. Sound too good to be true? It probably is. Though the Baron forgets to mention it, you'll soon discover his offer has a number of "fine print" clauses that spell danger for any adventurer foolish enough to accept it. The Baron doesn't really worry about that, though, because your only alternative to accepting his offer is death. But who wants to live forever, anyway? If you do, you'd best keep away from the... RED CIRCLE. This solitaire adventure is suitable for individual humanoid adventurers of any level, with no more than 60 personal adds. It is not meant to be read through like a book - that will spoil the adventure. Read each paragraph only when you are instructed to do so." 

Price:   £3.99

Solo 21: Red Circle


Solo 23: Dark Temple
Tunnels & Trolls Solitaire Adventrue by Flying Buffalo

Ah, the simple joys of life on the road! Plenty of fresh air, sleeping under the stars, new sights to see with every passing mile. While passing through the remote province of Myre, you find a pleasant inn to spend the night; a rarity in these parts. After spending a gold hekkat and three silver kabbobs on a mug of cider and a half a roast fowl, you settle down for a relazing evening.

Suddenly there is a pain-racked scream from just outside. You rush out of the Inn, only to find an older adventurer gasping for breath by the side of the road.

"The cultist!" He gasps, as his life ebbs away. "You have to finish my mission... Take this key and map, do whatever you have to, but stop them from getting the Phoenix Scroll!" Those are the last words he ever utters.

Looking t the map you can feel in your bones that it will be rough going. Even the terrain looks deadly. Somehow, you will have to find the Phoenix Scroll and hide it somewhere the cultists could not follow...

But where to hide the scroll, and how do you even find it? Are the cultists truely evil? You met some of them in the Inn. They seemed nice enough. You do not have many answers, but all the roads lead to the... DARK TEMPLE

This solitaire adventure is suitable for low & mid-level humanoid characters, with adds of 10-75. Limited magic is allowed. 

Price:   £5.99

Solo 23: Dark Temple


Solo 24: When The Cat's Away
Tunnels & Trolls Solitaire Adventure by Flying Buffalo

3 Solo Adventures in one book!

WHEN THE CATS AWAY by Catherine DeMott

In your first adventure you are an apprentice to Servald the Wizard, who has left you alone in his sanctuary, while he is on business. For the first time, you have a chance to really explore the place. What mischief can you get into before he gets back, and will you survive long enough to find out?

SORCERER SOLITAIRE by James L. Walker

The Ager One sends you out on a quest to the Cursed Vaning House in search of the Princess Nanus and to solve the riddle of what happened at the dark place some 50 years ago. There are great magical treasures and just as many evil guardians hidden in the old ruiun. Can your wits and magic succeed where others have fallen?

SOLO FOR THE INTELLECTUALLY CHALLENGED by Rick Loomis

You are a peasant, tending a flock of sheep, when you find a cave in the mountains. The cave looks as if its filled with dangerous magic... so you decide to go in! Are you stupid enough to survive the ultimate solo parody?

This book contains 3 different soilitaire adventures for use with Tunnels & Trolls. The first two solitaire adventures are suitable for low and mid-level magic using humanoid characters, with adds of 10-45. The third solitaire is for any beginning character.

 

Price:   £5.99

Solo 24: When The Cat's Away


The Amulet of the Salkti and Arena of Khazan (Paperback)
Two Tunnels & Trolls Solo Adventures by Flying Buffalo

A Tunnels and Trolls Two-in-One Adventure

THE AMULET OF THE SALKTI

Deep beneath your home town of Freegore, an ancient evil rises from the dark dungeons of old time. Somewhere below you, in corridors cloaked in perpetual darkness, past bloody and merciless guardians, lies the Amulet of the Alkti, the only talisman that will avert the evil of the rusen demon, Sxelba the Slayer! Will you find it before Sxelba lays all to waste?

ARENA OF KHAZAN

Khazan, City of Death, where the dark sands of the arena are saturated with the blood of slick swordsmen and craft magicians, where men are made to do battle against the inhuman hordes of Orcs, Trolls, Ogres and Dwavres under the cold eyes of Khara Khang, Khazan's merciless ruler. Will you survive to win fame and fortune where others have perished?

Find out in this Two-in-One Advcentrue Book, with complete, easy-to-play rule system. 

Price:   £3.99

The Amulet of the Salkti and Arena of Khazan (Paperback)


Captif D'Yvoire and Beyond The Silvered Pane (Paperback)
Two Tunnels & Trolls Solo Adventures by Flying Buffalo

A Tunnels and Trolls Two-in-One Adventure

CAPTIF D'YVOIRE

Taken by surprise, ropbbed of any chance to fight, you were made prisoner deep in the castle d'Yvoire. You were chained up and left to rot in a filthy cell. You have only your wits with which to escape your sinister jailers. Battling past the guards may be fatal, but worse will come when you come face to face with the Dark Forces rallied by the Evil Duke! Fight them, or rmain forever in the dark dungeons of the castle!

BEYOND THE SILVERED PANE

Step through the Enchanted Mirror of Marcelanius, dwarvish merchant of the City of Talleymark! Enter a world where magic and strife are your lot: barter or battle with dragons, living statues, bandits and behemoths. Will you fight through to the end of your quest or be vanquished by your foes?

Find out in this Two-in-One Advcentrue Book, with complete, easy-to-play rule system. 

Price:   £3.99

Captif D'Yvoire and Beyond The Silvered Pane (Paperback)


The City of Terrors (Paperback)
Price:   £2.99

A Tunnels & Trolls Solo Adventure by Flying Buffalo

TERROR has a name: the City of Gull where you will come face to face with a thousand Orcs in the city sewers, where you will meet Cronus the Steward of Time in his marbles hall, where you will grip the deadly Vampire sword and do battle with the talloned Stalker, where in the Black Dragon Tavern you will arm wrestle over scorpions, where you will barter with Marek the Master Rogue: The City of Terrors, where just walking the streets is an adventure! 


Gamesmen of Kasar and Mistywood (Paperback)
Two Tunnels & Trolls Solo Adventures by Flying Buffalo

A Tunnels and Trolls Two-in-One Adventure

GAMESMEN OF KASAR

The Proclamation has gone out, daring you to enter the dungeon of Kasar. You wukk win your weight in gold if you battle through to the end of it, but are you fast enough to dodge razor-sharp blades, quick enough to evade the fangs of giant serpents and brave enough to pass through the Gauntlet of Doom?

MISTYWOOD

You re on the run from kasar, accused of killing the Grand Duke's son: nothing would have made you stop at the village of Bumley on the edge of the evil and legend-haunted Mistywood apart from the onset of dark night and extreme hunger. You wake from a nightmare in which a hideous dog-faced demon had been chasing you through mist-wreathed woods. An eerie howling shatters the quiet of the night. It comes from Mistywood: will you enter it tomorrow or allow your pursuers to catch up with you and return you for execution?

Find out in this Two-in-One Advcentrue Book, with complete, easy-to-play rule system. 

Price:   £3.99

Gamesmen of Kasar and Mistywood (Paperback)


Sword foir Hire and Blue Frog Tavern (Paperback)
Two Tunnels & Trolls Solo Adventures by Flying Buffalo

A Tunnels and Trolls Two-in-One Adventure

SWORD FOR HIRE

Word is around that Mongo the Wizard is looking for a Sword for Hire: the tower that he has recently acquired has a basement full of dangerous monsters and cunning traps. All you have to do is make your way through the intricate maze beneath the ground and find an exit. Will you win the magic sword that Mongo is offering you to complete your mission?

BLUE FROG TAVERN

Little did you know when you came across the inn standing at a croosroads by a dark wood that you would be plunged into a bitter struggle within minutes of entering: first there was the fight between an outcast Troll and a blue-eyed rock demon, next sinister red-robed priests burst in carrying deadly rune staffs glowing with occult energy... if this is only the beginnings of you adventure, what are the chances iof your survival?

Find out in this Two-in-One Advcentrue Book, with complete, easy-to-play rule system. 

Price:   £3.99

Sword foir Hire and Blue Frog Tavern (Paperback)


Tunnels & Trolls Cmmputer Game
Price:   £6.99

CD-ROM by Flying Buffalo

New World Computing released a computer game based on the T&T universe. This game is very true to the original RPG & the solos. Liz Danforth, the editor and artist of the T&T rules worked on the computer game, which is quite extensive. Available on CD-ROM. (Requires 640K, hard drive & mouse. EGA or CGA - this is an old game) (Includes scanned copies of the color map of the T&T world mentioned above). You will need to be able to run a DOS program on your computer to make this work. 






[ Home ] [ New Releases ] [ Shopping ] [ Notice Board ] [ Contact Us ] [ About Us ] [ Sitemap ] [ Terms & Conditions ]